Add override-specifier to renderer implementation
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@@ -70,13 +70,13 @@ class RendererGL final : public Renderer {
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public:
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RendererGL(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
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void reset();
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void display(); // Display the 3DS screen contents to the window
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void initGraphicsContext(); // Initialize graphics context
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control); // Clear a GPU buffer in VRAM
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags); // Perform display transfer
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices); // Draw the given vertices
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void reset() override;
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void display() override; // Display the 3DS screen contents to the window
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void initGraphicsContext() override; // Initialize graphics context
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override; // Clear a GPU buffer in VRAM
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override; // Perform display transfer
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override; // Draw the given vertices
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// Take a screenshot of the screen and store it in a file
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void screenshot(const std::string& name);
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void screenshot(const std::string& name) override;
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};
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