c3376cd45c
stb_textedit.h Local warning fixes
ocornut2016-04-02 20:08:42 +02:00
e7b95646b9
stb_textedit.h updated to 1.8 (our two main changes were merged now)
ocornut2016-04-02 20:08:11 +02:00
f48fc51777
IO: Added unused MultiSelectUsesSuperKey dummy field to convey semantic for OS X compatible behavior (#473)
ocornut2016-04-02 18:58:42 +02:00
aa7a29cdbf
InputText(): Added io.DoubleClickSelectsWord option for OS X compatible behavior (#473)
ocornut2016-04-02 18:57:50 +02:00
587fc60f25
InputText/IO: Added WordMovementUsesAltKey , ShortcutsUseSuperKey for OS X Compatible behavior (#473)
ocornut2016-04-02 18:57:08 +02:00
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
ocornut2016-04-02 18:22:40 +02:00
a9b0abe493
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
Nick Gravelynandocornut2016-01-20 06:06:31 -08:00
aecf5d12e6
DragFloat(), SliderFloat(), InputFloat(): fixed cases of erroneously returning true repeatedly after a text input modification (#564)
ocornut2016-03-25 21:53:59 +01:00
9ea093ddd0
DragFloat(): always apply value when mouse is held/widget active, so that can use a drag over an always-reseting value
ocornut2016-03-07 13:12:15 +01:00
1dcb9c877d
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut2016-03-06 10:46:57 +01:00
459af7683c
Merge branch 'master' into 2016-02-colorpicker
ocornut2016-03-04 13:57:33 +01:00
3db40903ba
InputText() ImGuiInputTextFlags_CallbackAlways event set the EventFlag field of ImGuiTextEditCallbackData (#541)
ocornut2016-03-04 13:07:42 +01:00
b816d05e33
Minor tidying up following (#516) - renamed ImGuiSelectableFlags_HandleDoubleClick to ImGuiSelectableFlags_AllowDoubleClick + comments
ocornut2016-03-03 00:30:08 +01:00
d45044fe54
CaptureKeyboardFromApp() / CaptureMouseFromApp(): allow to enforce clearing the capture flag (#533) + demo + made code a little less messy
ocornut2016-03-03 00:09:41 +01:00
cf12bc7dea
InputText: Added BufTextLen in ImGuiTextEditCallbackData. Requesting user to maintain it. Zero-ing structure properly before use. (#541)
ocornut2016-03-02 23:34:29 +01:00
17d3c202ac
BeginChild()/EndChild() fixed incorrect layout to allow widgets submitted after an auto-fit child wnidow (#540)
ocornut2016-03-02 21:46:23 +01:00
ba80a457b9
Demo: plot code doesn't use ImVector to avoid heap allocation + comment (#538)
ocornut2016-02-29 12:53:05 +01:00
1881cbe860
TextUnformatted: Fixed rare crash bug with large blurb of text (2k+) not finishing with a '\n' and fully above the clipping Y line. (#535)
ocornut2016-02-24 22:43:17 +01:00
4afe67cdc8
Demo: Fixed malloc/free mismatch and leak when destructing demo console (if it has been used) (#536)
ocornut2016-02-24 11:50:21 +01:00
a43a9e602a
ColorEdit4: support ImGuiColorEditFlags_NoSliders to display only a button (wip #346)
ocornut2016-02-21 23:55:01 +01:00
f8fede1d8b
Added ColorPicker3/ColorPicker4, refactoring ColorEdit3/ColorEdit4 adding a bunch of flags and access to picker (wip #346)
ocornut2016-02-21 23:23:30 +01:00
07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
ocornut2016-02-08 09:03:43 +01:00
dafedc3246
Demo: use locally defined strdup because compilers/standard librairies are an annoyance (#520)
ocornut2016-02-08 08:44:45 +01:00
595684e08c
Remove dependency on <new> header (#484, #504) (Now expecting something to fail somewhere..)
ocornut2016-01-25 21:26:53 +00:00
3ee50af57e
Fixed clipping of child windows within parent not taking account of childouter clipping boundaries (including scrollbar, etc.) (#506)
ocornut2016-01-25 20:55:34 +00:00
005b897d7d
ProgressBar() handling of border size + storing border size in window structure (#503)
ocornut2016-01-24 11:00:37 +00:00
9f6b1ace8f
Tidying up internal FindBestPopupWindowPos()
ocornut2016-01-23 15:13:55 +00:00
94dc3df956
ColorEdit4: Empty label doesn't add InnerSpacing, like other widgets (ref #346)
ocornut2016-01-23 14:57:48 +00:00