 Hamish MilneandBen
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e3cefe5a5d
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Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer
* Localize the fix to the GL rasterizer
* Revert unwanted change
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2019-08-10 11:05:00 +02:00 |
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