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8 Commits

Author SHA1 Message Date
MoonPower
6be36b20ed Merge branch 'wheremyfoodat:master' into uwp_clean 2026-04-01 22:50:54 +02:00
wheremyfoodat
944b9892f9 Qt: Add recent games list (#824)
* Qt: Add recent games list

* Tests: Remove 3ds-examples build until devkitpro docker image is updated
2026-02-24 20:33:48 +02:00
wheremyfoodat
7e0150b303 Tests: Remove 3ds-examples build until devkitpro docker image is updated 2026-02-24 20:04:59 +02:00
wheremyfoodat
0c1ccbd177 Qt: Add recent games list 2026-02-24 19:56:51 +02:00
moonpower
8299059dd4 feat: add controller support for pause menu and update ImGuiLayer functionality 2026-02-02 03:08:01 +03:00
moonpower
cb9d09aca0 feat: enable gamepad navigation in ImGui and update .gitignore for UWP build 2026-02-02 02:30:56 +03:00
moonpower
8cc51b8223 feat: enable stretching ImGui output based on frontend settings and adjust window sizes 2026-02-02 01:59:36 +03:00
moonpower
9a9d24cb62 chore: update UWP image assets and mark cmrc subproject as dirty 2026-02-02 01:41:28 +03:00
17 changed files with 184 additions and 20 deletions

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@@ -35,7 +35,9 @@ jobs:
- name: Clone and compile 3ds-examples
run: |
git clone --recursive https://github.com/devkitPro/3ds-examples tests/3ds-examples
make -C tests/3ds-examples
# The devkitpro docker image is outdated and cannot build 3ds-examples at the moment
# TODO: Reenable this when it's updated again
# make -C tests/3ds-examples
- name: Upload binaries
uses: actions/upload-artifact@v4

2
.gitignore vendored
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@@ -16,7 +16,7 @@ ReleaseWithClangCL/
Enabled/
Disabled/
build/
build_uwp/
.vs/
.vscode/*.log
.cache/

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@@ -108,6 +108,9 @@ struct EmulatorConfig {
std::filesystem::path defaultRomPath = "";
std::filesystem::path filePath;
static constexpr size_t maxRecentGames = 8;
std::vector<std::filesystem::path> recentlyPlayed;
// Frontend window settings
struct WindowSettings {
static constexpr int defaultX = 200;
@@ -132,6 +135,8 @@ struct EmulatorConfig {
void load();
void save();
void addToRecentGames(const std::filesystem::path& path);
static LanguageCodes languageCodeFromString(std::string inString);
static const char* languageCodeToString(LanguageCodes code);
};

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@@ -28,7 +28,11 @@ struct FrontendSettings {
WindowIcon icon = WindowIcon::Rpog;
std::string language = "en";
bool showImGuiDebugPanel = true;
#ifdef IMGUI_FRONTEND
bool stretchImGuiOutputToWindow = true;
#else
bool stretchImGuiOutputToWindow = false;
#endif
static Theme themeFromString(std::string inString);
static const char* themeToString(Theme theme);

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@@ -103,6 +103,7 @@ class MainWindow : public QMainWindow {
std::vector<EmulatorMessage> messageQueue;
QMenuBar* menuBar = nullptr;
QMenu* recentsMenu = nullptr;
InputMappings keyboardMappings;
ScreenWidget* screen;
AboutWindow* aboutWindow;
@@ -123,6 +124,8 @@ class MainWindow : public QMainWindow {
void emuThreadMainLoop();
void selectLuaFile();
void selectROM();
void loadROMFromPath(const std::filesystem::path& path);
void updateRecentsMenu();
void dumpDspFirmware();
void dumpRomFS();
void showAboutMenu();

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@@ -64,6 +64,11 @@ class FrontendSDL {
bool keyboardAnalogY = false;
bool emuPaused = false;
bool returnToSelector = false;
#ifdef IMGUI_FRONTEND
bool controllerStartHeld = false;
bool controllerSelectHeld = false;
bool controllerPauseComboArmed = true;
#endif
private:
void setupControllerSensors(SDL_GameController* controller);

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@@ -27,6 +27,7 @@ class ImGuiLayer {
void setPauseCallback(std::function<void(bool)> callback) { onPauseChange = std::move(callback); }
void setVsyncCallback(std::function<void(bool)> callback) { onVsyncChange = std::move(callback); }
void setExitToSelectorCallback(std::function<void()> callback) { onExitToSelector = std::move(callback); }
void showPauseMenuFromController();
private:
void drawDebugPanel();

View File

@@ -50,6 +50,23 @@ void EmulatorConfig::load() {
circlePadProEnabled = toml::find_or<toml::boolean>(general, "EnableCirclePadPro", true);
fastmemEnabled = toml::find_or<toml::boolean>(general, "EnableFastmem", enableFastmemDefault);
systemLanguage = languageCodeFromString(toml::find_or<std::string>(general, "SystemLanguage", "en"));
// Load recent games list
if (general.contains("RecentGames") && general.at("RecentGames").is_array()) {
const auto& recentsArray = general.at("RecentGames").as_array();
recentlyPlayed.clear();
for (const auto& item : recentsArray) {
if (item.is_string()) {
std::filesystem::path gamePath = toml::get<std::string>(item);
recentlyPlayed.push_back(gamePath);
if (recentlyPlayed.size() >= maxRecentGames) {
break;
}
}
}
}
}
}
@@ -153,7 +170,11 @@ void EmulatorConfig::load() {
frontendSettings.icon = FrontendSettings::iconFromString(toml::find_or<std::string>(ui, "WindowIcon", "rpog"));
frontendSettings.language = toml::find_or<std::string>(ui, "Language", "en");
frontendSettings.showImGuiDebugPanel = toml::find_or<toml::boolean>(ui, "ShowImGuiDebugPanel", true);
#ifdef IMGUI_FRONTEND
frontendSettings.stretchImGuiOutputToWindow = toml::find_or<toml::boolean>(ui, "StretchImGuiOutputToWindow", true);
#else
frontendSettings.stretchImGuiOutputToWindow = toml::find_or<toml::boolean>(ui, "StretchImGuiOutputToWindow", false);
#endif
}
}
}
@@ -185,6 +206,12 @@ void EmulatorConfig::save() {
data["General"]["EnableCirclePadPro"] = circlePadProEnabled;
data["General"]["EnableFastmem"] = fastmemEnabled;
toml::array recentsArray;
for (const auto& gamePath : recentlyPlayed) {
recentsArray.push_back(gamePath.string());
}
data["General"]["RecentGames"] = recentsArray;
data["Window"]["AppVersionOnWindow"] = windowSettings.showAppVersion;
data["Window"]["RememberWindowPosition"] = windowSettings.rememberPosition;
data["Window"]["WindowPosX"] = windowSettings.x;
@@ -281,4 +308,18 @@ const char* EmulatorConfig::languageCodeToString(LanguageCodes code) {
} else {
return codes[static_cast<u32>(code)];
}
}
}
void EmulatorConfig::addToRecentGames(const std::filesystem::path& path) {
// Remove path if it's already in the list
auto it = std::find(recentlyPlayed.begin(), recentlyPlayed.end(), path);
if (it != recentlyPlayed.end()) {
recentlyPlayed.erase(it);
}
recentlyPlayed.insert(recentlyPlayed.begin(), path);
// Limit how many games can be saved
if (recentlyPlayed.size() > maxRecentGames) {
recentlyPlayed.resize(maxRecentGames);
}
}

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@@ -53,6 +53,11 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
// Create and bind actions for them
auto loadGameAction = fileMenu->addAction(tr("Load game"));
recentsMenu = fileMenu->addMenu(tr("Recents"));
updateRecentsMenu();
fileMenu->addSeparator();
auto loadLuaAction = fileMenu->addAction(tr("Load Lua script"));
auto openAppFolderAction = fileMenu->addAction(tr("Open Panda3DS folder"));
@@ -140,6 +145,10 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
if (!emu->loadROM(romPath)) {
// For some reason just .c_str() doesn't show the proper path
Helpers::warn("Failed to load ROM file: %s", romPath.string().c_str());
} else {
emu->getConfig().addToRecentGames(romPath);
emu->getConfig().save();
updateRecentsMenu();
}
}
@@ -240,11 +249,48 @@ void MainWindow::selectROM() {
);
if (!path.isEmpty()) {
std::filesystem::path* p = new std::filesystem::path(path.toStdU16String());
loadROMFromPath(std::filesystem::path(path.toStdU16String()));
}
}
EmulatorMessage message{.type = MessageType::LoadROM};
message.path.p = p;
sendMessage(message);
void MainWindow::loadROMFromPath(const std::filesystem::path& path) {
std::filesystem::path* p = new std::filesystem::path(path);
EmulatorMessage message{.type = MessageType::LoadROM};
message.path.p = p;
sendMessage(message);
emu->getConfig().addToRecentGames(path);
emu->getConfig().save();
updateRecentsMenu();
}
void MainWindow::updateRecentsMenu() {
recentsMenu->clear();
const auto& recentGames = emu->getConfig().recentlyPlayed;
if (recentGames.empty()) {
// Add a disabled "No recent games" item
QAction* noRecentsAction = recentsMenu->addAction(tr("No recent games"));
noRecentsAction->setEnabled(false);
} else {
for (const auto& gamePath : recentGames) {
QString displayName = QString::fromStdU16String(gamePath.filename().u16string());
QAction* action = recentsMenu->addAction(displayName);
// Store the full path in the action's data, set tooltip to show full path
action->setData(QString::fromStdU16String(gamePath.u16string()));
action->setToolTip(QString::fromStdU16String(gamePath.u16string()));
connect(action, &QAction::triggered, this, [this, gamePath]() { loadROMFromPath(gamePath); });
}
recentsMenu->addSeparator();
QAction* clearAction = recentsMenu->addAction(tr("Clear recent games"));
connect(clearAction, &QAction::triggered, this, [this]() {
emu->getConfig().recentlyPlayed.clear();
emu->getConfig().save();
updateRecentsMenu();
});
}
}

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@@ -22,8 +22,8 @@ FrontendSDL::FrontendSDL(SDL_Window* existingWindow, SDL_GLContext existingConte
FrontendSDL::ImGuiWindowContext FrontendSDL::createImGuiWindowContext(const EmulatorConfig& bootConfig, const char* windowTitle) {
int windowX = SDL_WINDOWPOS_CENTERED;
int windowY = SDL_WINDOWPOS_CENTERED;
int windowW = 400;
int windowH = 480;
int windowW = 640;
int windowH = 360;
if (bootConfig.windowSettings.rememberPosition) {
windowX = bootConfig.windowSettings.x;
windowY = bootConfig.windowSettings.y;
@@ -115,8 +115,13 @@ void FrontendSDL::initialize(SDL_Window* existingWindow, SDL_GLContext existingC
} else {
windowX = SDL_WINDOWPOS_CENTERED;
windowY = SDL_WINDOWPOS_CENTERED;
#ifdef IMGUI_FRONTEND
windowWidth = 640;
windowHeight = 360;
#else
windowWidth = 400;
windowHeight = 480;
#endif
}
// Initialize output size and screen layout
@@ -309,22 +314,32 @@ void FrontendSDL::run() {
keyboardAnalogX = false;
keyboardAnalogY = false;
holdingRightClick = false;
#ifdef IMGUI_FRONTEND
int lastDrawableW = -1;
int lastDrawableH = -1;
controllerStartHeld = false;
controllerSelectHeld = false;
controllerPauseComboArmed = true;
#endif
while (programRunning) {
#ifdef IMGUI_FRONTEND
const auto& cfg = emu.getConfig();
if (cfg.frontendSettings.stretchImGuiOutputToWindow) {
int drawableW = 0;
int drawableH = 0;
SDL_GL_GetDrawableSize(window, &drawableW, &drawableH);
if (drawableW > 0 && drawableH > 0) {
int drawableW = 0;
int drawableH = 0;
SDL_GL_GetDrawableSize(window, &drawableW, &drawableH);
if (drawableW > 0 && drawableH > 0 && (drawableW != lastDrawableW || drawableH != lastDrawableH)) {
lastDrawableW = drawableW;
lastDrawableH = drawableH;
if (cfg.frontendSettings.stretchImGuiOutputToWindow) {
windowWidth = u32(drawableW);
windowHeight = u32(drawableH);
emu.setOutputSize(windowWidth, windowHeight);
}
if (cfg.frontendSettings.stretchImGuiOutputToWindow) {
ScreenLayout::calculateCoordinates(
screenCoordinates, windowWidth, windowHeight, cfg.topScreenSize, cfg.screenLayout
);
glViewport(0, 0, drawableW, drawableH);
}
}
#endif
@@ -511,6 +526,24 @@ void FrontendSDL::run() {
case SDL_CONTROLLER_BUTTON_START: key = Keys::Start; break;
}
#ifdef IMGUI_FRONTEND
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_START) {
controllerStartHeld = event.cbutton.state == SDL_PRESSED;
}
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
controllerSelectHeld = event.cbutton.state == SDL_PRESSED;
}
if (event.cbutton.state == SDL_PRESSED && controllerStartHeld && controllerSelectHeld && controllerPauseComboArmed) {
controllerPauseComboArmed = false;
if (imgui) {
imgui->showPauseMenuFromController();
}
}
if (event.cbutton.state == SDL_RELEASED && (!controllerStartHeld && !controllerSelectHeld)) {
controllerPauseComboArmed = true;
}
#endif
if (key != 0) {
if (event.cbutton.state == SDL_PRESSED) {
hid.pressKey(key);

View File

@@ -144,6 +144,7 @@ void ImGuiLayer::init() {
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.IniFilename = nullptr;
showDebug = emu.getConfig().frontendSettings.showImGuiDebugPanel;
@@ -235,6 +236,16 @@ void ImGuiLayer::handleHotkey(const SDL_Event& event) {
}
}
void ImGuiLayer::showPauseMenuFromController() {
if (!showPauseMenu) {
showPauseMenu = true;
if (onPauseChange) {
isPaused = true;
onPauseChange(true);
}
}
}
std::optional<std::filesystem::path> ImGuiLayer::runGameSelector() {
std::vector<InstalledGame> games = scanAllGames();
bool showNoRom = games.empty();
@@ -280,11 +291,13 @@ std::optional<std::filesystem::path> ImGuiLayer::runGameSelector() {
#endif
ImGuiWindowFlags flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
const float maxW = std::max(200.0f, drawableW * 0.9f);
const float maxH = std::max(150.0f, drawableH * 0.9f);
if (showNoRom) {
std::string rootLabel = primaryScanRootLabel();
ImGui::SetNextWindowPos(ImVec2(drawableW * 0.5f, drawableH * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(620, 260), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(std::min(620.0f, maxW), std::min(260.0f, maxH)), ImGuiCond_Always);
ImGui::Begin("No ROMs Found", nullptr, flags);
ImGui::TextWrapped(
"No ROM inserted!\n\n"
@@ -305,7 +318,7 @@ std::optional<std::filesystem::path> ImGuiLayer::runGameSelector() {
ImGui::End();
} else if (!inSettings) {
ImGui::SetNextWindowPos(ImVec2(drawableW * 0.5f, drawableH * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(800, 600), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(std::min(800.0f, maxW), std::min(600.0f, maxH)), ImGuiCond_Always);
ImGui::Begin("Select Game", nullptr, flags);
for (int i = 0; i < (int)games.size(); i++) {
@@ -316,7 +329,7 @@ std::optional<std::filesystem::path> ImGuiLayer::runGameSelector() {
ImGui::Dummy(ImVec2(0, 8));
ImGui::Separator();
ImGui::Dummy(ImVec2(0, 8));
ImGui::SetCursorPosX((800 - 120) * 0.5f);
ImGui::SetCursorPosX((ImGui::GetWindowWidth() - 120.0f) * 0.5f);
if (ImGui::Button("Settings", ImVec2(120, 0))) {
inSettings = true;
showSettings = true;
@@ -360,12 +373,20 @@ void ImGuiLayer::drawDebugPanel() {
return;
}
int winW = 0;
int winH = 0;
SDL_GL_GetDrawableSize(window, &winW, &winH);
const float maxW = std::max(220.0f, winW * 0.45f);
const float maxH = std::max(120.0f, winH * 0.45f);
ImGui::SetNextWindowSizeConstraints(ImVec2(200.0f, 0.0f), ImVec2(maxW, maxH));
ImGui::SetNextWindowPos(ImVec2(float(kDebugPadding), float(kDebugPadding)), ImGuiCond_Always);
ImGui::SetNextWindowBgAlpha(0.35f);
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoSavedSettings;
ImGui::Begin("##DebugOverlay", nullptr, flags);
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + maxW - 20.0f);
int major = 0;
int minor = 0;
glGetIntegerv(GL_MAJOR_VERSION, &major);
@@ -377,6 +398,7 @@ void ImGuiLayer::drawDebugPanel() {
ImGui::Text("Revision: %s", versionInfo.gitRevision.c_str());
ImGui::Text("FPS : %.1f", ImGui::GetIO().Framerate);
ImGui::Text("Paused : %s", isPaused ? "Yes" : "No");
ImGui::PopTextWrapPos();
ImGui::End();
}
@@ -427,8 +449,10 @@ void ImGuiLayer::drawSettingsPanel() {
int winW = 0;
int winH = 0;
SDL_GL_GetDrawableSize(window, &winW, &winH);
const float width = 520.0f;
const float height = 640.0f * 0.65f;
const float maxW = std::max(240.0f, winW * 0.9f);
const float maxH = std::max(200.0f, winH * 0.9f);
const float width = std::min(520.0f, maxW);
const float height = std::min(640.0f * 0.65f, maxH);
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(winW * 0.5f, winH * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));

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