renderer_gl: Avoid leaking clear color to display
This commit is contained in:
@@ -473,6 +473,7 @@ void RendererGL::display() {
|
|||||||
auto bottomScreen = colourBufferCache.findFromAddress(bottomScreenAddr);
|
auto bottomScreen = colourBufferCache.findFromAddress(bottomScreenAddr);
|
||||||
screenFramebuffer.bind(OpenGL::DrawFramebuffer);
|
screenFramebuffer.bind(OpenGL::DrawFramebuffer);
|
||||||
|
|
||||||
|
OpenGL::setClearColor(0.f);
|
||||||
OpenGL::clearColor();
|
OpenGL::clearColor();
|
||||||
|
|
||||||
if (topScreen) {
|
if (topScreen) {
|
||||||
|
|||||||
Reference in New Issue
Block a user