Files
P3DS-test/src/core/PICA/shader_interpreter.cpp
2022-09-25 18:41:32 +03:00

209 lines
7.0 KiB
C++

#include "PICA/shader.hpp"
void PICAShader::run() {
pc = 0;
loopIndex = 0;
while (true) {
const u32 instruction = loadedShader[pc++];
const u32 opcode = instruction >> 26; // Top 6 bits are the opcode
switch (opcode) {
case ShaderOpcodes::ADD: add(instruction); break;
case ShaderOpcodes::DP3: dp3(instruction); break;
case ShaderOpcodes::DP4: dp4(instruction); break;
case ShaderOpcodes::END: return; // Stop running shader
case ShaderOpcodes::LOOP: loop(instruction); break;
case ShaderOpcodes::MOV: mov(instruction); break;
case ShaderOpcodes::MOVA: mova(instruction); break;
case ShaderOpcodes::MUL: mul(instruction); break;
default:Helpers::panic("Unimplemented PICA instruction %08X (Opcode = %02X)", instruction, opcode);
}
// Handle loop
if (loopIndex != 0) {
auto& loop = loopInfo[loopIndex - 1];
if (pc == loop.endingPC) { // Check if the loop needs to start over
loop.iterations -= 1;
if (loop.iterations == 0) // If the loop ended, go one level down on the loop stack
loopIndex -= 1;
loopCounter += loop.increment;
pc = loop.startingPC;
}
}
}
}
// Calculate the actual source value using an instruction's source field and it's respective index value
// The index value is used to apply relative addressing when index != 0 by adding one of the 3 addr registers to the
// source field, but only with the original source field is pointing at a vector uniform register
u8 PICAShader::getIndexedSource(u32 source, u32 index) {
if (source < 0x20) // No offset is applied if the source isn't pointing to a vector uniform reg
return source;
switch (index) {
case 0: [[likely]] return u8(source); // No offset applied
case 1: return u8(source + addrRegister.x());
case 2: return u8(source + addrRegister.y());
case 3: return u8(source + loopCounter);
}
Helpers::panic("Reached unreachable path in PICAShader::getIndexedSource");
return 0;
}
PICAShader::vec4f PICAShader::getSource(u32 source) {
if (source < 0x10)
return attributes[source];
else if (source < 0x20)
return tempRegisters[source - 0x10];
else if (source <= 0x7f)
return floatUniforms[source - 0x20];
Helpers::panic("[PICA] Unimplemented source value: %X", source);
}
PICAShader::vec4f& PICAShader::getDest(u32 dest) {
if (dest <= 0x6) {
return outputs[dest];
} else if (dest >= 0x10 && dest <= 0x1f) { // Temporary registers
return tempRegisters[dest - 0x10];
}
Helpers::panic("[PICA] Unimplemented dest: %X", dest);
}
void PICAShader::add(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
const u32 src1 = (instruction >> 12) & 0x7f;
const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment
const u32 idx = (instruction >> 19) & 3;
const u32 dest = (instruction >> 21) & 0x1f;
if (idx) Helpers::panic("[PICA] ADD: idx != 0");
vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor);
vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor);
vec4f& destVector = getDest(dest);
u32 componentMask = operandDescriptor & 0xf;
for (int i = 0; i < 4; i++) {
if (componentMask & (1 << i)) {
destVector[3 - i] = srcVec1[3 - i] + srcVec2[3 - 1];
}
}
}
void PICAShader::mul(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
const u32 src1 = (instruction >> 12) & 0x7f;
const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment
const u32 idx = (instruction >> 19) & 3;
const u32 dest = (instruction >> 21) & 0x1f;
if (idx) Helpers::panic("[PICA] MUL: idx != 0");
vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor);
vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor);
vec4f& destVector = getDest(dest);
u32 componentMask = operandDescriptor & 0xf;
for (int i = 0; i < 4; i++) {
if (componentMask & (1 << i)) {
destVector[3 - i] = srcVec1[3 - i] * srcVec2[3 - 1];
}
}
}
void PICAShader::mov(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
u32 src = (instruction >> 12) & 0x7f;
const u32 idx = (instruction >> 19) & 3;
const u32 dest = (instruction >> 21) & 0x1f;
src = getIndexedSource(src, idx);
vec4f srcVector = getSourceSwizzled<1>(src, operandDescriptor);
vec4f& destVector = getDest(dest);
u32 componentMask = operandDescriptor & 0xf;
for (int i = 0; i < 4; i++) {
if (componentMask & (1 << i)) {
destVector[3 - i] = srcVector[3 - i];
}
}
}
void PICAShader::mova(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
const u32 src = (instruction >> 12) & 0x7f;
const u32 idx = (instruction >> 19) & 3;
const u32 dest = (instruction >> 21) & 0x1f;
if (idx) Helpers::panic("[PICA] MOVA: idx != 0");
vec4f srcVector = getSourceSwizzled<1>(src, operandDescriptor);
u32 componentMask = operandDescriptor & 0xf;
if (componentMask & 0b1000) // x component
addrRegister.x() = static_cast<s32>(srcVector.x().toFloat32());
if (componentMask & 0b0100) // y component
addrRegister.y() = static_cast<s32>(srcVector.y().toFloat32());
}
void PICAShader::dp3(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
const u32 src1 = (instruction >> 12) & 0x7f;
const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment
const u32 idx = (instruction >> 19) & 3;
const u32 dest = (instruction >> 21) & 0x1f;
if (idx) Helpers::panic("[PICA] DP3: idx != 0");
vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor);
vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor);
vec4f& destVector = getDest(dest);
f24 dot = srcVec1[0] * srcVec2[0] + srcVec1[1] * srcVec2[1] + srcVec1[2] * srcVec2[2];
u32 componentMask = operandDescriptor & 0xf;
for (int i = 0; i < 4; i++) {
if (componentMask & (1 << i)) {
destVector[3 - i] = dot;
}
}
}
void PICAShader::dp4(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
const u32 src1 = (instruction >> 12) & 0x7f;
const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment
const u32 idx = (instruction >> 19) & 3;
const u32 dest = (instruction >> 21) & 0x1f;
if (idx) Helpers::panic("[PICA] DP4: idx != 0");
vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor);
vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor);
vec4f& destVector = getDest(dest);
f24 dot = srcVec1[0] * srcVec2[0] + srcVec1[1] * srcVec2[1] + srcVec1[2] * srcVec2[2] + srcVec1[3] * srcVec2[3];
u32 componentMask = operandDescriptor & 0xf;
for (int i = 0; i < 4; i++) {
if (componentMask & (1 << i)) {
destVector[3 - i] = dot;
}
}
}
void PICAShader::loop(u32 instruction) {
if (loopIndex >= 4) [[unlikely]]
Helpers::panic("[PICA] Overflowed loop stack");
u32 dest = (instruction >> 10) & 0xfff;
auto& uniform = intUniforms[(instruction >> 22) & 3]; // The uniform we'll get loop info from
loopCounter = uniform.y();
auto& loop = loopInfo[loopIndex++];
loop.startingPC = pc;
loop.endingPC = dest + 1; // Loop is inclusive so we need + 1 here
loop.iterations = uniform.x() + 1;
loop.increment = uniform.z();
}