Tony Wasserka
ad04e0be97
Merge pull request #44 from archshift/clang-build
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float24: Remove private default constructor
2014-08-13 11:57:26 +02:00
Tony Wasserka
36cabe35cc
Merge pull request #37 from neobrain/pica
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Initial work on Pica rendering.
2014-08-12 13:55:41 +02:00
Tony Wasserka
94d742fe17
Pica: Add basic rasterizer.
2014-08-12 13:50:07 +02:00
Tony Wasserka
94aa9da562
Pica: Add triangle clipper.
2014-08-12 13:49:33 +02:00
Tony Wasserka
9a76a2d061
Pica: Add primitive assembly stage.
2014-08-12 13:48:56 +02:00
Tony Wasserka
c526512619
Pica: Add vertex shader implementation.
2014-08-12 13:48:10 +02:00
Tony Wasserka
d443f0a921
Pica: Implement vertex loading.
2014-08-12 13:47:31 +02:00
Tony Wasserka
1a43f69477
Pica: Add register definition for vertex loading and rendering.
2014-08-12 13:47:31 +02:00
Tony Wasserka
76a586de49
Pica: Add command processor.
2014-08-12 13:47:30 +02:00
Tony Wasserka
98ad16a45b
Pica: Add float24 structure.
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24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka
8528c810cf
Video core: Add utility class for vector operations.
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I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-08-12 13:46:20 +02:00
Tony Wasserka
7b6a7d7dfb
Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
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This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka
bd798390d5
GSP: Fix a major regression introduced in ffda035c, due to which no display transfers were triggered at all anymore.
2014-08-12 13:32:18 +02:00
Tony Wasserka
9c781a6c76
Remove the fancy RegisterSet class introduced in 4c2bff61e.
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While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
Tony Wasserka
c131fb2c27
citra-qt: Show function names in disassembler based on bunnei's suggestion.
2014-07-23 00:58:52 +02:00
Tony Wasserka
456b9feb25
Disassembler: Chose slightly lower value for chunk size.
2014-07-23 00:50:28 +02:00
Tony Wasserka
9fd2537e93
Use uniform formatting when printing hexadecimal numbers.
2014-07-23 00:44:31 +02:00
Tony Wasserka
afcb250b31
Fix a few warnings.
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Templates shouldn't be marked as inline if they aren't defined in the header.
2014-07-23 00:44:31 +02:00
Tony Wasserka
2eb61dafc0
GPU: Clarify display transfer code.
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Also makes the illogical component order more obvious.
2014-07-23 00:44:31 +02:00
Tony Wasserka
61e2ffd448
GPU: Add documentation.
2014-07-23 00:44:31 +02:00
Tony Wasserka
4b141791ed
GSP: Add a few comments.
2014-07-23 00:44:31 +02:00
Tony Wasserka
9b0d0c81a0
GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.
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Anonymous structs are not standard C++, hence don't use them.
2014-07-23 00:44:31 +02:00
Tony Wasserka
246cb75584
RegisterSet: Simplify code by using structs for register definition instead of unions.
2014-07-23 00:33:08 +02:00
Tony Wasserka
75775e9ef4
GPU: Make use of RegisterSet.
2014-07-23 00:33:08 +02:00
Tony Wasserka
357d893b26
GPU: Make framebuffer code format-aware.
2014-07-23 00:33:08 +02:00
Tony Wasserka
c6fdeb7b23
Renderer: Fix component order in bottom framebuffer.
2014-07-23 00:33:08 +02:00
Tony Wasserka
cb6f97b2eb
Renderer: Respect the active_fb GPU register.
2014-07-23 00:33:08 +02:00
Tony Wasserka
9b96407e8e
Renderer: Add a few TODOs.
2014-07-23 00:33:08 +02:00
Tony Wasserka
9d618d0b70
GPU: Interface cleanup.
2014-07-23 00:33:08 +02:00
Tony Wasserka
46950ee4de
GPU: Initialize GPU registers to some sensible default state.
2014-07-23 00:33:08 +02:00
Tony Wasserka
baf0aa04f5
GPU: Emulate memory fills.
2014-07-23 00:33:08 +02:00
Tony Wasserka
0b4055c152
GPU: Add proper framebuffer register handling.
2014-07-23 00:33:08 +02:00
Tony Wasserka
bbc6f314eb
GPU: Properly implement display transfers.
2014-07-23 00:33:08 +02:00
Tony Wasserka
16bbc4f81b
GPU: Add display transfer configuration.
2014-07-23 00:33:08 +02:00
Tony Wasserka
ec9511e1db
GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY.
2014-07-23 00:33:08 +02:00
Tony Wasserka
cb8f49b7ea
GSP: Implement ReadHWRegs and WriteHWRegs properly.
2014-07-23 00:33:05 +02:00
Tony Wasserka
994d29f416
Use a more compatible choice of initial framebuffer addresses.
2014-07-22 22:27:27 +02:00
Tony Wasserka
a4d89edd9b
GPU debugger: Don't keep track of debugging data if no debugger views are active.
2014-07-22 22:27:27 +02:00
Tony Wasserka
b6213784a4
Merge pull request #30 from neobrain/bitfield_work
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BitField additions and fixes
2014-07-17 12:23:54 +02:00
Tony Wasserka
0da8e2eacc
BitField: Cast enum values to proper integer type.
2014-07-16 12:47:33 +02:00
Tony Wasserka
cd1d5786d9
BitField: Add a static_assert.
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Being able to store BitField within unions requires BitField to be of standard layout, which in turn is only given if the underlying type is also has standard layout.
2014-07-16 12:46:37 +02:00
Tony Wasserka
15ab5382a5
BitField: Delete copy assignment to prevent obscure bugs.
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Cf. https://github.com/dolphin-emu/dolphin/pull/483
2014-07-16 09:08:19 +02:00
Tony Wasserka
47a001722d
BitField: Add an explicit evaluation method.
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Sometimes it can be beneficial to use this in places where an explicit cast needs to happen otherwise. By using the evaluation method, it's not necessary anymore to explicitly write the underlying type in this case.
2014-07-16 09:05:29 +02:00
Tony Wasserka
fd78786828
citra-qt: Rewrite disassembly view.
2014-07-02 21:16:36 +02:00
Tony Wasserka and bunnei
c34ba38001
GPU debugger: Const correctness and build fix.
2014-06-12 06:10:56 -04:00
Tony Wasserka and bunnei
4c2bff61e5
Pica: Use some template magic to define register structures efficiently.
2014-06-12 06:10:54 -04:00
Tony Wasserka and bunnei
f82410e633
Further refine GPU command list debugging.
2014-06-12 06:10:53 -04:00
Tony Wasserka and bunnei
b0051b2203
Refine command list debugging functionality and its qt interface.
2014-06-12 06:10:52 -04:00
Tony Wasserka and bunnei
6893732348
citra-qt: Add command list view.
2014-06-12 06:10:52 -04:00
Tony Wasserka and bunnei
5d62f5d92a
GPU debugger: Add functionality to inspect command lists.
2014-06-12 06:10:51 -04:00
Tony Wasserka and bunnei
50b2b73be4
video core: added PICA definitions file.
2014-06-12 06:10:51 -04:00
Tony Wasserka and bunnei
d4530765ce
GPU: Cleanup register definitions.
2014-06-12 06:10:50 -04:00
Tony Wasserka and bunnei
1dfa392824
Rename LCD to GPU.
2014-06-12 06:10:49 -04:00
Tony Wasserka and bunnei
87e98ff97b
citra-qt: Add GX command history viewer.
2014-06-12 06:10:49 -04:00
Tony Wasserka and bunnei
31666632ca
Add initial graphics debugger interface.
2014-06-12 06:10:48 -04:00
Tony Wasserka and bunnei
82d3260359
GSP: Define more GX commands.
2014-06-12 06:10:48 -04:00
Tony Wasserka and bunnei
b1c8bad9a6
Pica: Add command list registers.
2014-06-12 06:10:47 -04:00