arm64 shader JIT: Fix crash
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@@ -123,6 +123,8 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
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MOV(W1, recompilerPC); // W1 = Current PC
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CMP(W0, W1); // If they're equal, execute a RET, otherwise skip it
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B(NE, skipReturn);
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LDP(XZR, X30, SP, POST_INDEXED, 16);
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RET();
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l(skipReturn);
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