Commit Graph
45 Commits
Author SHA1 Message Date
Subv 2030f9d946 CFG: Fixed some warnings and errors in Clang 2014-12-21 18:25:49 -05:00
Subv 304735fb52 CFG: More style changes 2014-12-21 18:02:27 -05:00
Subv f080e3ccfa CFGU: Indentation 2014-12-21 17:54:14 -05:00
Subv 6f304d3b00 CFG: Some indentation 2014-12-21 17:41:35 -05:00
Subv b3cee19289 CFG: Changed the CreateConfigInfoBlk search loop 2014-12-21 17:26:51 -05:00
Subv 3e94b9054c CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp 2014-12-21 16:45:13 -05:00
Subv 6115f013a9 CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
Subv 9e45240e23 CFGU: Some changes 2014-12-21 16:39:29 -05:00
Subv cdd78fa01d CFGU: Addressed some issues. 2014-12-21 16:39:26 -05:00
Subv 718a120754 CFGU: Addressed some comments. 2014-12-21 16:39:23 -05:00
Subv a1b9b80a55 Style: Addressed some comments 2014-12-21 16:39:20 -05:00
Subv a7cc7972de CFG_U: Use Common::make_unique instead of the std version 2014-12-21 16:39:17 -05:00
Subv 9029efd873 CFG:U: Implemented some more blocks 2014-12-21 16:39:14 -05:00
Subv 8b0ee93526 CFG: Implemented block 0x00070001 in the config savefile 2014-12-21 16:39:11 -05:00
Subv b3d1c8ba6a CFGU: Use an absolute offset in the config savefile blocks 2014-12-21 16:39:08 -05:00
Subv 95ca6ae1e1 CFG: Load the Config savedata file if it already exists. 2014-12-21 16:39:05 -05:00
Subv b49bdb6ba7 CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
Subv 4cd21b43c1 CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
Subv 462740278d CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
Subv fa3d72ab3e CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.

Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
Subv fc73bef692 FS_U: Added the command to the docs of SaveData functions 2014-12-19 22:45:39 -05:00
Subv 78e0f36857 SystemSaveData: Fixed a typo that was segfaulting 2014-12-18 18:01:47 -05:00
Subv f9472eda0a SystemSaveData: Added a TODO to move it to the NAND.
Maybe sometime when we actually implement that
2014-12-18 16:58:42 -05:00
Subv 77f0cdfaf4 SaveData: Added some documentation to FormatSaveData
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-18 15:30:28 -05:00
Subv bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Subv 1051795c32 Kernel/Semaphores: Fixed build 2014-12-13 13:43:01 -05:00
Subv ea95876431 Kernel/Semaphore: Small style change 2014-12-13 13:40:19 -05:00
Subv effb181888 Kernel/Semaphores: Invert the available count checking.
Same semantics, idea by @yuriks
2014-12-13 13:40:18 -05:00
Subv 5e25986235 Kernel/Semaphores: Addressed some issues. 2014-12-13 13:40:16 -05:00
Subv cc81a510e3 Semaphore: Removed an unneeded function 2014-12-13 13:40:15 -05:00
Subv 61434651d8 Semaphores: Addressed some style issues 2014-12-13 13:40:13 -05:00
Subv abff4a7ee2 Semaphore: Implemented the initial_count parameter. 2014-12-13 13:40:12 -05:00
Subv 49b31badba SVC: Implemented ReleaseSemaphore.
This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
2014-12-13 13:40:10 -05:00
Subv 82c84883a5 SVC: Implemented svcCreateSemaphore
ToDo: Implement svcReleaseSemaphore
* Some testing against hardware needed
2014-12-13 13:40:09 -05:00
Subv 1d1078fd8b Kernel/File: Fixed file read/write hwtests
The 3DS allows the user to read from files opened with the Write access modifier, even if he did not specify the Read access modifier.

Open the files in binary mode so that we can prevent CR/LF problems in Windows, where a line-end is replaced by these two bytes instead of just 0xA, this was causing problems with the GetSize test
2014-12-08 17:45:17 -05:00
Subv bc318c464b Mutex: Remove some forward declarations
Moved Mutex::WaitSynchronization to the end of the file.
2014-12-07 15:57:28 -05:00
Subv 64128aa61a Mutex: Release all held mutexes when a thread exits. 2014-12-07 15:44:21 -05:00
Subv e3c8e4901c Mutex: Properly lock the mutex when a thread enters it
Also resume only the next immediate thread waiting for the mutex when it is released, instead of resuming them all.
2014-12-05 23:40:43 -05:00
Subv 6fac2bf0ab Threads: Remove a redundant function.
Use the next_thread_id variable directly.
2014-12-04 14:59:56 -05:00
Subv ef1d5cda06 Threads: Implemented a sequential thread id 2014-12-04 08:13:53 -05:00
Subv 029ff9f1fd SVC: Implemented GetThreadId.
For now threads are using their Handle value as their Id, it should not really cause any problems because Handle values are unique in Citra, but it should be changed. I left a ToDo there because this is not correct behavior as per hardware.
2014-12-04 00:25:35 -05:00
Subv 8712c9dcd6 CMake: Place all the built files in BUILD_DIR/bin/<Configuration> when compiling with MSVC 2014-12-01 18:48:27 -05:00
Subv 4cdaac44d3 PTM_U: Implemented the GetShellState function. 2014-11-30 19:50:14 -05:00
Subv 5753da89e4 CFG:U: Implemented the GetCountryCodeID and GetCountryCodeString. 2014-11-29 21:16:28 -05:00