Move hasStencil to regs.hpp
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@@ -150,6 +150,8 @@ namespace PICA {
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Depth24Stencil8 = 3,
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};
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inline constexpr bool hasStencil(DepthFmt format) { return format == PICA::DepthFmt::Depth24Stencil8; }
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// Size occupied by each pixel in bytes
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// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)
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@@ -95,10 +95,6 @@ struct DepthBuffer {
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range = Interval<u32>(loc, (u32)endLoc);
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}
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bool hasStencil() {
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return format == PICA::DepthFmt::Depth24Stencil8;
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}
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void allocate() {
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// Create texture for the FBO, setting up filters and the like
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// Reading back the current texture is slow, but allocate calls should be few and far between.
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