* Initial input UI draft Co-Authored-By: Paris Oplopoios <parisoplop@gmail.com> * More keybinding work Co-Authored-By: Paris Oplopoios <parisoplop@gmail.com> * Nit Co-Authored-By: Paris Oplopoios <parisoplop@gmail.com> * More nits Co-Authored-By: Paris Oplopoios <parisoplop@gmail.com> --------- Co-authored-by: Paris Oplopoios <parisoplop@gmail.com>
33 lines
617 B
C++
33 lines
617 B
C++
#pragma once
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#include <QDialog>
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#include <QKeySequence>
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#include <QMap>
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#include <QPushButton>
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#include "input_mappings.hpp"
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class InputWindow : public QDialog {
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Q_OBJECT
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public:
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InputWindow(QWidget* parent = nullptr);
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void loadFromMappings(const InputMappings& mappings);
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void applyToMappings(InputMappings& mappings) const;
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signals:
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void mappingsChanged();
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protected:
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bool eventFilter(QObject* obj, QEvent* event) override;
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private:
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QMap<QString, QPushButton*> buttonMap;
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QMap<QString, QKeySequence> keyMappings;
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QString waitingForAction;
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void startKeyCapture(const QString& action);
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};
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