[GPU] respect GPUREG_TEXENVi_SCALE
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@@ -118,7 +118,8 @@ const char* fragmentShader = R"(
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case 7u: final.a = 1.0 - source.b; break; // One minus source blue
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}
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// TODO: respect GPUREG_TEXENVi_SCALE
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final.rgb *= float(1 << (u_textureEnvScale[tev_id] & 3u));
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final.a *= float(1 << ((u_textureEnvScale[tev_id] >> 16) & 3u));
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return final;
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}
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