renderer_gl: Avoid leaking clear color to display
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@@ -473,6 +473,7 @@ void RendererGL::display() {
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auto bottomScreen = colourBufferCache.findFromAddress(bottomScreenAddr);
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screenFramebuffer.bind(OpenGL::DrawFramebuffer);
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OpenGL::setClearColor(0.f);
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OpenGL::clearColor();
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if (topScreen) {
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