Specify vertex assembler JIT is currently unimplemented
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@@ -4,7 +4,7 @@
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#include "x64_regs.hpp"
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// Recompiler that takes the current vertex attribute configuration, ie the format of vertices (VAO in OpenGL) and emits optimized
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// code in our CPU's native architecture for loading vertices
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// code in our CPU's native architecture for loading vertices. Unimplemented at the moment, we've only got a skeleton of it here for later
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class VertexLoaderJIT {
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using PICARegs = const std::array<u32, 0x300>&;
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