Commit Graph
4 Commits
Author SHA1 Message Date
tywaldandGitHub a2daef2985 service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games (#6161) 2022-10-23 23:10:41 +05:30
tywaldandGitHub 2e0ce86c9e Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default.

* Move 'Disk Shader Cache' to the 'Advanced' tab

* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.

* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.

* Add a tooltip for 'Disk Shader Cache'.
2020-11-06 10:07:59 -08:00
tywald 3d9d071262 cubeb_sink.cpp: Change one log from INFO to DEBUG level. 2020-08-20 20:22:50 +02:00
tywald aad8261534 Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on. 2019-08-12 02:55:14 +02:00