Commit Graph
57 Commits
Author SHA1 Message Date
Tony Wasserka ad04e0be97 Merge pull request #44 from archshift/clang-build
float24: Remove private default constructor
2014-08-13 11:57:26 +02:00
Tony Wasserka 36cabe35cc Merge pull request #37 from neobrain/pica
Initial work on Pica rendering.
2014-08-12 13:55:41 +02:00
Tony Wasserka 94d742fe17 Pica: Add basic rasterizer. 2014-08-12 13:50:07 +02:00
Tony Wasserka 94aa9da562 Pica: Add triangle clipper. 2014-08-12 13:49:33 +02:00
Tony Wasserka 9a76a2d061 Pica: Add primitive assembly stage. 2014-08-12 13:48:56 +02:00
Tony Wasserka c526512619 Pica: Add vertex shader implementation. 2014-08-12 13:48:10 +02:00
Tony Wasserka d443f0a921 Pica: Implement vertex loading. 2014-08-12 13:47:31 +02:00
Tony Wasserka 1a43f69477 Pica: Add register definition for vertex loading and rendering. 2014-08-12 13:47:31 +02:00
Tony Wasserka 76a586de49 Pica: Add command processor. 2014-08-12 13:47:30 +02:00
Tony Wasserka 98ad16a45b Pica: Add float24 structure.
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka 8528c810cf Video core: Add utility class for vector operations.
I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-08-12 13:46:20 +02:00
Tony Wasserka 7b6a7d7dfb Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka bd798390d5 GSP: Fix a major regression introduced in ffda035c, due to which no display transfers were triggered at all anymore. 2014-08-12 13:32:18 +02:00
Tony Wasserka 9c781a6c76 Remove the fancy RegisterSet class introduced in 4c2bff61e.
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
Tony Wasserka c131fb2c27 citra-qt: Show function names in disassembler based on bunnei's suggestion. 2014-07-23 00:58:52 +02:00
Tony Wasserka 456b9feb25 Disassembler: Chose slightly lower value for chunk size. 2014-07-23 00:50:28 +02:00
Tony Wasserka 9fd2537e93 Use uniform formatting when printing hexadecimal numbers. 2014-07-23 00:44:31 +02:00
Tony Wasserka afcb250b31 Fix a few warnings.
Templates shouldn't be marked as inline if they aren't defined in the header.
2014-07-23 00:44:31 +02:00
Tony Wasserka 2eb61dafc0 GPU: Clarify display transfer code.
Also makes the illogical component order more obvious.
2014-07-23 00:44:31 +02:00
Tony Wasserka 61e2ffd448 GPU: Add documentation. 2014-07-23 00:44:31 +02:00
Tony Wasserka 4b141791ed GSP: Add a few comments. 2014-07-23 00:44:31 +02:00
Tony Wasserka 9b0d0c81a0 GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.
Anonymous structs are not standard C++, hence don't use them.
2014-07-23 00:44:31 +02:00
Tony Wasserka 246cb75584 RegisterSet: Simplify code by using structs for register definition instead of unions. 2014-07-23 00:33:08 +02:00
Tony Wasserka 75775e9ef4 GPU: Make use of RegisterSet. 2014-07-23 00:33:08 +02:00
Tony Wasserka 357d893b26 GPU: Make framebuffer code format-aware. 2014-07-23 00:33:08 +02:00
Tony Wasserka c6fdeb7b23 Renderer: Fix component order in bottom framebuffer. 2014-07-23 00:33:08 +02:00
Tony Wasserka cb6f97b2eb Renderer: Respect the active_fb GPU register. 2014-07-23 00:33:08 +02:00
Tony Wasserka 9b96407e8e Renderer: Add a few TODOs. 2014-07-23 00:33:08 +02:00
Tony Wasserka 9d618d0b70 GPU: Interface cleanup. 2014-07-23 00:33:08 +02:00
Tony Wasserka 46950ee4de GPU: Initialize GPU registers to some sensible default state. 2014-07-23 00:33:08 +02:00
Tony Wasserka baf0aa04f5 GPU: Emulate memory fills. 2014-07-23 00:33:08 +02:00
Tony Wasserka 0b4055c152 GPU: Add proper framebuffer register handling. 2014-07-23 00:33:08 +02:00
Tony Wasserka bbc6f314eb GPU: Properly implement display transfers. 2014-07-23 00:33:08 +02:00
Tony Wasserka 16bbc4f81b GPU: Add display transfer configuration. 2014-07-23 00:33:08 +02:00
Tony Wasserka ec9511e1db GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY. 2014-07-23 00:33:08 +02:00
Tony Wasserka cb8f49b7ea GSP: Implement ReadHWRegs and WriteHWRegs properly. 2014-07-23 00:33:05 +02:00
Tony Wasserka 994d29f416 Use a more compatible choice of initial framebuffer addresses. 2014-07-22 22:27:27 +02:00
Tony Wasserka a4d89edd9b GPU debugger: Don't keep track of debugging data if no debugger views are active. 2014-07-22 22:27:27 +02:00
Tony Wasserka b6213784a4 Merge pull request #30 from neobrain/bitfield_work
BitField additions and fixes
2014-07-17 12:23:54 +02:00
Tony Wasserka 0da8e2eacc BitField: Cast enum values to proper integer type. 2014-07-16 12:47:33 +02:00
Tony Wasserka cd1d5786d9 BitField: Add a static_assert.
Being able to store BitField within unions requires BitField to be of standard layout, which in turn is only given if the underlying type is also has standard layout.
2014-07-16 12:46:37 +02:00
Tony Wasserka 15ab5382a5 BitField: Delete copy assignment to prevent obscure bugs.
Cf. https://github.com/dolphin-emu/dolphin/pull/483
2014-07-16 09:08:19 +02:00
Tony Wasserka 47a001722d BitField: Add an explicit evaluation method.
Sometimes it can be beneficial to use this in places where an explicit cast needs to happen otherwise. By using the evaluation method, it's not necessary anymore to explicitly write the underlying type in this case.
2014-07-16 09:05:29 +02:00
Tony Wasserka fd78786828 citra-qt: Rewrite disassembly view. 2014-07-02 21:16:36 +02:00
Tony Wasserkaandbunnei c34ba38001 GPU debugger: Const correctness and build fix. 2014-06-12 06:10:56 -04:00
Tony Wasserkaandbunnei 4c2bff61e5 Pica: Use some template magic to define register structures efficiently. 2014-06-12 06:10:54 -04:00
Tony Wasserkaandbunnei f82410e633 Further refine GPU command list debugging. 2014-06-12 06:10:53 -04:00
Tony Wasserkaandbunnei b0051b2203 Refine command list debugging functionality and its qt interface. 2014-06-12 06:10:52 -04:00
Tony Wasserkaandbunnei 6893732348 citra-qt: Add command list view. 2014-06-12 06:10:52 -04:00
Tony Wasserkaandbunnei 5d62f5d92a GPU debugger: Add functionality to inspect command lists. 2014-06-12 06:10:51 -04:00
Tony Wasserkaandbunnei 50b2b73be4 video core: added PICA definitions file. 2014-06-12 06:10:51 -04:00
Tony Wasserkaandbunnei d4530765ce GPU: Cleanup register definitions. 2014-06-12 06:10:50 -04:00
Tony Wasserkaandbunnei 1dfa392824 Rename LCD to GPU. 2014-06-12 06:10:49 -04:00
Tony Wasserkaandbunnei 87e98ff97b citra-qt: Add GX command history viewer. 2014-06-12 06:10:49 -04:00
Tony Wasserkaandbunnei 31666632ca Add initial graphics debugger interface. 2014-06-12 06:10:48 -04:00
Tony Wasserkaandbunnei 82d3260359 GSP: Define more GX commands. 2014-06-12 06:10:48 -04:00
Tony Wasserkaandbunnei b1c8bad9a6 Pica: Add command list registers. 2014-06-12 06:10:47 -04:00