Subv
0e5ca080a8
GPU: Implemented default vertex shader attributes.
...
Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Subv
b9612fe919
Service/FS: Document and log some unknown values.
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In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
2015-03-19 17:39:00 -05:00
Subv
23b401c3ac
GPU/DisplayTransfer: Made the scaling bits a single 2bit value
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Rephrased some comments.
2015-03-16 17:54:06 -05:00
Subv
fb8f47060b
GPU: Implemented the flip_data (bit 0) bit in display transfers.
2015-03-14 15:26:42 -05:00
Subv
c0d1a91017
EmuWindow: Fixed a reference to a temporary variable
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in GetTouchState()
2015-03-14 15:01:02 -05:00
Subv
1d61cd4460
Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData
...
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-03-14 12:00:01 -05:00
Subv
ae0dfcae1d
GPU: Fixed the bit 25 in the display transfer flags.
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It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-10 14:18:25 -05:00
Subv
1248e291f0
GPU: Added the stencil test structure to the Pica Regs struct.
2015-03-09 20:13:21 -05:00
Subv
155cc80e3b
Frontend/Qt: Allow the framebuffer widget to inspect the depth buffer
2015-03-09 20:13:15 -05:00
Subv
414b0741c4
GPU: Implemented more depth buffer formats.
...
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
Subv
0abba5874c
GPU: Use the correct position for the finished bit in memory fills
2015-03-09 17:15:13 -05:00
Subv
a762f9c176
GPU: Corrected the 24 bit memory fills component order
2015-03-09 09:01:41 -05:00
Subv
4b8d4d0ed5
GPU/Textures: Fixed ETC texture decoding.
2015-03-07 16:21:54 -05:00
Subv
83a8975cb8
Services: Moved the PTM and APT services to their own folder
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This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs.
Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
2015-03-03 21:48:08 -05:00
Subv
9a72fb79fc
Services/AM: Stubbed TitleIDListGetTotal and GetTitleIDList.
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They will always return 0 titles for every media type for now.
This is needed to boot Home Menu further
2015-03-02 08:12:04 -05:00
Subv
db1a5d4222
Services/FS: Stubbed CardSlotIsInserted to always return false
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We won't be emulating this for the foreseeable future and it is needed for Home Menu to boot further
2015-02-28 23:00:46 -05:00
Subv
c36778e602
Services/PTM: Stubbed PTM_Sysm::IsLegacyPowerOff.
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This allows the Home Menu to boot further
2015-02-28 19:51:13 -05:00
Subv
c564c21668
GPU: Implemented bits 3 and 1 from the display transfer flags.
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Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Subv
9db5c9b6dc
Archives: Properly implemented the SystemSaveData archive.
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Ported to the new factory pattern we have for archives.
2015-02-25 19:37:10 -05:00
Subv
ef66feaeba
Services: Implemented Y2R_U::GetTransferEndEvent
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Aero Porter was throwing an "Invalid Handle" fatal error without this.
2015-02-24 08:28:36 -05:00
Subv
b1284222f2
GPU: Fixed RGBA8 as output format in a display transfer.
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Verified with hwtests
2015-02-22 15:22:14 -05:00
Subv
fbbfb52a2c
GPU: Fixed the RGBA8 input format and RGB8 output format
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in Display Transfers, tested with hwtests.
2015-02-21 18:43:53 -05:00
Subv
9a03e9c61d
Pica/VertexShader: Fixed LOOP with more than one iteration.
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Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00
Subv
5410367ebf
Rasterizer: Fixed a warning in GetWrappedTexCoord.
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Redeclaring the variable inside the switch was causing weird behavior.
2015-02-18 23:52:47 -05:00
Subv
cb3d254517
Services: Fixed "Tried to connect to named port err:f".
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err:f is a named port, not a service
2015-02-16 15:24:15 -05:00
Subv
8e2b248e05
Build: Fixed some warnings
2015-02-12 09:25:35 -05:00
Subv and Yuri Kunde Schlesner
0d2b6dd656
PTM: Fixed a problem with the gamecoin PTM file.
2015-02-10 13:43:46 -02:00
Subv and Yuri Kunde Schlesner
1bbf0567b1
Archives: Made the Format function more generic.
2015-02-10 13:43:46 -02:00
Subv and Yuri Kunde Schlesner
071663e074
Archives: Expose the File and Directory classes to HLE
2015-02-10 13:43:45 -02:00
Subv and Yuri Kunde Schlesner
ca1a87ef7d
ResultVal: Fixed compilation when reassigning a ResultVal.
2015-02-10 13:43:44 -02:00
Subv
2ea60bdc7f
Services/HID: Removed some files due to a rebase error
2015-01-24 15:54:24 -05:00
Subv
c2e9990149
Services: Stubbed more services.
...
Implemented FSUser::CreateExtSaveData
2015-01-24 15:44:40 -05:00
Sebastian Valle
fd1b600e05
APT: Fixed the comment style in some variables
2015-01-14 10:14:22 -05:00
Subv
728c932dba
APTU: Stubbed NotifyToWait, taken from 3dmoo.
...
Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
2015-01-13 19:18:10 -05:00
Subv
9e2ae289b8
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-13 14:49:26 -05:00
Subv
cf071cd897
Services: Added some missing services.
...
cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-13 14:43:30 -05:00
Subv
b68d51ed30
Thread: Prevent waking a thread multiple times.
...
If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11 13:18:52 -05:00
Subv
38da198aa1
SVC: Wake up the thread after the delay in WaitSync1
2015-01-11 10:42:59 -05:00
Subv
115a4bfc9e
citra-qt: Add explicit casts to prevent some warnings.
2015-01-10 15:55:52 -05:00
Subv
1b01938767
citra-qt: Fixed some Qt errors on initialization
2015-01-10 15:35:26 -05:00
Subv
40c1439c34
Core: Fixed a crash and removed some unused variables.
...
ARM_Disasm only has static methods, so there's no need to have an instance of it.
2015-01-08 21:49:41 -05:00
Subv
07044651ef
SVC: Implemented the Timer service calls.
2015-01-08 21:22:14 -05:00
Subv
fc842963c8
DynCom: Add a comment to GetTicks.
2015-01-08 19:46:00 -05:00
Subv
620d77b7e3
Timing: Use CoreTiming::GetTicks to keep track of ticks.
...
This will keep track of idle ticks for us, and fixes some tickcount-related issues
2015-01-08 19:39:14 -05:00
Subv
dfc440785a
SVC: Fixed SleepThread.
...
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
Subv
60a373a786
Threads: Use a dummy idle thread when no other are ready.
...
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
Subv
9bf82beb4c
CoreTiming: Ported the CoreTiming namespace from PPSSPP
...
Implemented the required calls to make it work.
CoreTiming: Added a new logging class Core_Timing.
2015-01-07 15:08:35 -05:00
Subv
8fbe5d2dca
Archives/Exdata: Don't set concrete_mount_point in the ctor
2015-01-06 16:12:25 -05:00
Subv
32dbb76e00
Archives: Changed the unimplemented archives comment.
...
It now refers to me as the PoC
2015-01-06 15:34:37 -05:00
Subv
5244ac0e9c
Archives: Addressed some comments
2015-01-06 15:02:30 -05:00
Subv
123a76c9c8
SaveDataCheck: Fixed a typo
2015-01-05 16:40:36 -05:00
Subv
ea80363cc2
Mutex: Add the calling thread to the waiting list when needed
...
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00
Subv
90dffe3fc1
Archives: Make SYSTEM_ID and SDCARD_ID strings
2015-01-04 09:10:27 -05:00
Subv
71a063f45c
Archives: Changed the way paths are built for the archives.
...
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv
cfd7b219f6
SaveDataCheck: Move the files to nand/title
...
under /nand/title/high/low/content/00000000.app.romfs
2015-01-03 19:01:46 -05:00
Subv
0276a75f24
AddressArbiter: Ported arbitration type 2 from 3dmoo.
...
(Thanks 3dmoo!)
2015-01-03 12:09:11 -05:00
Subv
3bc9f5509b
Archives: Change the folder layout of some archives.
...
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv
22cfa55302
IVFCArchive: Use a critical log to notify of invalid operations.
2015-01-02 21:39:31 -05:00
Subv
0d03fdec71
SaveDataCheck: Remove unneeded constructor from a class
2015-01-02 21:28:46 -05:00
Subv
2f9a2d410d
Archives: Added some documentation to IVFCArchive
2015-01-02 21:13:55 -05:00
Subv
aade417b14
Archives: Reduced duplicate code in RomFS and SaveCheck.
...
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv
13efbdc201
SaveDataCheck: Preliminary work in this archive.
...
This allows Steel Diver to boot further, some files are needed.
This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02 21:13:53 -05:00
Subv
97a7381d29
SOC_U: Preliminary implementation of sockets.
...
Stubbed CreateMemoryBlock
Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections
SOC_U: Renamed functions to maintain consistency
Also prevents possible scope errors / conflicts with the actual Berkeley socket functions
SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 -05:00
Subv
545ded954d
APT:A: Some style changes
2014-12-29 22:59:28 -05:00
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
...
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
Subv
2030f9d946
CFG: Fixed some warnings and errors in Clang
2014-12-21 18:25:49 -05:00
Subv
304735fb52
CFG: More style changes
2014-12-21 18:02:27 -05:00
Subv
f080e3ccfa
CFGU: Indentation
2014-12-21 17:54:14 -05:00
Subv
6f304d3b00
CFG: Some indentation
2014-12-21 17:41:35 -05:00
Subv
b3cee19289
CFG: Changed the CreateConfigInfoBlk search loop
2014-12-21 17:26:51 -05:00
Subv
3e94b9054c
CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp
2014-12-21 16:45:13 -05:00
Subv
6115f013a9
CFG: Create a new subfolder cfg inside service to handle cfg
...
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
Subv
9e45240e23
CFGU: Some changes
2014-12-21 16:39:29 -05:00
Subv
cdd78fa01d
CFGU: Addressed some issues.
2014-12-21 16:39:26 -05:00
Subv
718a120754
CFGU: Addressed some comments.
2014-12-21 16:39:23 -05:00
Subv
a1b9b80a55
Style: Addressed some comments
2014-12-21 16:39:20 -05:00
Subv
a7cc7972de
CFG_U: Use Common::make_unique instead of the std version
2014-12-21 16:39:17 -05:00
Subv
9029efd873
CFG:U: Implemented some more blocks
2014-12-21 16:39:14 -05:00
Subv
8b0ee93526
CFG: Implemented block 0x00070001 in the config savefile
2014-12-21 16:39:11 -05:00
Subv
b3d1c8ba6a
CFGU: Use an absolute offset in the config savefile blocks
2014-12-21 16:39:08 -05:00
Subv
95ca6ae1e1
CFG: Load the Config savedata file if it already exists.
2014-12-21 16:39:05 -05:00
Subv
b49bdb6ba7
CFGU: Added block 0x000A0002 to the default savegame file
...
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
Subv
4cd21b43c1
CFG: Refactored how the config file works.
...
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
Subv
462740278d
CFG:U: Add some data to the 0x00050005 config block.
...
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
Subv
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
...
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
Subv
fc73bef692
FS_U: Added the command to the docs of SaveData functions
2014-12-19 22:45:39 -05:00
Subv
78e0f36857
SystemSaveData: Fixed a typo that was segfaulting
2014-12-18 18:01:47 -05:00
Subv
f9472eda0a
SystemSaveData: Added a TODO to move it to the NAND.
...
Maybe sometime when we actually implement that
2014-12-18 16:58:42 -05:00
Subv
77f0cdfaf4
SaveData: Added some documentation to FormatSaveData
...
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-18 15:30:28 -05:00
Subv
bec527fa24
SaveData: Implemented the SystemSaveData archive.
...
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
...
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Subv
1051795c32
Kernel/Semaphores: Fixed build
2014-12-13 13:43:01 -05:00
Subv
ea95876431
Kernel/Semaphore: Small style change
2014-12-13 13:40:19 -05:00
Subv
effb181888
Kernel/Semaphores: Invert the available count checking.
...
Same semantics, idea by @yuriks
2014-12-13 13:40:18 -05:00
Subv
5e25986235
Kernel/Semaphores: Addressed some issues.
2014-12-13 13:40:16 -05:00
Subv
cc81a510e3
Semaphore: Removed an unneeded function
2014-12-13 13:40:15 -05:00
Subv
61434651d8
Semaphores: Addressed some style issues
2014-12-13 13:40:13 -05:00
Subv
abff4a7ee2
Semaphore: Implemented the initial_count parameter.
2014-12-13 13:40:12 -05:00
Subv
49b31badba
SVC: Implemented ReleaseSemaphore.
...
This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
2014-12-13 13:40:10 -05:00
Subv
82c84883a5
SVC: Implemented svcCreateSemaphore
...
ToDo: Implement svcReleaseSemaphore
* Some testing against hardware needed
2014-12-13 13:40:09 -05:00