 Alexander OrzechowskiandGPUCode
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aac0e07d1e
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emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
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2023-04-03 14:34:45 +03:00 |
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 Alexander OrzechowskiandGPUCode
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06c426883f
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OpenGL: Check for threading support
We need this.
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2023-04-03 14:33:15 +03:00 |
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 Alexander OrzechowskiandGPUCode
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3846d0c2cd
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RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
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2023-04-03 13:59:06 +03:00 |
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