#pragma once #include "imgui.h" #include IMGUI_API bool ImGui_ImplSDLSurface3_Init(SDL_Surface* surface); IMGUI_API void ImGui_ImplSDLSurface3_Shutdown(); IMGUI_API void ImGui_ImplSDLSurface3_NewFrame(); IMGUI_API void ImGui_ImplSDLSurface3_RenderDrawData(ImDrawData* draw_data); IMGUI_API SDL_Surface* ImGui_ImplSDLSurface3_CreateFontAtlasSurface();