renderer_vulkan: Use proper image view on LCD fills (#91)

This commit is contained in:
PabloMK7
2024-11-07 14:43:56 +01:00
parent a166784716
commit 6e353d22ce
@@ -105,6 +105,7 @@ void RendererVulkan::PrepareRendertarget() {
const auto color_fill = fb_id == 0 ? regs_lcd.color_fill_top : regs_lcd.color_fill_bottom;
if (color_fill.is_enabled) {
screen_infos[i].image_view = texture.image_view;
FillScreen(color_fill.AsVector(), texture);
continue;
}