[GPU] Set lightingLUTDirty to true on reset because paranoia
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@@ -23,6 +23,7 @@ void GPU::reset() {
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shaderJIT.reset();
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std::memset(vram, 0, vramSize);
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lightingLUT.fill(0);
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lightingLUTDirty = true;
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totalAttribCount = 0;
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fixedAttribMask = 0;
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