This one is similar to the ReceiveCaptureBufferInfo function except it doesn't clear the capture buffer, according to 3dbrew.
This function is used by the Home Menu
The Home Menu uses this to determine whether it is allowed to launch an app (call StartApplication)
This is a no-op for us, we allow any and all titles to be launched. The official APT module holds a list of some forbidden titles like some versions of IronFall and Flipnote Studio 3D.
They are called by the Home Menu during initialization.
These functions will not see much use until we actually implement application jumping and system rebooting. For now we just need them to prevent some unmapped reads in the Home Menu due to the static buffers not being properly set up.
Also rewritten how GetArchiveResource works so that they all use the same interface.
We should decide what to do with these at some point.
Related to #3131 and #3110
* Kernel/Process: Notify the CPUs that a new pagetable has been set every time the process they're executing changes.
Previously the page table would only be changed when the current CPU's page table was changed, this lead to stale JIT states and the PC going to 0 when context-switching a different core inside the ThreadManager::SwitchContext function because the JIT for a new pagetable is only constructed upon receiving the change notification.
* Kernel/Process: Use the relevant CPU's last process to determine when to switch its current process.
Previously it was checking the kernel's current_process variable, which gets overwritten every time a CPU runs its slice. The rescheduling happens after all CPUs have run their slice so the code was effectively only checking the last CPU's process.
The real console can't launch an Application directly from within another Application so it has to go through the Home Menu. We do not have such limitation and can directly launch the requested title.
These functions are pretty much identical to BeginImportProgram and EndImportProgram.
We don't need to do anything special in EndImportProgramWithoutCommit and CommitImportPrograms because we don't need to implement the two-phase title installation that the 3DS uses to prevent corruption of the title.db.
FS subfiles are created with File::OpenSubFile, they have a start offset that must be added to all read/write operations.
The implementation in this commit is done using a new FileBackend that wraps the FS::File along with the start offset.
Use the session data to store information about the HTTP session state.
This is based on reverse engineering of the HTTP module.
The AddRequestHeader function is still mostly incorrect, this will be fixed in follow up PRs
This allows LLE library applets (like swkbd) to properly close and return to the application instead of hanging.
There is still a bug in our rasterizer cache that may cause crashes some time after an applet is closed, but that is tangential to this change and should be tackled separately.
Right now only MappedBuffers that only span a single page and are not aligned are implemented.
MappedBuffers are unmapped during the reply part of ReplyAndReceive. Only unmapping of ReadOnly buffers is currently implemented.
Most applications call AcquireRight before calling RegisterInterruptRelayQueue so we can't assign the thread id there.
This fixes the bug with LLE applets not launching properly.
This is true for all interrupts except PDC0 and PDC1, which should be triggered for all registered threads.
TODO: The real GSP module seems to only trigger PDC0 after updating the screens (both top and bottom). PDC1 doesn't seem to be triggered at all.
The registered interrupt event is unique to each session that calls RegisterInterruptRelayQueue, and only that event should be reset when UnregisterInterruptRelayQueue is called.
The only functional change is the error handling of GSP_GPU::ReadHWRegs function. We previously didn't return error codes (not even for success). The new returns were found by reverse engineering the GSP module.
Terminating processes with ready threads is not currently implemented and will assert. It is currently unknown how the 3DS kernel stops ready threads or threads running in another core.
Some services can have multiple clients at the same time, and they identify the different clients using the server session as a key.
This parameter (if present) should be a structure that contains the per-session data for each service.
The data can be retrieved using ServiceFramework::GetSessionData(session)
The File class now holds a list of connected sessions along with data unique to each session.
A subfile is a window into an existing file. They have a few limitations compared to normal files:
* They can't be written to.
* They can't be flushed.
* Their size can not be changed.
* New subfiles can't be created from another subfile.
We don't yet implement the SEEDDB store.
This number is supposed to be modified by the AddSeed function (0x087A0180) but there's too little info about it on 3dbrew.
The FS module overrides whatever value was in the saveid high dword with 0x48000 when trying to open the archive.
This fixes the problem where the Home Menu would create a few SharedExtData archives with 0x48000 as the saveid high, but then try to open them with 0 as the high value and fail.
In a real 3DS, threads that call svcSyncRequest are put to sleep until the server responds via svcReplyAndReceive. Our HLE services don't implement this mechanism and are effectively immediate from the 3DS's point of view. This commit makes it so that we at least simulate the IPC delay.
Specific HLE handlers might need to put their callers to sleep for a longer period of time to simulate IO timings. This is their responsibility but doing so is currently not implemented.
See https://gist.github.com/ds84182/4a7690c5376e045cab9129ca4185bbeb for a test that was not passing before this commit.
An HLE service function that wants to perform an async operation should put the caller guest thread to sleep using SleepClientThread, passing in a callback to execute when the thread is resumed.
SleepClientThread returns a Kernel::Event that should be signaled to resume the guest thread when the host async operation completes.