[PICA] Add RGBA8 textures
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@@ -111,6 +111,18 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
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return (0xff << 24) | (b << 16) | (g << 8) | r;
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}
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case Formats::RGBA8: {
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u32 offset = getSwizzledOffset(u, v, size.u(), 4);
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auto ptr = static_cast<const u8*>(data);
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u8 alpha = ptr[offset];
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u8 b = ptr[offset + 1];
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u8 g = ptr[offset + 2];
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u8 r = ptr[offset + 3];
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return (alpha << 24) | (b << 16) | (g << 8) | r;
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}
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case Formats::I8: {
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u32 offset = getSwizzledOffset(u, v, size.u(), 1);
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auto ptr = static_cast<const u8*>(data);
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