Files
P3DS-test/src/core/kernel/events.cpp
2023-04-20 22:00:51 +03:00

178 lines
5.2 KiB
C++

#include "kernel.hpp"
#include "cpu.hpp"
const char* Kernel::resetTypeToString(u32 type) {
switch (type) {
case 0: return "One shot";
case 1: return "Sticky";
case 2: return "Pulse";
default: return "Invalid";
}
}
Handle Kernel::makeEvent(ResetType resetType) {
Handle ret = makeObject(KernelObjectType::Event);
objects[ret].data = new Event(resetType);
return ret;
}
// Result CreateEvent(Handle* event, ResetType resetType)
void Kernel::createEvent() {
const u32 outPointer = regs[0];
const u32 resetType = regs[1];
if (resetType > 2)
Helpers::panic("Invalid reset type for event %d", resetType);
logSVC("CreateEvent(handle pointer = %08X, resetType = %s)\n", outPointer, resetTypeToString(resetType));
regs[0] = SVCResult::Success;
regs[1] = makeEvent(static_cast<ResetType>(resetType));
}
// Result ClearEvent(Handle event)
void Kernel::clearEvent() {
const Handle handle = regs[0];
const auto event = getObject(handle, KernelObjectType::Event);
logSVC("ClearEvent(event handle = %X)\n", handle);
if (event == nullptr) [[unlikely]] {
Helpers::panic("Tried to clear non-existent event (handle = %X)", handle);
regs[0] = SVCResult::BadHandle;
return;
}
event->getData<Event>()->fired = false;
regs[0] = SVCResult::Success;
}
// Result SignalEvent(Handle event)
void Kernel::signalEvent() {
const Handle handle = regs[0];
const auto event = getObject(handle, KernelObjectType::Event);
logSVC("SignalEvent(event handle = %X)\n", handle);
if (event == nullptr) [[unlikely]] {
logThread("Signalled non-existent event: %X\n", handle);
regs[0] = SVCResult::Success;
//regs[0] = SVCResult::BadHandle;
return;
}
regs[0] = SVCResult::Success;
auto eventData = event->getData<Event>();
eventData->fired = true;
switch (eventData->resetType) {
case ResetType::OneShot:
for (int i = 0; i < threadCount; i++) {
Thread& t = threads[i];
if (t.status == ThreadStatus::WaitSync1 && t.waitList[0] == handle) {
t.status = ThreadStatus::Ready;
break;
} else if (t.status == ThreadStatus::WaitSyncAll) {
Helpers::panic("Trying to SignalEvent when a thread is waiting on multiple objects");
}
}
break;
default:
Helpers::panic("Signaled event of unimplemented type: %d", eventData->resetType);
}
}
// Result WaitSynchronization1(Handle handle, s64 timeout_nanoseconds)
void Kernel::waitSynchronization1() {
const Handle handle = regs[0];
const s64 ns = s64(u64(regs[1]) | (u64(regs[2]) << 32));
logSVC("WaitSynchronization1(handle = %X, ns = %lld)\n", handle, ns);
const auto object = getObject(handle);
if (object == nullptr) [[unlikely]] {
Helpers::panic("WaitSynchronization1: Bad event handle %X\n", handle);
regs[0] = SVCResult::BadHandle;
return;
}
if (!isWaitable(object)) [[unlikely]] {
Helpers::panic("Tried to wait on a non waitable object. Type: %s, handle: %X\n", object->getTypeName(), handle);
}
if (!shouldWaitOnObject(object)) {
acquireSyncObject(object, threads[currentThreadIndex]); // Acquire the object since it's ready
regs[0] = SVCResult::Success;
} else {
// Timeout is 0, don't bother waiting, instantly timeout
if (ns == 0) {
regs[0] = SVCResult::Timeout;
return;
}
regs[0] = SVCResult::Success;
auto& t = threads[currentThreadIndex];
t.waitList.resize(1);
t.status = ThreadStatus::WaitSync1;
t.sleepTick = cpu.getTicks();
t.waitingNanoseconds = ns;
t.waitList[0] = handle;
// Add the current thread to the object's wait list
object->getWaitlist() |= (1ull << currentThreadIndex);
switchToNextThread();
}
}
// Result WaitSynchronizationN(s32* out, Handle* handles, s32 handlecount, bool waitAll, s64 timeout_nanoseconds)
void Kernel::waitSynchronizationN() {
// TODO: Are these arguments even correct?
s32 ns1 = regs[0];
u32 handles = regs[1];
u32 handleCount = regs[2];
bool waitAll = regs[3] != 0;
u32 ns2 = regs[4];
s32 outPointer = regs[5]; // "out" pointer - shows which object got bonked if we're waiting on multiple objects
s64 ns = s64(ns1) | (s64(ns2) << 32);
logSVC("WaitSynchronizationN (handle pointer: %08X, count: %d, timeout = %lld)\n", handles, handleCount, ns);
if (waitAll && handleCount > 1)
Helpers::panic("Trying to wait on more than 1 object");
auto& t = threads[currentThreadIndex];
t.waitList.resize(handleCount);
for (uint i = 0; i < handleCount; i++) {
Handle handle = mem.read32(handles);
handles += sizeof(Handle);
t.waitList[i] = handle;
auto object = getObject(handle);
if (object == nullptr) [[unlikely]] {
Helpers::panic("WaitSynchronizationN: Bad object handle %X\n", handle);
regs[0] = SVCResult::BadHandle;
return;
}
if (!isWaitable(object)) [[unlikely]] {
Helpers::panic("Tried to wait on a non waitable object in WaitSyncN. Type: %s, handle: %X\n",
object->getTypeName(), handle);
}
// Add the current thread to the object's wait list
object->getWaitlist() |= (1ull << currentThreadIndex);
}
regs[0] = SVCResult::Success;
regs[1] = waitAll ? handleCount - 1 : 0; // Index of the handle that triggered the exit. STUBBED
t.status = ThreadStatus::WaitSyncAll;
t.waitAll = waitAll;
t.outPointer = outPointer;
t.waitingNanoseconds = ns;
t.sleepTick = cpu.getTicks();
switchToNextThread();
}