Fix trampling clip state
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@@ -458,8 +458,8 @@ void RendererGL::display() {
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gl.useProgram(displayProgram);
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gl.bindVAO(dummyVAO);
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OpenGL::disableClipPlane(0);
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OpenGL::disableClipPlane(1);
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gl.disableClipPlane(0);
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gl.disableClipPlane(1);
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using namespace PICA::ExternalRegs;
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const u32 topScreenAddr = externalRegs[Framebuffer0AFirstAddr];
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