[GPU] Rename abgr8888_to_vec4() to abgr8888ToVec4()
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@@ -29,7 +29,7 @@ const char* vertexShader = R"(
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uniform uint u_textureEnvColor[6];
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uniform uint u_textureEnvColor[6];
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uniform uint u_textureEnvBufferColor;
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uniform uint u_textureEnvBufferColor;
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vec4 abgr8888_to_vec4(uint abgr) {
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vec4 abgr8888ToVec4(uint abgr) {
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const float scale = 1.0 / 255.0;
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const float scale = 1.0 / 255.0;
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return vec4(
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return vec4(
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@@ -50,10 +50,10 @@ const char* vertexShader = R"(
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v_texcoord2 = vec2(a_texcoord2.x, 1.0 - a_texcoord2.y);
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v_texcoord2 = vec2(a_texcoord2.x, 1.0 - a_texcoord2.y);
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for (int i = 0; i < 6; i++) {
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for (int i = 0; i < 6; i++) {
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v_textureEnvColor[i] = abgr8888_to_vec4(u_textureEnvColor[i]);
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v_textureEnvColor[i] = abgr8888ToVec4(u_textureEnvColor[i]);
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}
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}
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v_textureEnvBufferColor = abgr8888_to_vec4(u_textureEnvBufferColor);
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v_textureEnvBufferColor = abgr8888ToVec4(u_textureEnvBufferColor);
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}
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}
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)";
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)";
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