[GPU] Move TEV uniforms update into its own method
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@@ -75,6 +75,7 @@ class Renderer {
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MAKE_LOG_FUNCTION(log, rendererLogger)
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void setupBlending();
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void bindDepthBuffer();
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void setupTextureEnvState();
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public:
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Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs) : gpu(gpu), regs(internalRegs) {}
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