SDL: Fix mouse coords
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@@ -162,8 +162,13 @@ void FrontendSDL::run() {
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if (emu.romType == ROMType::None) break;
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if (event.button.button == SDL_BUTTON_LEFT) {
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const s32 x = event.button.x;
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const s32 y = event.button.y;
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// Get current window dimensions
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int windowWidth, windowHeight;
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SDL_GetWindowSize(window, &windowWidth, &windowHeight);
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// Go from window positions to [0, 400) for x and [0, 480) for y
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const s32 x = (s32)std::round(event.button.x * 400.f / windowWidth);
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const s32 y = (s32)std::round(event.button.y * 480.f / windowHeight);
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// Check if touch falls in the touch screen area
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if (y >= 240 && y <= 480 && x >= 40 && x < 40 + 320) {
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