#include "imgui_impl_sdlsurface3.h" #include "imgui.h" #ifndef IMGUI_DISABLE #include #include #include #include #include struct ImGui_ImplSDLSurface3_FastFormat32 { Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; Uint32 Amask; Uint8 Rshift; Uint8 Gshift; Uint8 Bshift; Uint8 Ashift; bool HasAlpha; bool Valid; ImGui_ImplSDLSurface3_FastFormat32() { memset((void*)this, 0, sizeof(*this)); } }; struct ImGui_ImplSDLSurface3_SurfaceInfo { SDL_Surface* Surface; Uint8* Pixels; int Pitch; int Width; int Height; const SDL_PixelFormatDetails* Format; SDL_Palette* Palette; ImGui_ImplSDLSurface3_FastFormat32 FastFormat; bool IsFast; ImGui_ImplSDLSurface3_SurfaceInfo() { memset((void*)this, 0, sizeof(*this)); } }; struct ImGui_ImplSDLSurface3_Data { SDL_Surface* TargetSurface; SDL_Surface* FontSurface; ImGui_ImplSDLSurface3_SurfaceInfo TargetInfo; ImGui_ImplSDLSurface3_Data() { memset((void*)this, 0, sizeof(*this)); } }; struct ImGui_ImplSDLSurface3_RasterVertex { float X; float Y; float U; float V; float R; float G; float B; float A; }; static ImGui_ImplSDLSurface3_Data* ImGui_ImplSDLSurface3_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplSDLSurface3_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; } static inline float ImGui_ImplSDLSurface3_Edge(float ax, float ay, float bx, float by, float px, float py) { return (bx - ax) * (py - ay) - (by - ay) * (px - ax); } static inline int ImGui_ImplSDLSurface3_ClampInt(int v, int lo, int hi) { return (v < lo) ? lo : (v > hi ? hi : v); } static inline Uint8 ImGui_ImplSDLSurface3_ClampByte(float v) { if (v <= 0.0f) return 0; if (v >= 255.0f) return 255; return (Uint8)(v + 0.5f); } static inline Uint8 ImGui_ImplSDLSurface3_Mul255(Uint32 a, Uint32 b) { Uint32 t = a * b + 128; return (Uint8)((t + (t >> 8)) >> 8); } static ImGui_ImplSDLSurface3_FastFormat32 ImGui_ImplSDLSurface3_BuildFastFormat(const SDL_PixelFormatDetails* format) { ImGui_ImplSDLSurface3_FastFormat32 out; if (format == nullptr) return out; if (format->bits_per_pixel != 32 || format->bytes_per_pixel != 4) return out; if (format->Rbits != 8 || format->Gbits != 8 || format->Bbits != 8) return out; if (format->Amask != 0 && format->Abits != 8) return out; out.Rmask = format->Rmask; out.Gmask = format->Gmask; out.Bmask = format->Bmask; out.Amask = format->Amask; out.Rshift = format->Rshift; out.Gshift = format->Gshift; out.Bshift = format->Bshift; out.Ashift = format->Ashift; out.HasAlpha = format->Amask != 0; out.Valid = true; return out; } static bool ImGui_ImplSDLSurface3_CanUseFastPath(SDL_Surface* surface, const ImGui_ImplSDLSurface3_FastFormat32& format) { #ifdef IMGUI_IMPL_SDLSURFACE_DISABLE_FAST_PATH IM_UNUSED(surface); IM_UNUSED(format); return false; #else if (surface == nullptr || !format.Valid) return false; if ((surface->pitch & 3) != 0) return false; if ((((uintptr_t)surface->pixels) & 3) != 0) return false; return true; #endif } static void ImGui_ImplSDLSurface3_InitSurfaceInfo(ImGui_ImplSDLSurface3_SurfaceInfo* out, SDL_Surface* surface) { out->Surface = surface; out->Pixels = surface ? (Uint8*)surface->pixels : nullptr; out->Pitch = surface ? surface->pitch : 0; out->Width = surface ? surface->w : 0; out->Height = surface ? surface->h : 0; out->Format = surface ? SDL_GetPixelFormatDetails(surface->format) : nullptr; out->Palette = surface ? SDL_GetSurfacePalette(surface) : nullptr; out->FastFormat = ImGui_ImplSDLSurface3_BuildFastFormat(out->Format); out->IsFast = ImGui_ImplSDLSurface3_CanUseFastPath(surface, out->FastFormat); } static inline Uint32 ImGui_ImplSDLSurface3_ReadPixelRaw(const ImGui_ImplSDLSurface3_SurfaceInfo& surface, int x, int y) { const Uint8* p = surface.Pixels + y * surface.Pitch + x * surface.Format->bytes_per_pixel; switch (surface.Format->bytes_per_pixel) { case 1: return *p; case 2: return *(const Uint16*)p; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) return (Uint32)((p[0] << 16) | (p[1] << 8) | p[2]); return (Uint32)(p[0] | (p[1] << 8) | (p[2] << 16)); case 4: return *(const Uint32*)p; default: return 0; } } static inline void ImGui_ImplSDLSurface3_WritePixelRaw(const ImGui_ImplSDLSurface3_SurfaceInfo& surface, int x, int y, Uint32 pixel) { Uint8* p = surface.Pixels + y * surface.Pitch + x * surface.Format->bytes_per_pixel; switch (surface.Format->bytes_per_pixel) { case 1: *p = (Uint8)pixel; return; case 2: *(Uint16*)p = (Uint16)pixel; return; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (Uint8)((pixel >> 16) & 0xFF); p[1] = (Uint8)((pixel >> 8) & 0xFF); p[2] = (Uint8)(pixel & 0xFF); } else { p[0] = (Uint8)(pixel & 0xFF); p[1] = (Uint8)((pixel >> 8) & 0xFF); p[2] = (Uint8)((pixel >> 16) & 0xFF); } return; case 4: *(Uint32*)p = pixel; return; default: return; } } static inline void ImGui_ImplSDLSurface3_UnpackFastRGBA(const ImGui_ImplSDLSurface3_FastFormat32& format, Uint32 pixel, Uint8* r, Uint8* g, Uint8* b, Uint8* a) { *r = (Uint8)((pixel & format.Rmask) >> format.Rshift); *g = (Uint8)((pixel & format.Gmask) >> format.Gshift); *b = (Uint8)((pixel & format.Bmask) >> format.Bshift); *a = format.HasAlpha ? (Uint8)((pixel & format.Amask) >> format.Ashift) : 255; } static inline Uint32 ImGui_ImplSDLSurface3_PackFastRGBA(const ImGui_ImplSDLSurface3_FastFormat32& format, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { Uint32 pixel = (((Uint32)r << format.Rshift) & format.Rmask) | (((Uint32)g << format.Gshift) & format.Gmask) | (((Uint32)b << format.Bshift) & format.Bmask); if (format.HasAlpha) pixel |= (((Uint32)a << format.Ashift) & format.Amask); return pixel; } static inline void ImGui_ImplSDLSurface3_ReadPixelRGBA(const ImGui_ImplSDLSurface3_SurfaceInfo& surface, int x, int y, Uint8* r, Uint8* g, Uint8* b, Uint8* a) { if (surface.IsFast) { const Uint32* src = (const Uint32*)(surface.Pixels + y * surface.Pitch) + x; ImGui_ImplSDLSurface3_UnpackFastRGBA(surface.FastFormat, *src, r, g, b, a); return; } Uint32 pixel = ImGui_ImplSDLSurface3_ReadPixelRaw(surface, x, y); SDL_GetRGBA(pixel, surface.Format, surface.Palette, r, g, b, a); } static inline void ImGui_ImplSDLSurface3_BlendPixelFast(const ImGui_ImplSDLSurface3_SurfaceInfo& target, Uint32* dst, Uint8 sr, Uint8 sg, Uint8 sb, Uint8 sa) { if (sa == 0) return; if (sa == 255) { *dst = ImGui_ImplSDLSurface3_PackFastRGBA(target.FastFormat, sr, sg, sb, 255); return; } Uint8 dr, dg, db, da; ImGui_ImplSDLSurface3_UnpackFastRGBA(target.FastFormat, *dst, &dr, &dg, &db, &da); Uint8 inv_a = (Uint8)(255 - sa); Uint8 out_r = (Uint8)(ImGui_ImplSDLSurface3_Mul255(sr, sa) + ImGui_ImplSDLSurface3_Mul255(dr, inv_a)); Uint8 out_g = (Uint8)(ImGui_ImplSDLSurface3_Mul255(sg, sa) + ImGui_ImplSDLSurface3_Mul255(dg, inv_a)); Uint8 out_b = (Uint8)(ImGui_ImplSDLSurface3_Mul255(sb, sa) + ImGui_ImplSDLSurface3_Mul255(db, inv_a)); Uint8 out_a = (target.Format != nullptr && target.Format->Amask != 0) ? (Uint8)(sa + ImGui_ImplSDLSurface3_Mul255(da, inv_a)) : 255; *dst = ImGui_ImplSDLSurface3_PackFastRGBA(target.FastFormat, out_r, out_g, out_b, out_a); } static inline void ImGui_ImplSDLSurface3_BlendPixelGeneric(const ImGui_ImplSDLSurface3_SurfaceInfo& target, int x, int y, Uint8 sr, Uint8 sg, Uint8 sb, Uint8 sa) { if (sa == 0) return; if (sa == 255) { Uint32 pixel = SDL_MapRGBA(target.Format, target.Palette, sr, sg, sb, 255); ImGui_ImplSDLSurface3_WritePixelRaw(target, x, y, pixel); return; } Uint8 dr, dg, db, da; Uint32 dst_pixel = ImGui_ImplSDLSurface3_ReadPixelRaw(target, x, y); SDL_GetRGBA(dst_pixel, target.Format, target.Palette, &dr, &dg, &db, &da); Uint8 inv_a = (Uint8)(255 - sa); Uint8 out_r = (Uint8)(ImGui_ImplSDLSurface3_Mul255(sr, sa) + ImGui_ImplSDLSurface3_Mul255(dr, inv_a)); Uint8 out_g = (Uint8)(ImGui_ImplSDLSurface3_Mul255(sg, sa) + ImGui_ImplSDLSurface3_Mul255(dg, inv_a)); Uint8 out_b = (Uint8)(ImGui_ImplSDLSurface3_Mul255(sb, sa) + ImGui_ImplSDLSurface3_Mul255(db, inv_a)); Uint8 out_a = target.FastFormat.HasAlpha ? (Uint8)(sa + ImGui_ImplSDLSurface3_Mul255(da, inv_a)) : 255; Uint32 pixel = SDL_MapRGBA(target.Format, target.Palette, out_r, out_g, out_b, out_a); ImGui_ImplSDLSurface3_WritePixelRaw(target, x, y, pixel); } static inline void ImGui_ImplSDLSurface3_SetupRasterVertex(ImGui_ImplSDLSurface3_RasterVertex* out, const ImDrawVert& v, const ImVec2& display_pos, const ImVec2& framebuffer_scale) { out->X = (v.pos.x - display_pos.x) * framebuffer_scale.x; out->Y = (v.pos.y - display_pos.y) * framebuffer_scale.y; out->U = v.uv.x; out->V = v.uv.y; out->R = (float)((v.col >> IM_COL32_R_SHIFT) & 0xFF); out->G = (float)((v.col >> IM_COL32_G_SHIFT) & 0xFF); out->B = (float)((v.col >> IM_COL32_B_SHIFT) & 0xFF); out->A = (float)((v.col >> IM_COL32_A_SHIFT) & 0xFF); } static void ImGui_ImplSDLSurface3_RenderTriangleFast(const ImGui_ImplSDLSurface3_SurfaceInfo& target, const ImGui_ImplSDLSurface3_SurfaceInfo* texture, const ImGui_ImplSDLSurface3_RasterVertex& v0, const ImGui_ImplSDLSurface3_RasterVertex& v1, const ImGui_ImplSDLSurface3_RasterVertex& v2, int clip_min_x, int clip_min_y, int clip_max_x, int clip_max_y) { int min_x = std::max((int)std::floor(std::min(v0.X, std::min(v1.X, v2.X))), clip_min_x); int min_y = std::max((int)std::floor(std::min(v0.Y, std::min(v1.Y, v2.Y))), clip_min_y); int max_x = std::min((int)std::ceil(std::max(v0.X, std::max(v1.X, v2.X))) - 1, clip_max_x - 1); int max_y = std::min((int)std::ceil(std::max(v0.Y, std::max(v1.Y, v2.Y))) - 1, clip_max_y - 1); if (min_x > max_x || min_y > max_y) return; float area = ImGui_ImplSDLSurface3_Edge(v0.X, v0.Y, v1.X, v1.Y, v2.X, v2.Y); if (area == 0.0f) return; float sign = (area < 0.0f) ? -1.0f : 1.0f; area *= sign; float e0_dx = (v1.Y - v2.Y) * sign; float e0_dy = (v2.X - v1.X) * sign; float e1_dx = (v2.Y - v0.Y) * sign; float e1_dy = (v0.X - v2.X) * sign; float e2_dx = (v0.Y - v1.Y) * sign; float e2_dy = (v1.X - v0.X) * sign; float inv_area = 1.0f / area; float dw0_dx = e0_dx * inv_area; float dw0_dy = e0_dy * inv_area; float dw1_dx = e1_dx * inv_area; float dw1_dy = e1_dy * inv_area; float dw2_dx = e2_dx * inv_area; float dw2_dy = e2_dy * inv_area; float dr_dx = dw0_dx * v0.R + dw1_dx * v1.R + dw2_dx * v2.R; float dg_dx = dw0_dx * v0.G + dw1_dx * v1.G + dw2_dx * v2.G; float db_dx = dw0_dx * v0.B + dw1_dx * v1.B + dw2_dx * v2.B; float da_dx = dw0_dx * v0.A + dw1_dx * v1.A + dw2_dx * v2.A; float du_dx = dw0_dx * v0.U + dw1_dx * v1.U + dw2_dx * v2.U; float dv_dx = dw0_dx * v0.V + dw1_dx * v1.V + dw2_dx * v2.V; float dr_dy = dw0_dy * v0.R + dw1_dy * v1.R + dw2_dy * v2.R; float dg_dy = dw0_dy * v0.G + dw1_dy * v1.G + dw2_dy * v2.G; float db_dy = dw0_dy * v0.B + dw1_dy * v1.B + dw2_dy * v2.B; float da_dy = dw0_dy * v0.A + dw1_dy * v1.A + dw2_dy * v2.A; float du_dy = dw0_dy * v0.U + dw1_dy * v1.U + dw2_dy * v2.U; float dv_dy = dw0_dy * v0.V + dw1_dy * v1.V + dw2_dy * v2.V; float start_x = (float)min_x + 0.5f; float start_y = (float)min_y + 0.5f; float e0_row = ImGui_ImplSDLSurface3_Edge(v1.X, v1.Y, v2.X, v2.Y, start_x, start_y) * sign; float e1_row = ImGui_ImplSDLSurface3_Edge(v2.X, v2.Y, v0.X, v0.Y, start_x, start_y) * sign; float e2_row = ImGui_ImplSDLSurface3_Edge(v0.X, v0.Y, v1.X, v1.Y, start_x, start_y) * sign; float w0_row = e0_row * inv_area; float w1_row = e1_row * inv_area; float w2_row = e2_row * inv_area; float r_row = w0_row * v0.R + w1_row * v1.R + w2_row * v2.R; float g_row = w0_row * v0.G + w1_row * v1.G + w2_row * v2.G; float b_row = w0_row * v0.B + w1_row * v1.B + w2_row * v2.B; float a_row = w0_row * v0.A + w1_row * v1.A + w2_row * v2.A; float u_row = w0_row * v0.U + w1_row * v1.U + w2_row * v2.U; float v_row = w0_row * v0.V + w1_row * v1.V + w2_row * v2.V; int texture_max_x = texture ? (texture->Width - 1) : 0; int texture_max_y = texture ? (texture->Height - 1) : 0; for (int y = min_y; y <= max_y; y++) { float e0 = e0_row; float e1 = e1_row; float e2 = e2_row; float r = r_row; float g = g_row; float b = b_row; float a = a_row; float u = u_row; float v = v_row; Uint32* dst = (Uint32*)(target.Pixels + y * target.Pitch) + min_x; for (int x = min_x; x <= max_x; x++) { if (e0 >= 0.0f && e1 >= 0.0f && e2 >= 0.0f) { Uint8 out_r = ImGui_ImplSDLSurface3_ClampByte(r); Uint8 out_g = ImGui_ImplSDLSurface3_ClampByte(g); Uint8 out_b = ImGui_ImplSDLSurface3_ClampByte(b); Uint8 out_a = ImGui_ImplSDLSurface3_ClampByte(a); if (texture != nullptr) { int tx = ImGui_ImplSDLSurface3_ClampInt((int)(u * (float)texture_max_x + 0.5f), 0, texture_max_x); int ty = ImGui_ImplSDLSurface3_ClampInt((int)(v * (float)texture_max_y + 0.5f), 0, texture_max_y); Uint8 tr, tg, tb, ta; ImGui_ImplSDLSurface3_ReadPixelRGBA(*texture, tx, ty, &tr, &tg, &tb, &ta); out_r = ImGui_ImplSDLSurface3_Mul255(out_r, tr); out_g = ImGui_ImplSDLSurface3_Mul255(out_g, tg); out_b = ImGui_ImplSDLSurface3_Mul255(out_b, tb); out_a = ImGui_ImplSDLSurface3_Mul255(out_a, ta); } ImGui_ImplSDLSurface3_BlendPixelFast(target, dst, out_r, out_g, out_b, out_a); } dst++; e0 += e0_dx; e1 += e1_dx; e2 += e2_dx; r += dr_dx; g += dg_dx; b += db_dx; a += da_dx; u += du_dx; v += dv_dx; } e0_row += e0_dy; e1_row += e1_dy; e2_row += e2_dy; r_row += dr_dy; g_row += dg_dy; b_row += db_dy; a_row += da_dy; u_row += du_dy; v_row += dv_dy; } } static void ImGui_ImplSDLSurface3_RenderTriangleGeneric(const ImGui_ImplSDLSurface3_SurfaceInfo& target, const ImGui_ImplSDLSurface3_SurfaceInfo* texture, const ImGui_ImplSDLSurface3_RasterVertex& v0, const ImGui_ImplSDLSurface3_RasterVertex& v1, const ImGui_ImplSDLSurface3_RasterVertex& v2, int clip_min_x, int clip_min_y, int clip_max_x, int clip_max_y) { int min_x = std::max((int)std::floor(std::min(v0.X, std::min(v1.X, v2.X))), clip_min_x); int min_y = std::max((int)std::floor(std::min(v0.Y, std::min(v1.Y, v2.Y))), clip_min_y); int max_x = std::min((int)std::ceil(std::max(v0.X, std::max(v1.X, v2.X))) - 1, clip_max_x - 1); int max_y = std::min((int)std::ceil(std::max(v0.Y, std::max(v1.Y, v2.Y))) - 1, clip_max_y - 1); if (min_x > max_x || min_y > max_y) return; float area = ImGui_ImplSDLSurface3_Edge(v0.X, v0.Y, v1.X, v1.Y, v2.X, v2.Y); if (area == 0.0f) return; float sign = (area < 0.0f) ? -1.0f : 1.0f; area *= sign; float e0_dx = (v1.Y - v2.Y) * sign; float e0_dy = (v2.X - v1.X) * sign; float e1_dx = (v2.Y - v0.Y) * sign; float e1_dy = (v0.X - v2.X) * sign; float e2_dx = (v0.Y - v1.Y) * sign; float e2_dy = (v1.X - v0.X) * sign; float inv_area = 1.0f / area; float dw0_dx = e0_dx * inv_area; float dw0_dy = e0_dy * inv_area; float dw1_dx = e1_dx * inv_area; float dw1_dy = e1_dy * inv_area; float dw2_dx = e2_dx * inv_area; float dw2_dy = e2_dy * inv_area; float dr_dx = dw0_dx * v0.R + dw1_dx * v1.R + dw2_dx * v2.R; float dg_dx = dw0_dx * v0.G + dw1_dx * v1.G + dw2_dx * v2.G; float db_dx = dw0_dx * v0.B + dw1_dx * v1.B + dw2_dx * v2.B; float da_dx = dw0_dx * v0.A + dw1_dx * v1.A + dw2_dx * v2.A; float du_dx = dw0_dx * v0.U + dw1_dx * v1.U + dw2_dx * v2.U; float dv_dx = dw0_dx * v0.V + dw1_dx * v1.V + dw2_dx * v2.V; float dr_dy = dw0_dy * v0.R + dw1_dy * v1.R + dw2_dy * v2.R; float dg_dy = dw0_dy * v0.G + dw1_dy * v1.G + dw2_dy * v2.G; float db_dy = dw0_dy * v0.B + dw1_dy * v1.B + dw2_dy * v2.B; float da_dy = dw0_dy * v0.A + dw1_dy * v1.A + dw2_dy * v2.A; float du_dy = dw0_dy * v0.U + dw1_dy * v1.U + dw2_dy * v2.U; float dv_dy = dw0_dy * v0.V + dw1_dy * v1.V + dw2_dy * v2.V; float start_x = (float)min_x + 0.5f; float start_y = (float)min_y + 0.5f; float e0_row = ImGui_ImplSDLSurface3_Edge(v1.X, v1.Y, v2.X, v2.Y, start_x, start_y) * sign; float e1_row = ImGui_ImplSDLSurface3_Edge(v2.X, v2.Y, v0.X, v0.Y, start_x, start_y) * sign; float e2_row = ImGui_ImplSDLSurface3_Edge(v0.X, v0.Y, v1.X, v1.Y, start_x, start_y) * sign; float w0_row = e0_row * inv_area; float w1_row = e1_row * inv_area; float w2_row = e2_row * inv_area; float r_row = w0_row * v0.R + w1_row * v1.R + w2_row * v2.R; float g_row = w0_row * v0.G + w1_row * v1.G + w2_row * v2.G; float b_row = w0_row * v0.B + w1_row * v1.B + w2_row * v2.B; float a_row = w0_row * v0.A + w1_row * v1.A + w2_row * v2.A; float u_row = w0_row * v0.U + w1_row * v1.U + w2_row * v2.U; float v_row = w0_row * v0.V + w1_row * v1.V + w2_row * v2.V; int texture_max_x = texture ? (texture->Width - 1) : 0; int texture_max_y = texture ? (texture->Height - 1) : 0; for (int y = min_y; y <= max_y; y++) { float e0 = e0_row; float e1 = e1_row; float e2 = e2_row; float r = r_row; float g = g_row; float b = b_row; float a = a_row; float u = u_row; float v = v_row; for (int x = min_x; x <= max_x; x++) { if (e0 >= 0.0f && e1 >= 0.0f && e2 >= 0.0f) { Uint8 out_r = ImGui_ImplSDLSurface3_ClampByte(r); Uint8 out_g = ImGui_ImplSDLSurface3_ClampByte(g); Uint8 out_b = ImGui_ImplSDLSurface3_ClampByte(b); Uint8 out_a = ImGui_ImplSDLSurface3_ClampByte(a); if (texture != nullptr) { int tx = ImGui_ImplSDLSurface3_ClampInt((int)(u * (float)texture_max_x + 0.5f), 0, texture_max_x); int ty = ImGui_ImplSDLSurface3_ClampInt((int)(v * (float)texture_max_y + 0.5f), 0, texture_max_y); Uint8 tr, tg, tb, ta; ImGui_ImplSDLSurface3_ReadPixelRGBA(*texture, tx, ty, &tr, &tg, &tb, &ta); out_r = ImGui_ImplSDLSurface3_Mul255(out_r, tr); out_g = ImGui_ImplSDLSurface3_Mul255(out_g, tg); out_b = ImGui_ImplSDLSurface3_Mul255(out_b, tb); out_a = ImGui_ImplSDLSurface3_Mul255(out_a, ta); } ImGui_ImplSDLSurface3_BlendPixelGeneric(target, x, y, out_r, out_g, out_b, out_a); } e0 += e0_dx; e1 += e1_dx; e2 += e2_dx; r += dr_dx; g += dg_dx; b += db_dx; a += da_dx; u += du_dx; v += dv_dx; } e0_row += e0_dy; e1_row += e1_dy; e2_row += e2_dy; r_row += dr_dy; g_row += dg_dy; b_row += db_dy; a_row += da_dy; u_row += du_dy; v_row += dv_dy; } } SDL_Surface* ImGui_ImplSDLSurface3_CreateFontAtlasSurface() { ImGuiIO& io = ImGui::GetIO(); unsigned char* pixels = nullptr; int width = 0; int height = 0; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); if (pixels == nullptr || width <= 0 || height <= 0) return nullptr; SDL_Surface* surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_RGBA32); if (surface == nullptr) return nullptr; if (SDL_MUSTLOCK(surface) && !SDL_LockSurface(surface)) { SDL_DestroySurface(surface); return nullptr; } for (int y = 0; y < height; y++) memcpy((Uint8*)surface->pixels + y * surface->pitch, pixels + (size_t)y * (size_t)width * 4, (size_t)width * 4); if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface); SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); return surface; } bool ImGui_ImplSDLSurface3_Init(SDL_Surface* surface) { if (surface == nullptr) return false; ImGuiIO& io = ImGui::GetIO(); IMGUI_CHECKVERSION(); IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!"); ImGui_ImplSDLSurface3_Data* bd = IM_NEW(ImGui_ImplSDLSurface3_Data)(); io.BackendRendererUserData = (void*)bd; io.BackendRendererName = "imgui_impl_sdlsurface3"; bd->TargetSurface = surface; ImGui_ImplSDLSurface3_InitSurfaceInfo(&bd->TargetInfo, surface); bd->FontSurface = ImGui_ImplSDLSurface3_CreateFontAtlasSurface(); if (bd->FontSurface != nullptr) io.Fonts->TexID = (ImTextureID)bd->FontSurface; return true; } void ImGui_ImplSDLSurface3_Shutdown() { ImGui_ImplSDLSurface3_Data* bd = ImGui_ImplSDLSurface3_GetBackendData(); IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?"); ImGuiIO& io = ImGui::GetIO(); ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); io.Fonts->TexID = nullptr; io.BackendRendererName = nullptr; io.BackendRendererUserData = nullptr; platform_io.ClearRendererHandlers(); if (bd->FontSurface != nullptr) SDL_DestroySurface(bd->FontSurface); IM_DELETE(bd); } void ImGui_ImplSDLSurface3_NewFrame() { ImGui_ImplSDLSurface3_Data* bd = ImGui_ImplSDLSurface3_GetBackendData(); IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDLSurface3_Init()?"); IM_UNUSED(bd); } void ImGui_ImplSDLSurface3_RenderDrawData(ImDrawData* draw_data) { ImGui_ImplSDLSurface3_Data* bd = ImGui_ImplSDLSurface3_GetBackendData(); if (bd == nullptr || draw_data == nullptr || bd->TargetSurface == nullptr) return; if (SDL_MUSTLOCK(bd->TargetSurface) && !SDL_LockSurface(bd->TargetSurface)) return; ImGui_ImplSDLSurface3_InitSurfaceInfo(&bd->TargetInfo, bd->TargetSurface); if (bd->TargetInfo.Width <= 0 || bd->TargetInfo.Height <= 0) { if (SDL_MUSTLOCK(bd->TargetSurface)) SDL_UnlockSurface(bd->TargetSurface); return; } const ImVec2 clip_off = draw_data->DisplayPos; const ImVec2 clip_scale = draw_data->FramebufferScale; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* draw_list = draw_data->CmdLists[n]; const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data; const ImDrawIdx* idx_buffer = draw_list->IdxBuffer.Data; for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++) { const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i]; if (pcmd->UserCallback != nullptr) { if (pcmd->UserCallback != ImDrawCallback_ResetRenderState) pcmd->UserCallback(draw_list, pcmd); continue; } if (pcmd->ElemCount == 0) continue; ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); if (clip_min.x < 0.0f) clip_min.x = 0.0f; if (clip_min.y < 0.0f) clip_min.y = 0.0f; if (clip_max.x > (float)bd->TargetInfo.Width) clip_max.x = (float)bd->TargetInfo.Width; if (clip_max.y > (float)bd->TargetInfo.Height) clip_max.y = (float)bd->TargetInfo.Height; if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) continue; int clip_min_x = (int)clip_min.x; int clip_min_y = (int)clip_min.y; int clip_max_x = (int)clip_max.x; int clip_max_y = (int)clip_max.y; SDL_Surface* texture_surface = (SDL_Surface*)pcmd->GetTexID(); ImGui_ImplSDLSurface3_SurfaceInfo texture_info; ImGui_ImplSDLSurface3_SurfaceInfo* texture_ptr = nullptr; bool texture_locked = false; if (texture_surface != nullptr) { if (SDL_MUSTLOCK(texture_surface)) { if (!SDL_LockSurface(texture_surface)) texture_surface = nullptr; else texture_locked = true; } if (texture_surface != nullptr) { ImGui_ImplSDLSurface3_InitSurfaceInfo(&texture_info, texture_surface); if (texture_info.Width > 0 && texture_info.Height > 0) texture_ptr = &texture_info; } } for (unsigned int idx = 0; idx + 2 < (unsigned int)pcmd->ElemCount; idx += 3) { ImDrawIdx idx0 = idx_buffer[pcmd->IdxOffset + idx + 0]; ImDrawIdx idx1 = idx_buffer[pcmd->IdxOffset + idx + 1]; ImDrawIdx idx2 = idx_buffer[pcmd->IdxOffset + idx + 2]; ImGui_ImplSDLSurface3_RasterVertex v0; ImGui_ImplSDLSurface3_RasterVertex v1; ImGui_ImplSDLSurface3_RasterVertex v2; ImGui_ImplSDLSurface3_SetupRasterVertex(&v0, vtx_buffer[pcmd->VtxOffset + idx0], clip_off, clip_scale); ImGui_ImplSDLSurface3_SetupRasterVertex(&v1, vtx_buffer[pcmd->VtxOffset + idx1], clip_off, clip_scale); ImGui_ImplSDLSurface3_SetupRasterVertex(&v2, vtx_buffer[pcmd->VtxOffset + idx2], clip_off, clip_scale); if (bd->TargetInfo.IsFast) ImGui_ImplSDLSurface3_RenderTriangleFast(bd->TargetInfo, texture_ptr, v0, v1, v2, clip_min_x, clip_min_y, clip_max_x, clip_max_y); else ImGui_ImplSDLSurface3_RenderTriangleGeneric(bd->TargetInfo, texture_ptr, v0, v1, v2, clip_min_x, clip_min_y, clip_max_x, clip_max_y); } if (texture_locked) SDL_UnlockSurface(texture_surface); } } if (SDL_MUSTLOCK(bd->TargetSurface)) SDL_UnlockSurface(bd->TargetSurface); } #endif