- Introduced a new structure ImGui_ImplSDLSurface3_Quad to represent quads. - Added functions to detect quads and check for constant colors and linear UVs. - Enhanced rendering functions to utilize quad detection for faster rendering paths. - Updated the rendering logic in ImGui_ImplSDLSurface3_RenderDrawData to leverage the new quad rendering capabilities. - Optimized Makefiles and build scripts to include optimization flags for better performance.
55 lines
1.5 KiB
Makefile
55 lines
1.5 KiB
Makefile
EXE = example_sdl3_surface
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl3.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlsurface3.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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OPTFLAGS ?= -O2
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CXXFLAGS += -g $(OPTFLAGS) -Wall -Wformat
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LIBS =
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ifeq ($(UNAME_S), Linux)
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ECHO_MESSAGE = "Linux"
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LIBS += -ldl `pkg-config sdl3 --libs`
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CXXFLAGS += `pkg-config sdl3 --cflags`
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin)
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ECHO_MESSAGE = "Mac OS X"
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LIBS += -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += `pkg-config --libs sdl3`
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LIBS += -L/usr/local/lib -L/opt/local/lib
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CXXFLAGS += `pkg-config --cflags sdl3`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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LIBS += -lgdi32 -limm32 `pkg-config --static --libs sdl3`
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CXXFLAGS += `pkg-config --cflags sdl3`
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CFLAGS = $(CXXFLAGS)
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endif
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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clean:
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rm -f $(EXE) $(OBJS)
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