 Hamish Milneandzhupengfei
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5035e68dad
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Added derived kernel objects
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2020-02-13 17:38:15 +08:00 |
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 Hamish Milneandzhupengfei
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f79c9668a3
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Added shader state; WIP kernel objects
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2020-02-13 17:38:10 +08:00 |
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 Hamish Milneandzhupengfei
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45788b9c82
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Added shader state serialization
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2020-02-13 17:34:16 +08:00 |
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 Hamish Milneandzhupengfei
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6f00976ab5
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video_core serialization
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2020-02-13 17:34:16 +08:00 |
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 Hamish Milneandzhupengfei
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ee2cae2093
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Added core serialization
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2020-02-13 17:34:13 +08:00 |
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 Hamish Milneandzhupengfei
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dc04774ece
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Added POD serialization
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2020-02-13 17:27:51 +08:00 |
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 Hamish Milneandzhupengfei
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6940c99ed6
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Added boost serialization
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2020-02-13 17:27:50 +08:00 |
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 Hamish MilneandBen
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e3cefe5a5d
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Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer
* Localize the fix to the GL rasterizer
* Revert unwanted change
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2019-08-10 11:05:00 +02:00 |
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