Logo
Explore Help
Sign In
moonpower/imgui
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b83a1f3b002a630ba4d3e8d15c895fde2a016205
imgui/examples/example_apple_metal
T
History
Nicolas Burrusandocornut 39d17ca07f Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. (#3260)
2020-05-25 11:29:41 +02:00
..
example_apple_metal.xcodeproj
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) (#2134)
2019-01-03 14:01:14 +01:00
iOS
Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873)
2018-07-05 21:58:15 +09:00
macOS
Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873)
2018-07-05 21:58:15 +09:00
Shared
Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. (#3260)
2020-05-25 11:29:41 +02:00
README.md
Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx
2018-07-08 11:16:11 +02:00

README.md

iOS / OSX Metal example

Introduction

This example shows how to integrate Dear ImGui with Metal. It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.

(NB: you may still want to use GLFW or SDL which will also support Windows, Linux along with OSX.)

Reference in New Issue View Git Blame Copy Permalink
Powered by Gitea Version: 1.27.1 Page: 212ms Template: 14ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses