Commit Graph
626 Commits
Author SHA1 Message Date
fleroviux 13a53a9e9d [GPU] Disable the alpha combiner when the color combiner is in "Dot3 RGBA" configuration 2023-06-20 20:46:01 +02:00
fleroviux a30f9ccd33 [GPU] Treat color and alpha sources as two separate RGBA values
Previously we fetched the RGB channels of the color source and the alpha channel of the alpha source
and combined these into a single RGBA source value that the source operands are applied to.
This is incorrect. The correct behavior is to fetch the full RGBA color for both the color and alpha
sources and to apply the color operand to the color source and the alpha operand to the alpha source,
i.e. using the *alpha* source R-channel when the alpha operand is "One minus source red".
Only after that we combine both sources into a single RGBA color.
2023-06-20 20:20:33 +02:00
wheremyfoodatandGitHub dbe293bb52 Merge pull request #43 from Wunkolo/pica-types
Add PICA texel-format and topology types
2023-06-20 13:26:58 +03:00
fleroviux 9b1ed2084f [GPU] Implement initial support for multi-texturing 2023-06-20 00:01:12 +02:00
fleroviux 170fe9a4b2 Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-19 19:54:03 +02:00
wheremyfoodat 6b5ec74aa4 [OutputVertex] Avoid unnamed struct 2023-06-18 23:59:41 +03:00
fleroviux 927bf9fe32 Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-18 22:27:24 +02:00
wheremyfoodat 952e2d6d22 More accurate VAO implementation 2023-06-18 23:20:28 +03:00
Sky e9b3b7c2a2 Add workaround helper for bit_cast and missing #include <bit>
Allows compilation on native macOS build system.
2023-06-18 12:33:34 -07:00
Wunkolo 6ee3f73335 Bisect TextureFmt and ColorFmt
Makes framebuffer-formats unrepresentable from texture formats while
allowing them to alias each other. Add utility functions as well that
just re-use the `TextureFmt` ones.
2023-06-18 08:22:14 -07:00
Wunkolo 134e16d8ea Replace Texture::Formats with PICA::ColorFmt
This enum was a duplicate of the PICA one. Now the PICA one is more
complete. Migrate `textureFormatToString` to be next to the enums
definition.
2023-06-18 00:10:04 -07:00
Wunkolo 838d3f27f9 Migrate PICA-types into PICA namespace
Rather than prefixing these types with `PICA`, a namespace is used instead.
2023-06-17 18:23:47 -07:00
fleroviux 1416456035 [GPU] DOT3_RGB(A) modes should remap the operands from [0, 1] to [-1, +1] range 2023-06-18 01:32:32 +02:00
Wunkolo 78a3f9fa23 Add PICA texel-format and topology types
Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
2023-06-17 12:26:41 -07:00
wheremyfoodatandGitHub d0ae5f0546 Merge pull request #37 from marysaka/feat/proper-hle-result
hle: Add proper type for result code
2023-06-17 18:39:36 +03:00
fleroviux 3aeef23b2e Merge branch 'bottom-screen' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-17 12:38:33 +02:00
fleroviux c9642292aa [GPU] Do scale on the final texture combiner output, not the individual sources 2023-06-17 02:06:05 +02:00
fleroviux b854367676 [GPU] Move TEV uniforms update into its own method 2023-06-17 01:58:30 +02:00
fleroviux a368d77005 [GPU] respect GPUREG_TEXENVi_SCALE 2023-06-17 01:42:53 +02:00
fleroviux aef808cdfc [GPU] Cleanup TEV shader code to be less redundant 2023-06-17 01:35:35 +02:00
fleroviux c3acf2b393 [GPU] cleanup and optimize the TEV shader functions 2023-06-17 01:27:26 +02:00
wheremyfoodat 5b3266be34 Fix merge conflict 2023-06-17 02:22:19 +03:00
wheremyfoodat 7b859ad602 Merge branch 'master' into bottom-screen 2023-06-17 02:19:30 +03:00
wheremyfoodatandGitHub 1aab10bec7 Merge pull request #35 from Wunkolo/span-cpu-state
Use `std::span` for CPU register-state
2023-06-17 01:39:33 +03:00
fleroviux 76d6140797 [GPU] Fix order of operands to mix() in the interpolation combine mode. 2023-06-17 00:12:07 +02:00
fleroviux bcf6401d4d [GPU] Output mangenta when an unimplemented TEV source is used 2023-06-16 23:39:05 +02:00
wheremyfoodat 936302da2a Raise clang-format column size, make std::span support in opengl.hpp version-dependent 2023-06-16 22:06:59 +03:00
Mary 122b1b2727 hle: Add proper type for result code
This should clean up all HLE errorcode in the codebase.

I didn't removed Rust::Result as this should be a cleanup for another
iteration.
2023-06-16 20:09:37 +02:00
Wunkolo 553d23974a Use std::span to pass vertex data
Starts utilizing
[std::span](https://en.cppreference.com/w/cpp/container/span) to
indicate a non-owning view of a contiguous array of elements rather than
`T* data, usize count`.
2023-06-16 07:28:35 -07:00
Wunkolo fde93381a5 Use std::span for CPU register-state
Following the trend of #33: `std::span` provides some useful utility
functions like `size_bytes()` and `as_bytes()` and serves as a better
non-owning "chunk of data"-type over just passing around an
`std::array&`.
2023-06-16 07:24:37 -07:00
wheremyfoodat 519fb35c5f Less UB 2023-06-16 14:22:29 +03:00
fleroviux 2e85f30c10 [GPU] attempt to emulate the previous TEV color buffer 2023-06-16 01:34:11 +02:00
fleroviux d153133070 [GPU] fix missing break statements in 'previous' combiner mode implementation 2023-06-16 00:52:00 +02:00
fleroviux 1aa4dea63e [GPU] Add the remaining two TEV units
Looks like I overlooked the fact there actually are fix texture combiners,
not just four. The last two texture combiners are easy to miss, because
there are other GPU registers between the first four combiners and the last two.
2023-06-16 00:41:48 +02:00
fleroviux e7435e3fdf [GPU] implement TEV combiner chaining and the remaining combine modes 2023-06-16 00:33:42 +02:00
fleroviux 525890bff7 [GPU] Upload configuration for all texture combiners to the shader program
Upload the configuration register values for the remaining texture combiners to the
shader program's uniforms. This is in preparation for emulating those texture combiners next.
2023-06-15 23:27:33 +02:00
fleroviux e66370598a Fix the formatting which I broke (sorry) 2023-06-15 23:01:16 +02:00
fleroviux 4322ebda2c [GPU] Start texture combiner implementation
This commit first implements experimental and incomplete
texture combiner support. Currently only the first texture combiner
is implemented. Many sources and combine modes are not implemented yet.
2023-06-15 22:45:13 +02:00
wheremyfoodat 79c3cf2661 [Shader JIT] Less UB 2023-06-15 19:30:51 +03:00
wheremyfoodatandWunk 3cf4bdd95f [Shader JIT] Use rotl+xor for combining hashes
Co-Authored-By: Wunk <wunkolo@gmail.com>
2023-06-15 01:58:00 +03:00
wheremyfoodat 87ac4d5a0f {GL renderer] Better screen stub 2023-06-14 21:47:17 +03:00
wheremyfoodat f0f7327b90 [PICA] Switch to xxh3 by default 2023-06-14 15:39:29 +03:00
wheremyfoodat f82b27ddba Add xxhash 2023-06-14 14:46:11 +03:00
wheremyfoodat 3606c005c5 Merge branch 'master' into dynapica 2023-06-14 13:55:15 +03:00
wheremyfoodat 8284c3cda4 Remove printf 2023-06-14 13:49:47 +03:00
wheremyfoodat 8e90b8a103 [GPU] Bottom screen stub 2023-06-13 22:47:01 +03:00
wheremyfoodat 2520b2cb46 [GPU] Disable blend when rendering output texture 2023-06-13 20:38:17 +03:00
wheremyfoodat 4f619086e9 [HID] Add touchscreen 2023-06-13 15:44:55 +03:00
wheremyfoodat 5200c10b27 [Emulator] Handle left click 2023-06-13 15:41:02 +03:00
wheremyfoodat f538d38c98 [Shader JIT] Add index = 3 to indexed register addressing 2023-06-12 00:16:21 +03:00