08a28c16ae
Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
ocornut2016-07-31 13:38:57 +02:00
2545d75c3b
Tidying up, removed two unnecessary window flags from being exposed in imgui.h
ocornut2016-07-31 13:05:13 +02:00
b3cba62b80
Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
ocornut2016-07-31 12:55:23 +02:00
769a1dd748
Nav: No scrolling while using windowing functionalities (#323)
ocornut2016-07-31 10:41:41 +02:00
a88d189f18
Nav: MoveRequest doesn't affect io.NavUsable so that navigation failure doesn't trigger false positive & not needed (undo part of 3cc1419df)
ocornut2016-07-30 23:52:03 +02:00
f72e2fd1b1
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut2016-07-30 23:46:09 +02:00
954c890c67
SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630)
ocornut2016-07-30 23:41:44 +02:00
79e7ece259
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
ocornut2016-07-30 23:17:11 +02:00
d88dcc26cc
Demo: console text input keeps focus in a less harsher and more navigation friendly way (#323)
ocornut2016-07-30 19:17:26 +02:00
3cc1419df3
Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game (#323)
ocornut2016-07-30 19:16:41 +02:00
cc66731c39
Nav: Calling SetItemDefaultFocus() doesn't make mouse cursor dirty if nav highlight is off (#323)
ocornut2016-07-30 19:15:12 +02:00
8d0186c82b
Nav: programmatic call to SetKeyboardFocusHere() doesn't quality as a nav input (doesn't position mouse) (#323)
ocornut2016-07-30 19:08:20 +02:00
e2dd48ae65
Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
ocornut2016-07-30 18:06:05 +02:00
4c4d750cae
Nav: Fixed Collapse icon disappearing when Nav is disabled (since b2aaab873d) (#323)
ocornut2016-07-30 18:05:14 +02:00
04157da291
Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
ocornut2016-07-30 17:18:34 +02:00
4309b8c1ed
Clarifying that MovedWindow* apply to mouse moving only
ocornut2016-07-30 16:25:45 +02:00
f2d1472481
Nav: Fixed navigating outside of current scrolling bounds (bug from 0cc20fca83) (#323)
ocornut2016-07-30 15:17:12 +02:00
efc8858328
ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior.
ocornut2016-07-30 14:38:33 +02:00
d6ce800a20
Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323)
ocornut2016-07-30 14:31:34 +02:00
d9d6b0e629
Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323)
ocornut2016-07-30 13:45:46 +02:00
cbe03e3108
Nav: CalcListClipping/ImGuiListClipper: fix to ensure we can navigate clipped lists (#323)
ocornut2016-07-30 11:22:18 +02:00
b3ddae07d1
Nav: not activating widgets with NavActivate when NavMenu is held (#323)
ocornut2016-07-30 11:11:17 +02:00
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut2016-07-29 10:10:41 +02:00
aeabda5a5f
Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323)
ocornut2016-07-24 14:56:14 +02:00
c3aa36d9ab
Navigation: Renamed ImGuiKey_NavWindowing to ImGuiKey_NavMenu (#323)
ocornut2016-07-24 14:49:16 +02:00
175f42420c
Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323)
ocornut2016-07-24 14:41:27 +02:00
67feb5ac6c
Navigation: comments + moving init block of code above in NavUpdate(), should have no side-effect (committed to simplify next commit) (#323)
ocornut2016-07-24 14:15:34 +02:00
a424d6f805
Navigation: Fixed missing initialization (had no side-effect, would be set in Begin) (#323)
ocornut2016-07-24 14:08:50 +02:00
49ec65b1b5
Navigation: can't manually focus out of a modal window with controller (#323)
ocornut2016-07-24 14:00:29 +02:00
5cac4926c8
Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323)
ocornut2016-07-24 13:56:31 +02:00
ba43310df1
Navigation: Renaming, shortened some unnecessary long fields names (#323)
ocornut2016-07-24 12:46:25 +02:00
4bbdaa4e3c
Navigation: Moving NavInitWindow() around and making it static (#323)
ocornut2016-07-24 11:56:36 +02:00
b2ad33ce41
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut2016-07-23 20:33:25 +02:00
e9d8b48a4c
Navigation: Allow to navigate out of text input with direction or NavCancel (#323)
ocornut2016-07-23 20:30:44 +02:00
2f94563564
Navigation: Collapsed window uses ImGuiCol_TitleBgActive when navigation is active (#323)
ocornut2016-07-23 20:09:41 +02:00
afadc7cf59
Navigation: Scoring: Improved directional navigation. Not totally cancelling out dx. Better support for zero-spaced items. (#323)
ocornut2016-07-23 20:05:17 +02:00
e74d96642f
Navigation: mouse/popup position gets clamped within visible display (#323)
ocornut2016-07-23 19:42:19 +02:00
0cc20fca83
Navigation: Scoring uses rectangle as clipped by parent. Fix selectable extending past parent column among other things (#323)
ocornut2016-07-23 19:24:56 +02:00
2f1fb41579
Navigation: Fixed automatic fallback scrolling from glitching near scroll limits because of miscalculation of SizeContents (#323)
ocornut2016-07-23 16:31:23 +02:00
ad48309047
Navigation: Fixed using NavWindowed when a menu is open. (#323)
ocornut2016-07-23 16:01:27 +02:00
2cab404a81
Fixed tooltip positioning issues when using navigation (#323)
ocornut2016-07-23 15:44:56 +02:00
4a11cc35b9
Updated code for repeat delay / repeat handling. GetKeyPressedAmount() now returns a count to support fast repeat rate (where DeltaTime > RepeatRate). Renamed from recently added IsKeyPressed() variant to GetKeyPressedAmount(). (no API breakage, added in branch, bbd3b75609) (#323)
ocornut2016-07-19 21:26:36 +02:00
23a81027e8
Comment on invalid comment regarding preserving keyboard focus of a closed window, due to commit 19d02becef. This is probably still what we want. (followup #727)
ocornut2016-07-18 17:17:51 +02:00
eb405ab375
DragBehavior: Moving code around, in what should be a no-op, to simplify upcoming Nav diff (#323, #180)
ocornut2016-07-18 17:09:22 +02:00
c816e6c742
Fixed SetScrollX() handling of center ratio (which actually wasn't exposed publicly). (#323, #246)
ocornut2016-07-18 16:55:20 +02:00
e10ecfe28a
BeginChild(): tweak to make the code easier to understand
ocornut2016-07-18 15:52:08 +02:00
24f79b91bd
Style: minor tweak to default color theme to make currently focused window more prominent (#323, #707)
ocornut2016-07-18 14:37:38 +02:00
068984691e
Tab-key focusing inhibited when CTRL is held (#323)
ocornut2016-07-17 12:53:11 +02:00
267e54cf06
NewFrame(): update activeid data and keyboard before mouse. Should have no side-effects! (So that later we can update Nav between Keyboard and Mouse) (#323)
ocornut2016-07-17 10:35:17 +02:00
272745bd93
ImGuiIO: initializing fields in the same order as the declaration.
ocornut2016-07-17 10:26:48 +02:00
848e62bfe0
InputText: don't process keys during the activation frame (this is mostly a workaround to that activation with enter doesn't validate immediately, which is turns triggers an assert in InputScalarAsWidgetReplacement - can't see an issue with changing it this way so trying out) + using local flag clear_active_id to only clear the active id at the end of the frame, which is one of the step that my stash for #701 requires. (#323)
ocornut2016-07-16 11:22:49 +02:00
57841f417d
SliderBehavior, RoundScalar: split into separate functions for usage in upcoming nav commits. Testing power==1.0f without fabsf(). Maybe just use == 1.0f as well? (#323)
ocornut2016-07-16 11:06:30 +02:00
6f7da2f9f2
Popup: Fixed popup initial frame reading MousePos again instead of the value already stored within the CurrentPopupStack in the previous frame. Doesn't make a big difference here, but will do as gamepad/keyboard navigation will set its own popup position. (#323)
ocornut2016-07-16 10:50:14 +02:00
bbd3b75609
Added IsKeyPressed() with explicit repeat delay and repeat rate (for usage by nav) (#323)
ocornut2016-07-16 10:46:22 +02:00
9f92cc255b
SetActiveId() sets ActiveIdIsJustActivated only when id changes. (#323)
ocornut2016-07-16 10:36:09 +02:00
ffdd7d7f17
Begin: Moved code that calls FocusWindow() on a newly appearing window lower in the function so that Nav branch can use CursorStartPos on the first window frame. (#323) Pushing in master because it _should_ be a no-op but I'd rather test for any issue in Begin() as soon as possible.
ocornut2016-07-18 15:25:44 +02:00
19d02becef
Closing the focused window restore focus to the first active root window in descending z-order (part of #727)
ocornut2016-07-17 19:17:49 +02:00
e215905765
Fixed scrolling offset when using SetScrollY(), SetScrollFromPosY(), SetScrollHere() with menu bar. Tests: a) add SetScrollY(+20) after Begin("ImGui Demo") test with/without title/menu. b) add ImGuiWindowFlags_MenuBar in BeginChild() in scrolling tracking demo.
ocornut2016-07-16 18:12:41 +02:00
4961b2ea18
Speculative build fix for FreeBSD+GLIBC configuration
ocornut2016-07-16 11:44:10 +02:00
44a13a7f25
Windows: No default IME handler when compiling using GCC. (#738)
ocornut2016-07-16 11:29:41 +02:00
81036ee46f
InputTextMultiline(): fix so that IsItemActive() can be used afterwards (otherwise the info was lost by using child/group)
ocornut2016-07-14 13:27:14 +02:00
c0f77f12ea
InputText(): Fixed state corruption/crash bug in stb_textedit redo logic when exhausting undo char buffer (#715#681)
ocornut2016-07-14 13:08:37 +02:00
88721118fd
InputTextEx: comments (related to #725)
ocornut2016-07-13 01:54:29 +02:00
d9e2e688e9
InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. (#725)
ocornut2016-07-13 01:18:59 +02:00