Stub NWM_UDS::Initialize to fail
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@@ -37,7 +37,8 @@ void NwmUdsService::initializeWithVersion(u32 messagePointer) {
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initialized = true;
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mem.write32(messagePointer + 4, Result::Success);
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// Stubbed to fail temporarily, since some games will break trying to establish networks otherwise
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mem.write32(messagePointer + 4, Result::FailurePlaceholder);
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mem.write32(messagePointer + 8, 0);
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mem.write32(messagePointer + 12, eventHandle.value());
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}
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