Dwayne Slater
|
fcc141a327
|
Maintain the PICA's 8 bits of color precision when using the interpolated primary color
This matches the software renderer by using round.
The actual hardware rounds the results up instead of flooring.
|
2017-11-29 16:49:04 -05:00 |
|
Dwayne Slater
|
350082ab75
|
Fix logic ops not being enabled in the OpenGL renderer
|
2017-11-29 16:30:19 -05:00 |
|
Dwayne Slater
|
dc48deaecc
|
Round primary color inputs in software rasterizer
OpenGL version coming soon.
|
2017-11-29 16:30:18 -05:00 |
|
Dwayne Slater
|
6b775034dd
|
Add immediate mode vertex submission
|
2016-03-02 22:16:38 -05:00 |
|
Dwayne Slater
|
ed8072b48b
|
Fix out of bounds array access when loading a component >= 12
|
2016-02-20 19:03:14 -05:00 |
|
Dwayne Slater
|
82fc075ff6
|
Add support for padding vertex attributes
|
2016-02-20 19:00:31 -05:00 |
|