Enable shader JIT by default on arm64 desktop + Android
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@@ -7,7 +7,7 @@
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// Remember to initialize every field here to its default value otherwise bad things will happen
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struct EmulatorConfig {
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// Only enable the shader JIT by default on platforms where it's completely tested
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#ifdef PANDA3DS_X64_HOST
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#if defined(PANDA3DS_X64_HOST) || defined(PANDA3DS_ARM64_HOST)
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static constexpr bool shaderJitDefault = true;
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#else
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static constexpr bool shaderJitDefault = false;
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@@ -21,7 +21,7 @@ public class GlobalConfig {
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public static DataModel data;
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public static final Key<Boolean> KEY_SHADER_JIT = new Key<>("emu.shader_jit", false);
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public static final Key<Boolean> KEY_SHADER_JIT = new Key<>("emu.shader_jit", true);
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public static final Key<Boolean> KEY_PICTURE_IN_PICTURE = new Key<>("app.behavior.pictureInPicture", false);
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public static final Key<Boolean> KEY_SHOW_PERFORMANCE_OVERLAY = new Key<>("dev.performanceOverlay", false);
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public static final Key<Boolean> KEY_LOGGER_SERVICE = new Key<>("dev.loggerService", false);
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