Commit Graph
108 Commits
Author SHA1 Message Date
wheremyfoodat a0e506affc Share fragment UBO between shadergen programs 2024-07-25 19:51:29 +03:00
offtkp 4176a19256 Fog in ubershader 2024-07-21 17:38:07 +03:00
wheremyfoodat f219432c6a Renderer GL: Don't leak shader/UBO handles 2024-07-20 23:18:52 +03:00
wheremyfoodat 69c79a7f6c Ubershader: Add lighting shadergen override 2024-07-20 03:40:50 +03:00
wheremyfoodat 5c1e2912a3 Shadergen: Minimize shader compilation time by caching the default VS 2024-07-19 14:35:01 +03:00
wheremyfoodatandGitHub cab30494f6 Merge pull request #531 from OFFTKP/pandra
Improve lighting
2024-07-18 00:38:55 +00:00
wheremyfoodat aad7bb817e Add setting for ubershaders 2024-07-17 02:25:38 +03:00
wheremyfoodat a4ec770587 Add UBO/BlendEquation/BlendFunc to GL state manager 2024-07-17 01:32:55 +03:00
wheremyfoodat 2cd50e7f37 Clean up ubershader code 2024-07-15 15:11:23 +03:00
wheremyfoodat c8eb1c1128 Shader recompiler: Add UBO 2024-07-15 04:10:55 +03:00
wheremyfoodat c73758959b Merge branch 'master' into specialized-shaders-2 2024-07-14 23:57:12 +03:00
wheremyfoodat 186fd3b94b Qt: Shader editor now works 2024-07-14 16:06:52 +03:00
wheremyfoodat d87477832b Qt: Initial shader editor support 2024-07-14 15:32:26 +03:00
offtkp a3886a948f Switch to GL_TEXTURE_2D for lighting LUT 2024-07-09 20:51:09 +03:00
wheremyfoodat 842943fa4c GLSL shader gen: Add alpha test (...half of it I guess) 2024-05-13 00:51:40 +03:00
wheremyfoodat 67fe3214fe Add shader cache 2024-03-02 20:41:23 +02:00
wheremyfoodat fdfb012aa1 GL: Add RendererGL::getSpecializedShader 2024-02-29 01:28:00 +02:00
wheremyfoodat ef2467bc60 TEV definitions for shader generator 2024-01-18 02:59:29 +02:00
wheremyfoodatandGitHub 5a2e554a6c Make incomplete framebuffers warn instead of panic 2023-10-31 23:51:34 +02:00
wheremyfoodat e900e9d614 Add Renderer::deinitGraphicsContext 2023-10-25 22:46:45 +03:00
offtkp b5b94a3526 Add some renderer related helper functions in emulator and renderergl 2023-10-20 02:59:53 +03:00
wheremyfoodat 5155682e0f Get emulator rendering working with Qt 2023-10-01 01:28:08 +03:00
wheremyfoodat 7bbf37bb63 Implement reading texture from NULL 2023-08-18 16:19:54 +03:00
wheremyfoodat 0f5c41cd69 Add clear colour to GL state manager 2023-08-12 17:02:00 +03:00
wheremyfoodat 9e529d73f4 Partially revert depth/color buffer cache bump 2023-08-07 00:01:23 +03:00
wheremyfoodat 9d75849600 [GL] Lock Helpers::format calls behind GPU_DEBUG_INFO macro 2023-08-06 15:20:48 +03:00
GPUCode 82d9511993 gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show
  because it requires surface validation
2023-08-06 14:43:30 +03:00
wheremyfoodat 0b4497302b [GSP::GPU] Proper type assertions and visibility 2023-08-04 16:36:50 +03:00
wheremyfoodat 73a18e3609 Switch out math_util.hpp 2023-08-04 16:14:41 +03:00
wheremyfoodat 952e2a06f9 Move opengl.hpp to third_party 2023-08-04 14:16:56 +03:00
wheremyfoodat 9695b57bf5 [PICA] Rework how external registers work, format 2023-08-04 00:42:11 +03:00
GPUCode c805504f70 gpu: Add display transfer rectangles 2023-08-03 16:37:19 +03:00
GPUCode f75a23b5a9 code: Better screen support 2023-08-02 22:26:08 +03:00
wheremyfoodat 73321856c8 Mooore 2023-07-28 03:03:10 +03:00
wheremyfoodat adb78bf838 [GL] More state stuff 2023-07-28 01:35:49 +03:00
wheremyfoodat 64fa970468 [GL] Actually implement logic ops 2023-07-27 21:57:50 +03:00
wheremyfoodat b4cc743608 [GL] Add stencil enable to state tracker 2023-07-27 15:34:21 +03:00
GPUCode c6c71bb9b2 renderer_gl: Implement semi proper clears 2023-07-26 22:34:39 +03:00
GPUCode 6f7874227c renderer_gl: Implement logic op 2023-07-26 22:08:20 +03:00
wheremyfoodatandGPUCode 95a8917589 renderer_gl: Implement stencil testing 2023-07-26 22:05:30 +03:00
Wunkolo b048d4dd6e Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
wheremyfoodatandGitHub fbcb7cee42 Merge pull request #128 from GPUCode/span-across
texture: Use spans
2023-07-20 16:10:00 +03:00
GPUCode a019d98af9 texture: Use spans 2023-07-20 15:43:24 +03:00
Wunkolo b10e69de0e Add virtual deconstructor override
Virtual classes need to override the base-type deconstructor so that they are proper called when referred to by their base-type.
2023-07-17 09:30:12 -07:00
wheremyfoodat 7b6cd90d36 Cleanup for #98 2023-07-15 04:56:43 +03:00
Wunkolo 2f45714240 Add override-specifier to renderer implementation 2023-07-11 11:28:06 -07:00
Wunkolo 666fd96e7f Move color/depth format and size to Renderer interface
The state of these values are not specific to any rendering backend and
can be moved to be part of the interface itself
2023-07-11 11:28:06 -07:00
Wunkolo 4864c51125 Migrate OpenGL specific headers to renderer_gl 2023-07-11 11:28:06 -07:00
Wunkolo c53080b444 Fix HTTPServer gpu-renderer interfacing
Fixing some compilation issues that occur when enabling the HTTP server
2023-07-11 11:28:06 -07:00
Wunkolo 2a1683ba62 Introduce "Renderer" abstraction layer
Adds a `renderer` class for which a rendering backend must implement and
will conditionally use OpenGL in the case that `ENABLE_GL` is enabled.
2023-07-11 11:27:35 -07:00