Subv and bunnei
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 -04:00
Subv
58a04c0776
Pica: Added the primitive_restart register (0x25f) to the registers map.
2015-08-31 09:14:18 -05:00
Subv
149ea561a6
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 07:02:30 -05:00
Subv
12a11472f1
GPU: Implemented register 0x22A.
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This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
Subv
ce6a65cec9
Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
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Closes #1067
2015-08-28 22:01:03 -05:00
Subv
583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Subv
d1b9383d86
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
2015-08-23 15:26:17 -05:00
Subv
0c7da9b815
HWRasterizer: Implemented stencil ops 6 and 7.
2015-08-21 11:05:56 -05:00
Subv
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
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IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00
Subv
e43eb130d4
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
2015-08-21 10:59:49 -05:00
Subv
fef1462371
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
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Verified with hwtests.
2015-08-21 10:35:25 -05:00
Subv
b3e530d005
SWRasterizer: Removed a todo. Verified with hwtests.
2015-08-21 10:09:15 -05:00
Subv
8e6336d96b
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
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The HW renderer already did this.
2015-08-21 09:48:43 -05:00
Subv
e74825e3d0
Rasterizer: Abstract duplicated stencil code into a lambda.
2015-08-21 09:45:36 -05:00
Subv
46f660a789
GLRasterizer: Implemented stencil testing in the hw renderer.
2015-08-20 10:11:09 -05:00
Subv
186873420f
GPU/Rasterizer: Corrected the stencil implementation.
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Verified the behavior with hardware tests.
2015-08-20 10:10:35 -05:00
Subv
599744921d
Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called.
2015-07-23 21:32:30 -05:00
Subv
ce31184557
Service/APT: Return proper parameters in GetLockHandle.
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Documented some APT functions
This allows applets to boot.
2015-07-23 20:46:11 -05:00
Subv
23fd13dd64
Qt/GPU Breakpoints: Changed the widget so that we don't have to select and click the Enable button when enabling/disabling a breakpoint, now it is done via a checkbox next to the breakpoint's name.
2015-07-23 19:37:52 -05:00
Subv
6c0ea5f5e8
Qt/GPU Breakpoints: Added three more breakpoint types:
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* IncomingDisplayTransfer: Triggered just before a display transfer is performed.
* GSPCommandProcessed: Triggered right after a GSP command is processed.
* BufferSwapped: Triggered when the frames flip
2015-07-23 11:47:34 -05:00
Subv
7b4961e968
Rasterizer/GL: Set the border color when binding a texture.
2015-07-22 18:41:37 -05:00
Subv
009e34f08a
GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
2015-07-21 16:26:09 -05:00
Subv
f5bff67b0b
Services/Logging: Log more useful information when some operations fail.
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Namely OpenFileDirectly, OpenDirectory and OpenArchive
2015-07-21 13:49:08 -05:00
Sebastian Valle
baba0efcd1
Merge pull request #959 from Subv/home
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Services/CFG: Added some missing functions to cfg:s
2015-07-21 01:28:02 -05:00
Subv
13f93a0188
Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.
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Named the service functions in am:app as per 3dbrew.
This fixes an illegal read loop in Steel Diver
2015-07-21 00:12:13 -05:00
Subv
38a7f1b727
Services/CFG: Added some missing functions to cfg:s
2015-07-20 19:52:07 -05:00
Subv
275aaeef9c
Kernel/Scheduling: Clean up a thread's wait_objects when its scheduled.
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They'll be reset if needed during the next svcWaitSynchronization call (if there's any pending)
2015-07-20 17:15:54 -05:00
Subv
63dbff9b1f
GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
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It tells the GPU to not swizzle/de-swizzle the input during the transfer.
2015-07-19 21:30:42 -05:00
Subv
a694caeee0
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
2015-07-19 14:09:23 -05:00
Subv
3600c32483
Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.
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Also added its name to the texture viewer widget
2015-07-19 13:15:23 -05:00
Subv
83fa3f977d
Kernel/SVC: Implemented svcQueryProcessMemory
2015-07-17 14:55:35 -05:00
Subv
9e2962081a
Kernel/SVC: Implemented svcQueryMemory.
2015-07-17 11:03:56 -05:00
Subv
725d5eea78
Applets: Reworked how the Applet update event is handled.
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Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
2015-07-11 22:32:12 -05:00
Subv
621ee10eae
Applets: Add infrastructure to allow custom drawing and input handling in Applets.
2015-07-11 21:47:23 -05:00
Subv
2a6ebadf66
HLE/APT: Initial HLE support for applets.
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Currently only the SWKBD is emulated, and there's currently no way to ask the user for input, so it always returns "Subv" as the text.
2015-07-11 21:47:22 -05:00
Subv
bd336cfdce
Services/SOC: Added command headers to some of the soc commands.
2015-06-25 12:55:27 -05:00
Subv
66c1db7288
ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.
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Organize the ExtSaveData folders as they are stored in the console.
2015-06-01 21:48:19 -05:00
Subv
fa397494b0
Service/GSP: Implemented ImportDisplayCaptureInfo.
2015-05-25 23:35:14 -05:00
Subv
732839b1f4
Core/SVC: Map the shared memory created in CreateMemoryBlock to the specified address.
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This SharedMemory can be passed to service functions (Which should map the memory into their own address space).
2015-05-25 16:17:26 -05:00
Subv
24d9416930
GPU/DefaultAttributes: Clear up a comment in command_processor
2015-05-17 14:13:11 -05:00
Subv
658c44af5c
GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.
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closes #735
2015-05-17 11:52:17 -05:00
Subv
d3634d4bf4
Core/ResourceLimits: Implemented the basic structure of ResourceLimits.
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Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues.
Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-14 22:50:13 -05:00
Subv
dda94e56dd
Core/Memory: Add TLS support for creating up to 300 threads
2015-05-11 20:09:23 -05:00
Subv
dbc1320923
Core/Scheduling: Prepare the new priority in the thread queue when svcSetPriority is called
2015-05-11 19:38:10 -05:00
Subv
25c010dc7d
fixup!
2015-05-11 18:23:45 -05:00
Subv
41f74a16fd
Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThread
2015-05-11 09:15:10 -05:00
Subv
115ad8e16a
fixup! Set the TLS address in the scheduler
2015-05-10 18:43:59 -05:00
Subv
000876858d
Core/Memory: Give every emulated thread it's own TLS area.
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The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200.
This allows some games like Mario Kart 7 to continue further.
2015-05-10 18:35:37 -05:00
Subv
0e5ca080a8
GPU: Implemented default vertex shader attributes.
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Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Subv
b9612fe919
Service/FS: Document and log some unknown values.
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In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
2015-03-19 17:39:00 -05:00
Subv
23b401c3ac
GPU/DisplayTransfer: Made the scaling bits a single 2bit value
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Rephrased some comments.
2015-03-16 17:54:06 -05:00
Subv
fb8f47060b
GPU: Implemented the flip_data (bit 0) bit in display transfers.
2015-03-14 15:26:42 -05:00
Subv
c0d1a91017
EmuWindow: Fixed a reference to a temporary variable
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in GetTouchState()
2015-03-14 15:01:02 -05:00
Subv
1d61cd4460
Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData
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Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-03-14 12:00:01 -05:00
Subv
ae0dfcae1d
GPU: Fixed the bit 25 in the display transfer flags.
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It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-10 14:18:25 -05:00
Subv
1248e291f0
GPU: Added the stencil test structure to the Pica Regs struct.
2015-03-09 20:13:21 -05:00
Subv
155cc80e3b
Frontend/Qt: Allow the framebuffer widget to inspect the depth buffer
2015-03-09 20:13:15 -05:00
Subv
414b0741c4
GPU: Implemented more depth buffer formats.
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This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
Subv
0abba5874c
GPU: Use the correct position for the finished bit in memory fills
2015-03-09 17:15:13 -05:00
Subv
a762f9c176
GPU: Corrected the 24 bit memory fills component order
2015-03-09 09:01:41 -05:00
Subv
4b8d4d0ed5
GPU/Textures: Fixed ETC texture decoding.
2015-03-07 16:21:54 -05:00
Subv
83a8975cb8
Services: Moved the PTM and APT services to their own folder
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This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs.
Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
2015-03-03 21:48:08 -05:00
Subv
9a72fb79fc
Services/AM: Stubbed TitleIDListGetTotal and GetTitleIDList.
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They will always return 0 titles for every media type for now.
This is needed to boot Home Menu further
2015-03-02 08:12:04 -05:00
Subv
db1a5d4222
Services/FS: Stubbed CardSlotIsInserted to always return false
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We won't be emulating this for the foreseeable future and it is needed for Home Menu to boot further
2015-02-28 23:00:46 -05:00
Subv
c36778e602
Services/PTM: Stubbed PTM_Sysm::IsLegacyPowerOff.
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This allows the Home Menu to boot further
2015-02-28 19:51:13 -05:00
Subv
c564c21668
GPU: Implemented bits 3 and 1 from the display transfer flags.
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Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Subv
9db5c9b6dc
Archives: Properly implemented the SystemSaveData archive.
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Ported to the new factory pattern we have for archives.
2015-02-25 19:37:10 -05:00
Subv
ef66feaeba
Services: Implemented Y2R_U::GetTransferEndEvent
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Aero Porter was throwing an "Invalid Handle" fatal error without this.
2015-02-24 08:28:36 -05:00
Subv
b1284222f2
GPU: Fixed RGBA8 as output format in a display transfer.
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Verified with hwtests
2015-02-22 15:22:14 -05:00
Subv
fbbfb52a2c
GPU: Fixed the RGBA8 input format and RGB8 output format
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in Display Transfers, tested with hwtests.
2015-02-21 18:43:53 -05:00
Subv
9a03e9c61d
Pica/VertexShader: Fixed LOOP with more than one iteration.
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Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00
Subv
5410367ebf
Rasterizer: Fixed a warning in GetWrappedTexCoord.
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Redeclaring the variable inside the switch was causing weird behavior.
2015-02-18 23:52:47 -05:00
Subv
cb3d254517
Services: Fixed "Tried to connect to named port err:f".
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err:f is a named port, not a service
2015-02-16 15:24:15 -05:00
Subv
8e2b248e05
Build: Fixed some warnings
2015-02-12 09:25:35 -05:00
Subv and Yuri Kunde Schlesner
0d2b6dd656
PTM: Fixed a problem with the gamecoin PTM file.
2015-02-10 13:43:46 -02:00
Subv and Yuri Kunde Schlesner
1bbf0567b1
Archives: Made the Format function more generic.
2015-02-10 13:43:46 -02:00
Subv and Yuri Kunde Schlesner
071663e074
Archives: Expose the File and Directory classes to HLE
2015-02-10 13:43:45 -02:00
Subv and Yuri Kunde Schlesner
ca1a87ef7d
ResultVal: Fixed compilation when reassigning a ResultVal.
2015-02-10 13:43:44 -02:00
Subv
2ea60bdc7f
Services/HID: Removed some files due to a rebase error
2015-01-24 15:54:24 -05:00
Subv
c2e9990149
Services: Stubbed more services.
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Implemented FSUser::CreateExtSaveData
2015-01-24 15:44:40 -05:00
Sebastian Valle
fd1b600e05
APT: Fixed the comment style in some variables
2015-01-14 10:14:22 -05:00
Subv
728c932dba
APTU: Stubbed NotifyToWait, taken from 3dmoo.
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Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
2015-01-13 19:18:10 -05:00
Subv
9e2ae289b8
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-13 14:49:26 -05:00
Subv
cf071cd897
Services: Added some missing services.
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cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-13 14:43:30 -05:00
Subv
b68d51ed30
Thread: Prevent waking a thread multiple times.
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If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11 13:18:52 -05:00
Subv
38da198aa1
SVC: Wake up the thread after the delay in WaitSync1
2015-01-11 10:42:59 -05:00
Subv
115a4bfc9e
citra-qt: Add explicit casts to prevent some warnings.
2015-01-10 15:55:52 -05:00
Subv
1b01938767
citra-qt: Fixed some Qt errors on initialization
2015-01-10 15:35:26 -05:00
Subv
40c1439c34
Core: Fixed a crash and removed some unused variables.
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ARM_Disasm only has static methods, so there's no need to have an instance of it.
2015-01-08 21:49:41 -05:00
Subv
07044651ef
SVC: Implemented the Timer service calls.
2015-01-08 21:22:14 -05:00
Subv
fc842963c8
DynCom: Add a comment to GetTicks.
2015-01-08 19:46:00 -05:00
Subv
620d77b7e3
Timing: Use CoreTiming::GetTicks to keep track of ticks.
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This will keep track of idle ticks for us, and fixes some tickcount-related issues
2015-01-08 19:39:14 -05:00
Subv
dfc440785a
SVC: Fixed SleepThread.
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It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
Subv
60a373a786
Threads: Use a dummy idle thread when no other are ready.
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This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
Subv
9bf82beb4c
CoreTiming: Ported the CoreTiming namespace from PPSSPP
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Implemented the required calls to make it work.
CoreTiming: Added a new logging class Core_Timing.
2015-01-07 15:08:35 -05:00
Subv
8fbe5d2dca
Archives/Exdata: Don't set concrete_mount_point in the ctor
2015-01-06 16:12:25 -05:00
Subv
32dbb76e00
Archives: Changed the unimplemented archives comment.
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It now refers to me as the PoC
2015-01-06 15:34:37 -05:00
Subv
5244ac0e9c
Archives: Addressed some comments
2015-01-06 15:02:30 -05:00
Subv
123a76c9c8
SaveDataCheck: Fixed a typo
2015-01-05 16:40:36 -05:00
Subv
ea80363cc2
Mutex: Add the calling thread to the waiting list when needed
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This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00