Cleanup for #98
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@@ -103,7 +103,9 @@ class GPU {
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// TODO: Emulate the transfer engine & its registers
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// Then this can be emulated by just writing the appropriate values there
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) { renderer->clearBuffer(startAddress, endAddress, value, control); }
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {
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renderer->clearBuffer(startAddress, endAddress, value, control);
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}
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// TODO: Emulate the transfer engine & its registers
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// Then this can be emulated by just writing the appropriate values there
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