Commit Graph
8 Commits
Author SHA1 Message Date
Hamish Milneandzhupengfei 5035e68dad Added derived kernel objects 2020-02-13 17:38:15 +08:00
Hamish Milneandzhupengfei f79c9668a3 Added shader state; WIP kernel objects 2020-02-13 17:38:10 +08:00
Hamish Milneandzhupengfei 45788b9c82 Added shader state serialization 2020-02-13 17:34:16 +08:00
Hamish Milneandzhupengfei 6f00976ab5 video_core serialization 2020-02-13 17:34:16 +08:00
Hamish Milneandzhupengfei ee2cae2093 Added core serialization 2020-02-13 17:34:13 +08:00
Hamish Milneandzhupengfei dc04774ece Added POD serialization 2020-02-13 17:27:51 +08:00
Hamish Milneandzhupengfei 6940c99ed6 Added boost serialization 2020-02-13 17:27:50 +08:00
Hamish MilneandBen e3cefe5a5d Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer

* Localize the fix to the GL rasterizer

* Revert unwanted change
2019-08-10 11:05:00 +02:00