Compare commits
8 Commits
7efbae3f5f
...
uwp_clean
| Author | SHA1 | Date | |
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6be36b20ed | ||
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944b9892f9 | ||
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7e0150b303 | ||
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0c1ccbd177 | ||
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8299059dd4 | ||
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cb9d09aca0 | ||
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8cc51b8223 | ||
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9a9d24cb62 |
4
.github/workflows/Test_Build.yml
vendored
@@ -35,7 +35,9 @@ jobs:
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- name: Clone and compile 3ds-examples
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run: |
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git clone --recursive https://github.com/devkitPro/3ds-examples tests/3ds-examples
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make -C tests/3ds-examples
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# The devkitpro docker image is outdated and cannot build 3ds-examples at the moment
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# TODO: Reenable this when it's updated again
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# make -C tests/3ds-examples
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- name: Upload binaries
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uses: actions/upload-artifact@v4
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2
.gitignore
vendored
@@ -16,7 +16,7 @@ ReleaseWithClangCL/
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Enabled/
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Disabled/
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build/
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build_uwp/
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.vs/
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.vscode/*.log
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.cache/
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@@ -108,6 +108,9 @@ struct EmulatorConfig {
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std::filesystem::path defaultRomPath = "";
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std::filesystem::path filePath;
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static constexpr size_t maxRecentGames = 8;
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std::vector<std::filesystem::path> recentlyPlayed;
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// Frontend window settings
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struct WindowSettings {
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static constexpr int defaultX = 200;
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@@ -132,6 +135,8 @@ struct EmulatorConfig {
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void load();
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void save();
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void addToRecentGames(const std::filesystem::path& path);
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static LanguageCodes languageCodeFromString(std::string inString);
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static const char* languageCodeToString(LanguageCodes code);
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};
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@@ -28,7 +28,11 @@ struct FrontendSettings {
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WindowIcon icon = WindowIcon::Rpog;
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std::string language = "en";
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bool showImGuiDebugPanel = true;
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#ifdef IMGUI_FRONTEND
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bool stretchImGuiOutputToWindow = true;
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#else
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bool stretchImGuiOutputToWindow = false;
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#endif
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static Theme themeFromString(std::string inString);
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static const char* themeToString(Theme theme);
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@@ -103,6 +103,7 @@ class MainWindow : public QMainWindow {
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std::vector<EmulatorMessage> messageQueue;
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QMenuBar* menuBar = nullptr;
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QMenu* recentsMenu = nullptr;
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InputMappings keyboardMappings;
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ScreenWidget* screen;
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AboutWindow* aboutWindow;
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@@ -123,6 +124,8 @@ class MainWindow : public QMainWindow {
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void emuThreadMainLoop();
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void selectLuaFile();
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void selectROM();
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void loadROMFromPath(const std::filesystem::path& path);
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void updateRecentsMenu();
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void dumpDspFirmware();
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void dumpRomFS();
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void showAboutMenu();
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@@ -64,6 +64,11 @@ class FrontendSDL {
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bool keyboardAnalogY = false;
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bool emuPaused = false;
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bool returnToSelector = false;
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#ifdef IMGUI_FRONTEND
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bool controllerStartHeld = false;
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bool controllerSelectHeld = false;
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bool controllerPauseComboArmed = true;
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#endif
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private:
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void setupControllerSensors(SDL_GameController* controller);
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@@ -27,6 +27,7 @@ class ImGuiLayer {
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void setPauseCallback(std::function<void(bool)> callback) { onPauseChange = std::move(callback); }
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void setVsyncCallback(std::function<void(bool)> callback) { onVsyncChange = std::move(callback); }
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void setExitToSelectorCallback(std::function<void()> callback) { onExitToSelector = std::move(callback); }
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void showPauseMenuFromController();
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private:
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void drawDebugPanel();
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@@ -50,6 +50,23 @@ void EmulatorConfig::load() {
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circlePadProEnabled = toml::find_or<toml::boolean>(general, "EnableCirclePadPro", true);
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fastmemEnabled = toml::find_or<toml::boolean>(general, "EnableFastmem", enableFastmemDefault);
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systemLanguage = languageCodeFromString(toml::find_or<std::string>(general, "SystemLanguage", "en"));
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// Load recent games list
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if (general.contains("RecentGames") && general.at("RecentGames").is_array()) {
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const auto& recentsArray = general.at("RecentGames").as_array();
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recentlyPlayed.clear();
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for (const auto& item : recentsArray) {
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if (item.is_string()) {
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std::filesystem::path gamePath = toml::get<std::string>(item);
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recentlyPlayed.push_back(gamePath);
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if (recentlyPlayed.size() >= maxRecentGames) {
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break;
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}
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}
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}
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}
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}
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}
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@@ -153,7 +170,11 @@ void EmulatorConfig::load() {
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frontendSettings.icon = FrontendSettings::iconFromString(toml::find_or<std::string>(ui, "WindowIcon", "rpog"));
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frontendSettings.language = toml::find_or<std::string>(ui, "Language", "en");
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frontendSettings.showImGuiDebugPanel = toml::find_or<toml::boolean>(ui, "ShowImGuiDebugPanel", true);
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#ifdef IMGUI_FRONTEND
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frontendSettings.stretchImGuiOutputToWindow = toml::find_or<toml::boolean>(ui, "StretchImGuiOutputToWindow", true);
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#else
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frontendSettings.stretchImGuiOutputToWindow = toml::find_or<toml::boolean>(ui, "StretchImGuiOutputToWindow", false);
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#endif
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}
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}
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}
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@@ -185,6 +206,12 @@ void EmulatorConfig::save() {
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data["General"]["EnableCirclePadPro"] = circlePadProEnabled;
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data["General"]["EnableFastmem"] = fastmemEnabled;
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toml::array recentsArray;
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for (const auto& gamePath : recentlyPlayed) {
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recentsArray.push_back(gamePath.string());
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}
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data["General"]["RecentGames"] = recentsArray;
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data["Window"]["AppVersionOnWindow"] = windowSettings.showAppVersion;
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data["Window"]["RememberWindowPosition"] = windowSettings.rememberPosition;
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data["Window"]["WindowPosX"] = windowSettings.x;
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@@ -281,4 +308,18 @@ const char* EmulatorConfig::languageCodeToString(LanguageCodes code) {
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} else {
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return codes[static_cast<u32>(code)];
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}
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}
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}
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void EmulatorConfig::addToRecentGames(const std::filesystem::path& path) {
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// Remove path if it's already in the list
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auto it = std::find(recentlyPlayed.begin(), recentlyPlayed.end(), path);
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if (it != recentlyPlayed.end()) {
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recentlyPlayed.erase(it);
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}
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recentlyPlayed.insert(recentlyPlayed.begin(), path);
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// Limit how many games can be saved
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if (recentlyPlayed.size() > maxRecentGames) {
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recentlyPlayed.resize(maxRecentGames);
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}
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}
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@@ -53,6 +53,11 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
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// Create and bind actions for them
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auto loadGameAction = fileMenu->addAction(tr("Load game"));
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recentsMenu = fileMenu->addMenu(tr("Recents"));
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updateRecentsMenu();
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fileMenu->addSeparator();
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auto loadLuaAction = fileMenu->addAction(tr("Load Lua script"));
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auto openAppFolderAction = fileMenu->addAction(tr("Open Panda3DS folder"));
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@@ -140,6 +145,10 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
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if (!emu->loadROM(romPath)) {
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// For some reason just .c_str() doesn't show the proper path
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Helpers::warn("Failed to load ROM file: %s", romPath.string().c_str());
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} else {
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emu->getConfig().addToRecentGames(romPath);
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emu->getConfig().save();
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updateRecentsMenu();
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}
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}
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@@ -240,11 +249,48 @@ void MainWindow::selectROM() {
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);
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if (!path.isEmpty()) {
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std::filesystem::path* p = new std::filesystem::path(path.toStdU16String());
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loadROMFromPath(std::filesystem::path(path.toStdU16String()));
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}
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}
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EmulatorMessage message{.type = MessageType::LoadROM};
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message.path.p = p;
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sendMessage(message);
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void MainWindow::loadROMFromPath(const std::filesystem::path& path) {
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std::filesystem::path* p = new std::filesystem::path(path);
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EmulatorMessage message{.type = MessageType::LoadROM};
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message.path.p = p;
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sendMessage(message);
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emu->getConfig().addToRecentGames(path);
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emu->getConfig().save();
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updateRecentsMenu();
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}
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void MainWindow::updateRecentsMenu() {
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recentsMenu->clear();
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const auto& recentGames = emu->getConfig().recentlyPlayed;
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if (recentGames.empty()) {
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// Add a disabled "No recent games" item
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QAction* noRecentsAction = recentsMenu->addAction(tr("No recent games"));
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noRecentsAction->setEnabled(false);
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} else {
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for (const auto& gamePath : recentGames) {
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QString displayName = QString::fromStdU16String(gamePath.filename().u16string());
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QAction* action = recentsMenu->addAction(displayName);
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// Store the full path in the action's data, set tooltip to show full path
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action->setData(QString::fromStdU16String(gamePath.u16string()));
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action->setToolTip(QString::fromStdU16String(gamePath.u16string()));
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connect(action, &QAction::triggered, this, [this, gamePath]() { loadROMFromPath(gamePath); });
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}
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recentsMenu->addSeparator();
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QAction* clearAction = recentsMenu->addAction(tr("Clear recent games"));
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connect(clearAction, &QAction::triggered, this, [this]() {
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emu->getConfig().recentlyPlayed.clear();
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emu->getConfig().save();
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updateRecentsMenu();
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});
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}
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}
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@@ -22,8 +22,8 @@ FrontendSDL::FrontendSDL(SDL_Window* existingWindow, SDL_GLContext existingConte
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FrontendSDL::ImGuiWindowContext FrontendSDL::createImGuiWindowContext(const EmulatorConfig& bootConfig, const char* windowTitle) {
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int windowX = SDL_WINDOWPOS_CENTERED;
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int windowY = SDL_WINDOWPOS_CENTERED;
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int windowW = 400;
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int windowH = 480;
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int windowW = 640;
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int windowH = 360;
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if (bootConfig.windowSettings.rememberPosition) {
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windowX = bootConfig.windowSettings.x;
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windowY = bootConfig.windowSettings.y;
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@@ -115,8 +115,13 @@ void FrontendSDL::initialize(SDL_Window* existingWindow, SDL_GLContext existingC
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} else {
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windowX = SDL_WINDOWPOS_CENTERED;
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windowY = SDL_WINDOWPOS_CENTERED;
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#ifdef IMGUI_FRONTEND
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windowWidth = 640;
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windowHeight = 360;
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#else
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windowWidth = 400;
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windowHeight = 480;
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#endif
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}
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// Initialize output size and screen layout
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@@ -309,22 +314,32 @@ void FrontendSDL::run() {
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keyboardAnalogX = false;
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keyboardAnalogY = false;
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holdingRightClick = false;
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#ifdef IMGUI_FRONTEND
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int lastDrawableW = -1;
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int lastDrawableH = -1;
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controllerStartHeld = false;
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controllerSelectHeld = false;
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controllerPauseComboArmed = true;
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#endif
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while (programRunning) {
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#ifdef IMGUI_FRONTEND
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const auto& cfg = emu.getConfig();
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if (cfg.frontendSettings.stretchImGuiOutputToWindow) {
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int drawableW = 0;
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int drawableH = 0;
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SDL_GL_GetDrawableSize(window, &drawableW, &drawableH);
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if (drawableW > 0 && drawableH > 0) {
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int drawableW = 0;
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int drawableH = 0;
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SDL_GL_GetDrawableSize(window, &drawableW, &drawableH);
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if (drawableW > 0 && drawableH > 0 && (drawableW != lastDrawableW || drawableH != lastDrawableH)) {
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lastDrawableW = drawableW;
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lastDrawableH = drawableH;
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if (cfg.frontendSettings.stretchImGuiOutputToWindow) {
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windowWidth = u32(drawableW);
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windowHeight = u32(drawableH);
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emu.setOutputSize(windowWidth, windowHeight);
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}
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if (cfg.frontendSettings.stretchImGuiOutputToWindow) {
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ScreenLayout::calculateCoordinates(
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screenCoordinates, windowWidth, windowHeight, cfg.topScreenSize, cfg.screenLayout
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);
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glViewport(0, 0, drawableW, drawableH);
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}
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}
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#endif
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@@ -511,6 +526,24 @@ void FrontendSDL::run() {
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case SDL_CONTROLLER_BUTTON_START: key = Keys::Start; break;
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}
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#ifdef IMGUI_FRONTEND
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if (event.cbutton.button == SDL_CONTROLLER_BUTTON_START) {
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controllerStartHeld = event.cbutton.state == SDL_PRESSED;
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}
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if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
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controllerSelectHeld = event.cbutton.state == SDL_PRESSED;
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}
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if (event.cbutton.state == SDL_PRESSED && controllerStartHeld && controllerSelectHeld && controllerPauseComboArmed) {
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controllerPauseComboArmed = false;
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if (imgui) {
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imgui->showPauseMenuFromController();
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}
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}
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if (event.cbutton.state == SDL_RELEASED && (!controllerStartHeld && !controllerSelectHeld)) {
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controllerPauseComboArmed = true;
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}
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#endif
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if (key != 0) {
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if (event.cbutton.state == SDL_PRESSED) {
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hid.pressKey(key);
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@@ -144,6 +144,7 @@ void ImGuiLayer::init() {
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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io.IniFilename = nullptr;
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showDebug = emu.getConfig().frontendSettings.showImGuiDebugPanel;
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|
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@@ -235,6 +236,16 @@ void ImGuiLayer::handleHotkey(const SDL_Event& event) {
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}
|
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}
|
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|
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void ImGuiLayer::showPauseMenuFromController() {
|
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if (!showPauseMenu) {
|
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showPauseMenu = true;
|
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if (onPauseChange) {
|
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isPaused = true;
|
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onPauseChange(true);
|
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}
|
||||
}
|
||||
}
|
||||
|
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std::optional<std::filesystem::path> ImGuiLayer::runGameSelector() {
|
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std::vector<InstalledGame> games = scanAllGames();
|
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bool showNoRom = games.empty();
|
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@@ -280,11 +291,13 @@ std::optional<std::filesystem::path> ImGuiLayer::runGameSelector() {
|
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#endif
|
||||
|
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
|
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const float maxW = std::max(200.0f, drawableW * 0.9f);
|
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const float maxH = std::max(150.0f, drawableH * 0.9f);
|
||||
|
||||
if (showNoRom) {
|
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std::string rootLabel = primaryScanRootLabel();
|
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ImGui::SetNextWindowPos(ImVec2(drawableW * 0.5f, drawableH * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
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ImGui::SetNextWindowSize(ImVec2(620, 260), ImGuiCond_Always);
|
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ImGui::SetNextWindowSize(ImVec2(std::min(620.0f, maxW), std::min(260.0f, maxH)), ImGuiCond_Always);
|
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ImGui::Begin("No ROMs Found", nullptr, flags);
|
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ImGui::TextWrapped(
|
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"No ROM inserted!\n\n"
|
||||
@@ -305,7 +318,7 @@ std::optional<std::filesystem::path> ImGuiLayer::runGameSelector() {
|
||||
ImGui::End();
|
||||
} else if (!inSettings) {
|
||||
ImGui::SetNextWindowPos(ImVec2(drawableW * 0.5f, drawableH * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
||||
ImGui::SetNextWindowSize(ImVec2(800, 600), ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(ImVec2(std::min(800.0f, maxW), std::min(600.0f, maxH)), ImGuiCond_Always);
|
||||
ImGui::Begin("Select Game", nullptr, flags);
|
||||
|
||||
for (int i = 0; i < (int)games.size(); i++) {
|
||||
@@ -316,7 +329,7 @@ std::optional<std::filesystem::path> ImGuiLayer::runGameSelector() {
|
||||
ImGui::Dummy(ImVec2(0, 8));
|
||||
ImGui::Separator();
|
||||
ImGui::Dummy(ImVec2(0, 8));
|
||||
ImGui::SetCursorPosX((800 - 120) * 0.5f);
|
||||
ImGui::SetCursorPosX((ImGui::GetWindowWidth() - 120.0f) * 0.5f);
|
||||
if (ImGui::Button("Settings", ImVec2(120, 0))) {
|
||||
inSettings = true;
|
||||
showSettings = true;
|
||||
@@ -360,12 +373,20 @@ void ImGuiLayer::drawDebugPanel() {
|
||||
return;
|
||||
}
|
||||
|
||||
int winW = 0;
|
||||
int winH = 0;
|
||||
SDL_GL_GetDrawableSize(window, &winW, &winH);
|
||||
const float maxW = std::max(220.0f, winW * 0.45f);
|
||||
const float maxH = std::max(120.0f, winH * 0.45f);
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(200.0f, 0.0f), ImVec2(maxW, maxH));
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(float(kDebugPadding), float(kDebugPadding)), ImGuiCond_Always);
|
||||
ImGui::SetNextWindowBgAlpha(0.35f);
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize |
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoSavedSettings;
|
||||
|
||||
ImGui::Begin("##DebugOverlay", nullptr, flags);
|
||||
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + maxW - 20.0f);
|
||||
int major = 0;
|
||||
int minor = 0;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||
@@ -377,6 +398,7 @@ void ImGuiLayer::drawDebugPanel() {
|
||||
ImGui::Text("Revision: %s", versionInfo.gitRevision.c_str());
|
||||
ImGui::Text("FPS : %.1f", ImGui::GetIO().Framerate);
|
||||
ImGui::Text("Paused : %s", isPaused ? "Yes" : "No");
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@@ -427,8 +449,10 @@ void ImGuiLayer::drawSettingsPanel() {
|
||||
int winW = 0;
|
||||
int winH = 0;
|
||||
SDL_GL_GetDrawableSize(window, &winW, &winH);
|
||||
const float width = 520.0f;
|
||||
const float height = 640.0f * 0.65f;
|
||||
const float maxW = std::max(240.0f, winW * 0.9f);
|
||||
const float maxH = std::max(200.0f, winH * 0.9f);
|
||||
const float width = std::min(520.0f, maxW);
|
||||
const float height = std::min(640.0f * 0.65f, maxH);
|
||||
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
|
||||
ImGui::SetNextWindowPos(ImVec2(winW * 0.5f, winH * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 63 KiB |
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 132 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 19 KiB |