wheremyfoodat
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965ea6d012
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Shadergen: Log unimplemented LUT select indices
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2024-10-31 22:05:05 +02:00 |
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wheremyfoodat
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49a94a13c5
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Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback
* Add fmt submodule and port shader decompiler instructions to it
* Add shader acceleration setting
* Hook up vertex shaders to shader cache
* Shader decompiler: Fix redundant compilations
* Shader Decompiler: Fix vertex attribute upload
* Shader compiler: Simplify generated code for reading and faster compilation
* Further simplify shader decompiler output
* Shader decompiler: More smallen-ing
* Shader decompiler: Get PICA uniforms uploaded to the GPU
* Shader decompiler: Readd clipping
* Shader decompiler: Actually `break` on control flow instructions
* Shader decompiler: More control flow handling
* Shader decompiler: Fix desitnation mask
* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)
* Disgusting changes to handle the fact that hw shader shaders are 2x as big
* Shader decompiler: Implement proper output semantic mapping
* Moar instructions
* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI
* Shader decompiler: Add register indexing
* Shader decompiler: Optimize mova with both x and y masked
* Shader decompiler: Add DPH/DPHI
* Fix shader caching being broken
* PICA decompiler: Cache VS uniforms
* Simply vertex cache code
* Simplify vertex cache code
* Shader decompiler: Add loops
* Shader decompiler: Implement safe multiplication
* Shader decompiler: Implement LG2/EX2
* Shader decompiler: More control flow
* Shader decompiler: Fix JMPU condition
* Shader decompiler: Convert main function to void
* PICA: Start implementing GPU vertex fetch
* More hw VAO work
* More hw VAO work
* More GPU vertex fetch code
* Add GL Stream Buffer from Duckstation
* GL: Actually upload data to stream buffers
* GPU: Cleanup immediate mode handling
* Get first renders working with accelerated draws
* Shader decompiler: Fix control flow analysis bugs
* HW shaders: Accelerate indexed draws
* Shader decompiler: Add support for compilation errors
* GLSL decompiler: Fall back for LITP
* Add Renderdoc scope classes
* Fix control flow analysis bug
* HW shaders: Fix attribute fetch
* Rewriting hw vertex fetch
* Stream buffer: Fix copy-paste mistake
* HW shaders: Fix indexed rendering
* HW shaders: Add padding attributes
* HW shaders: Avoid redundant glVertexAttrib4f calls
* HW shaders: Fix loops
* HW shaders: Make generated shaders slightly smaller
* Fix libretro build
* HW shaders: Fix android
* Remove redundant ubershader checks
* Set accelerate shader default to true
* Shader decompiler: Don't declare VS input attributes as an array
* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again
* fix merge conflict bug
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2024-10-19 16:53:51 +03:00 |
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wheremyfoodat
|
afaf18f124
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GLES: Fix Set logic op
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2024-10-14 00:42:35 +03:00 |
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wheremyfoodat
|
fa9ce5fc70
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GLES: Implement logic ops via fb fetch (#608)
* GLES: Implement logic ops via fb fetch
* Attempt to fix deprecated libglx-mesa0 package
* Update Qt_Build.yml
* GLES: Enable fb fetch instead of requiring it
* GLES: Add support for GL_ARM_shader_framebuffer_fetch
* Fix GL_EXT_shader_framebuffer_fetch behavior
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2024-10-14 00:17:24 +03:00 |
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wheremyfoodat
|
82068031f3
|
Shadergen: Pre-allocate space for shadergen string
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2024-10-13 23:27:08 +03:00 |
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Paris Oplopoios
|
595e4e0341
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More implicit conversion fixes, hopefully the last ones this time (#591)
* No implicit uint conversion
* Update gles.patch
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2024-08-28 03:02:54 +03:00 |
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Paris Oplopoios
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201edfb02d
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I hate the gles.patch (#590)
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2024-08-27 19:47:27 +03:00 |
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offtkp
|
e421f02500
|
GLES <= 3.1 lacks fma, added a define
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2024-08-27 17:12:12 +03:00 |
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wheremyfoodat
|
f095e6af0b
|
Shadergen: Move comments outside of emitted source code
|
2024-07-26 14:44:11 +03:00 |
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wheremyfoodat
|
32ddc28789
|
Shadergen: Move fog colour to uniform
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2024-07-25 20:18:30 +03:00 |
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wheremyfoodat
|
df5d14e3d8
|
Shadergen: Remove unused vertex shader code
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2024-07-25 03:59:01 +03:00 |
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offtkp
|
b90c15919b
|
Shadergen fog
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2024-07-21 17:45:02 +03:00 |
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offtkp
|
4176a19256
|
Fog in ubershader
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2024-07-21 17:38:07 +03:00 |
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offtkp
|
b333bf8a0c
|
Use u32 for scale instead of float in FragmentConfig
|
2024-07-21 17:28:51 +03:00 |
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Paris Oplopoios
|
af552edd9d
|
Remove dependency of PICA regs in fragment config (#541)
Remove dependency of PICA regs in fragment config
Nyom
Nyom part 2
Nyom 3: The final nyom
Nyom 4: The nyomening
Nyom 5: The final Nyom for real
|
2024-07-20 02:37:49 +03:00 |
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wheremyfoodat
|
eb7e02fbc2
|
Shadergen: Remove redundant whitespace generation
|
2024-07-19 18:20:21 +03:00 |
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wheremyfoodat
|
9415cee59a
|
Enable shadergen by default for now
|
2024-07-19 18:02:42 +03:00 |
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offtkp
|
e4550b3e4f
|
Fix pokedex3d on specialized shaders
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2024-07-19 15:55:02 +03:00 |
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wheremyfoodat
|
5c1e2912a3
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Shadergen: Minimize shader compilation time by caching the default VS
|
2024-07-19 14:35:01 +03:00 |
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wheremyfoodat
|
ac55c3e324
|
Shadergen: Fix small register decoding oopsie
|
2024-07-19 03:01:12 +03:00 |
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offtkp
|
25098082c7
|
Use lutID instead of lutIndex
|
2024-07-19 02:45:09 +03:00 |
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wheremyfoodat
|
90abf8a376
|
Fix signedness mess-ups in shaders
|
2024-07-19 01:31:04 +03:00 |
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wheremyfoodat
|
53c76ae0d4
|
Shadergen: Fix spotlight
|
2024-07-18 23:57:43 +03:00 |
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wheremyfoodat
|
bd38f9a8ab
|
Shadergen: Add spotlight
|
2024-07-18 23:34:23 +03:00 |
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wheremyfoodat
|
2f50038db9
|
Shadergen: Lighting almost 100% working
|
2024-07-18 22:56:05 +03:00 |
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wheremyfoodat
|
b4ae32960c
|
Moar lighting
|
2024-07-18 20:10:20 +03:00 |
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wheremyfoodat
|
00037d8a5e
|
Shadergen: Start implementing lighting
|
2024-07-18 19:27:12 +03:00 |
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wheremyfoodat
|
e1268f57b5
|
Shadergen: Fix attribute declarations
|
2024-07-18 04:23:00 +03:00 |
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wheremyfoodat
|
7e480e35ec
|
Shadergen: Upload light uniforms
|
2024-07-18 03:37:11 +03:00 |
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wheremyfoodat
|
ccf9693877
|
Shadergen: More lighting work
|
2024-07-18 02:57:41 +03:00 |
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wheremyfoodat
|
ed00ddc805
|
Improve lighting register definitions
|
2024-07-18 00:55:57 +03:00 |
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wheremyfoodat
|
0fc95ae8ef
|
Shadergen: Remove trailing newlines
|
2024-07-17 21:54:56 +03:00 |
|
wheremyfoodat
|
cb0e69847c
|
Hotfix UBO binding
|
2024-07-17 21:17:54 +03:00 |
|
wheremyfoodat
|
441aa2346c
|
Shadergen: Add clipping
|
2024-07-16 02:20:37 +03:00 |
|
wheremyfoodat
|
c02b382262
|
Perform alpha test with integers instead of floats
|
2024-07-16 00:58:52 +03:00 |
|
wheremyfoodat
|
db80131213
|
Shadergen: Previous buffer should be able to be set even for passthrough TEV stages
|
2024-07-15 18:27:22 +03:00 |
|
wheremyfoodat
|
b8a186d5cd
|
Shadergen: Fix add-multiply
|
2024-07-15 16:34:33 +03:00 |
|
wheremyfoodat
|
a2649ffb76
|
Simplify TEV code
|
2024-07-15 15:38:15 +03:00 |
|
wheremyfoodat
|
c535ae43ee
|
Shader recompiler: Fix dot3 RGBA
|
2024-07-15 14:34:59 +03:00 |
|
wheremyfoodat
|
11c9279329
|
Properly flush shader cache
|
2024-07-15 14:30:21 +03:00 |
|
wheremyfoodat
|
fe53214c86
|
Shader recompiler: Finish alpha test and stub lighting
|
2024-07-15 04:51:08 +03:00 |
|
wheremyfoodat
|
0878474e01
|
Shader recompiler: Add depth mapping
|
2024-07-15 04:30:04 +03:00 |
|
wheremyfoodat
|
c8eb1c1128
|
Shader recompiler: Add UBO
|
2024-07-15 04:10:55 +03:00 |
|
wheremyfoodat
|
ea59933b18
|
Simplify alpha test code
|
2024-07-15 00:46:15 +03:00 |
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wheremyfoodat
|
842943fa4c
|
GLSL shader gen: Add alpha test (...half of it I guess)
|
2024-05-13 00:51:40 +03:00 |
|
wheremyfoodat
|
5ba773a393
|
Add GLES detection to fragment shader recompiler
|
2024-03-03 21:04:12 +02:00 |
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wheremyfoodat
|
67fe3214fe
|
Add shader cache
|
2024-03-02 20:41:23 +02:00 |
|
wheremyfoodat
|
ddc14cea09
|
Fix shader compilation errors
|
2024-02-29 00:56:24 +02:00 |
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wheremyfoodat
|
10654ce1ca
|
GLSL generator: Add textures and alpha operations
|
2024-02-04 18:54:29 +02:00 |
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wheremyfoodat
|
0be8c45e37
|
Fragment shader gen: Properly track TEV outputs
|
2024-02-02 01:51:37 +02:00 |
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