#include "imgui.h" #include "imgui_impl_sdl3.h" #include "imgui_impl_sdlsurface3.h" #include #include #ifdef __EMSCRIPTEN__ #include "../libs/emscripten/emscripten_mainloop_stub.h" #endif int main(int, char**) { if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) { printf("Error: SDL_Init(): %s\n", SDL_GetError()); return 1; } float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay()); SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY; SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Surface Example", (int)(1280 * main_scale), (int)(800 * main_scale), window_flags); if (window == nullptr) { printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError()); return 1; } SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); SDL_ShowWindow(window); SDL_Surface* window_surface = SDL_GetWindowSurface(window); if (window_surface == nullptr) { printf("Error: SDL_GetWindowSurface(): %s\n", SDL_GetError()); SDL_DestroyWindow(window); SDL_Quit(); return 1; } int framebuffer_w = window_surface->w; int framebuffer_h = window_surface->h; SDL_Surface* framebuffer = SDL_CreateSurface(framebuffer_w, framebuffer_h, SDL_PIXELFORMAT_RGBA32); if (framebuffer == nullptr) { printf("Error: SDL_CreateSurface(): %s\n", SDL_GetError()); SDL_DestroyWindow(window); SDL_Quit(); return 1; } IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; #ifdef __EMSCRIPTEN__ io.IniFilename = nullptr; #endif ImGui::StyleColorsDark(); ImGuiStyle& style = ImGui::GetStyle(); style.ScaleAllSizes(main_scale); style.FontScaleDpi = main_scale; ImGui_ImplSDL3_InitForOther(window); ImGui_ImplSDLSurface3_Init(framebuffer); bool show_demo_window = true; bool show_another_window = false; ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); bool done = false; #ifdef __EMSCRIPTEN__ EMSCRIPTEN_MAINLOOP_BEGIN #else while (!done) #endif { SDL_Event event; while (SDL_PollEvent(&event)) { ImGui_ImplSDL3_ProcessEvent(&event); if (event.type == SDL_EVENT_QUIT) done = true; if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window)) done = true; if ((event.type == SDL_EVENT_WINDOW_RESIZED || event.type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) && event.window.windowID == SDL_GetWindowID(window)) { window_surface = SDL_GetWindowSurface(window); if (window_surface != nullptr) { int new_w = window_surface->w; int new_h = window_surface->h; if (new_w != framebuffer_w || new_h != framebuffer_h) { SDL_DestroySurface(framebuffer); framebuffer = SDL_CreateSurface(new_w, new_h, SDL_PIXELFORMAT_RGBA32); if (framebuffer == nullptr) { printf("Error: SDL_CreateSurface(): %s\n", SDL_GetError()); done = true; break; } framebuffer_w = new_w; framebuffer_h = new_h; ImGui_ImplSDLSurface3_Shutdown(); ImGui_ImplSDLSurface3_Init(framebuffer); } } } } if (done) break; if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) { SDL_Delay(10); continue; } ImGui_ImplSDLSurface3_NewFrame(); ImGui_ImplSDL3_NewFrame(); ImGui::NewFrame(); if (show_demo_window) ImGui::ShowDemoWindow(&show_demo_window); { static float f = 0.0f; static int counter = 0; ImGui::Begin("Hello, world!"); ImGui::Text("This is some useful text."); ImGui::Checkbox("Demo Window", &show_demo_window); ImGui::Checkbox("Another Window", &show_another_window); ImGui::SliderFloat("float", &f, 0.0f, 1.0f); ImGui::ColorEdit3("clear color", (float*)&clear_color); if (ImGui::Button("Button")) counter++; ImGui::SameLine(); ImGui::Text("counter = %d", counter); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); ImGui::End(); } if (show_another_window) { ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello from another window!"); if (ImGui::Button("Close Me")) show_another_window = false; ImGui::End(); } ImGui::Render(); SDL_FillSurfaceRect(framebuffer, nullptr, SDL_MapSurfaceRGBA(framebuffer, (Uint8)(clear_color.x * 255.0f), (Uint8)(clear_color.y * 255.0f), (Uint8)(clear_color.z * 255.0f), (Uint8)(clear_color.w * 255.0f))); ImGui_ImplSDLSurface3_RenderDrawData(ImGui::GetDrawData()); window_surface = SDL_GetWindowSurface(window); if (window_surface != nullptr) { SDL_BlitSurface(framebuffer, nullptr, window_surface, nullptr); SDL_UpdateWindowSurface(window); } } #ifdef __EMSCRIPTEN__ EMSCRIPTEN_MAINLOOP_END; #endif ImGui_ImplSDLSurface3_Shutdown(); ImGui_ImplSDL3_Shutdown(); ImGui::DestroyContext(); SDL_DestroySurface(framebuffer); SDL_DestroyWindowSurface(window); SDL_DestroyWindow(window); SDL_Quit(); return 0; }