How to Build
Windows with Visual Studio's IDE
Use the provided project file (example_sdl3_surface.vcxproj) or open imgui_examples.sln.
Windows with Visual Studio's CLI
Use build_win32.bat or directly:
set SDL3_DIR=path_to_your_sdl3_folder
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_sdlsurface3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_surface.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x86 SDL3.lib /subsystem:console
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_sdlsurface3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_surface.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x64 SDL3.lib /subsystem:console
Linux and similar Unixes
Use the provided Makefile or directly:
c++ `pkg-config --cflags sdl3` -I .. -I ../.. -I ../../backends \
main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_sdlsurface3.cpp ../../imgui*.cpp \
-ldl `pkg-config --libs sdl3`
macOS
Use the provided Makefile or directly:
brew install sdl3
c++ `pkg-config --cflags sdl3` -I .. -I ../.. -I ../../backends \
main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_sdlsurface3.cpp ../../imgui*.cpp \
-framework Cocoa -framework IOKit -framework CoreVideo `pkg-config --libs sdl3`