9733 Commits
Author SHA1 Message Date
MoonPowerandGitHub 67c7f478f8 Merge branch 'ocornut:master' into sdl_cpu 2026-03-15 00:01:39 +01:00
Yan Pujanteandocornut 4a2e3cce69 Examples: SDL2+WebGPU: fixes hi-dpi handling. (#9300) 2026-03-13 17:07:47 +01:00
ocornut fd752d8357 InputText: Fixed a glitch when using ImGuiInputTextFlags_ElideLeft where the local x offset would be incorrect during the deactivation frame. (#9298) 2026-03-13 16:32:39 +01:00
MoonPowerandGitHub af86719c5a Merge branch 'ocornut:master' into sdl_cpu 2026-03-13 15:51:47 +01:00
moonpower 10e6755ad5 Merge branch 'sdl_cpu' of https://github.com/momo-AUX1/imgui into sdl_cpu 2026-03-13 15:49:52 +01:00
moonpower dc4a1d294d Add Emscripten support for SDL2 and SDL3 surface examples 2026-03-13 15:49:21 +01:00
ocornut d02c645e38 Nav: short Gamepad Activation press on InputText() always activate with Text Input mode. 2026-03-13 15:07:46 +01:00
ocornut 49ee151ed6 Nav: pressing gamepad north button activates context menus.
+ update ShowUserGuide().
2026-03-13 15:07:46 +01:00
ocornut b76ab6232d Nav: changed Gamepad mapping for "Activate with Text Input" action from FaceUp press to FaceDown long press. (#8803, #787) 2026-03-13 15:07:46 +01:00
MoonPowerandGitHub 413c8817d4 Merge branch 'ocornut:master' into sdl_cpu 2026-03-13 14:50:16 +01:00
moonpower 6575c02cac Remove VSync setting from SDL window surface initialization 2026-03-13 14:22:06 +01:00
moonpower 5ae4be2b5f Refactor SDL surface backend for improved quad rendering and performance
- Introduced a new structure ImGui_ImplSDLSurface3_Quad to represent quads.
- Added functions to detect quads and check for constant colors and linear UVs.
- Enhanced rendering functions to utilize quad detection for faster rendering paths.
- Updated the rendering logic in ImGui_ImplSDLSurface3_RenderDrawData to leverage the new quad rendering capabilities.
- Optimized Makefiles and build scripts to include optimization flags for better performance.
2026-03-13 14:19:04 +01:00
moonpower 2f2b8a1226 Add SDL3 surface backend for ImGui example
- Created imgui_impl_sdlsurface3.h and corresponding implementation file.
- Added Makefile for building the SDL3 surface example on Linux and macOS.
- Included README.md with build instructions for Windows, Linux, and macOS.
- Added build script for Windows (build_win32.bat) and Visual Studio project files.
- Implemented main application logic in main.cpp to demonstrate ImGui with SDL3 and surface rendering.
2026-03-13 13:23:18 +01:00
ocornut 6dbda97fee Backends: OpenGL2, OpenGL3, SDLRenderer3: replaced erroneous IM_ASSERT(tex->TexID == 0) calls. (#9295, #9293)
Amend/fix 0db5919 which revealed this.
2026-03-12 19:29:39 +01:00
ocornut 90743d3112 Nav: allow ImGuiKey_Menu or Shift + F10 to work on Begin()...BeginPopupContextItem() sequence aiming at title bar. (#8803, #9270) 2026-03-12 19:12:47 +01:00
ocornut 14a500a476 Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. Rework with polling in NavUpdate(). (#8803, #9270)
This might be a little less flexible but removes burden from the higher-frequency calls.
2026-03-12 18:52:42 +01:00
ocornut 6cc99a6e2b Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. Amends. (#8803, #9270)
This doesn't attempt to move the shortcut polling in NavUpdate() yet.
2026-03-12 18:30:05 +01:00
exelixandocornut a103826154 Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. (#8803, #9270) 2026-03-12 18:24:34 +01:00
ocornut 0db591935f Changed default ImTextureID_Invalid value to -1 instead of 0 +added comments. (#9293, #8745, #8465, #7090) 2026-03-12 14:44:15 +01:00
ocornut 1fbab15c0a Focus: fixed fallback "Debug" window temporarily taking focus and setting io.WantCaptureKeyboard for a frame. (#9243) 2026-03-11 21:59:44 +01:00
Michael Böhmeandocornut 7546f1eb16 Backends: Vulkan: ImGui_ImplVulkan_AddTexture() skips updating descriptor_set if failing to allocate. (#8677)
Reduce error surface to the check_vk_result() call.
2026-03-11 21:22:50 +01:00
omarandGitHub 5220c14f4b Docs: update readme. 2026-03-11 21:16:49 +01:00
ocornut 378cb85bf0 Amend missing Changelog entry. (#9115) 2026-03-11 21:02:46 +01:00
ocornut 5aa7d61139 InputText: reworked so that io.ConfigInputTextEnterKeepActive reactivate in order for e.g. IsItemDeactivatedAfterEdit() to work. Amends. (#9001, #9115)
Rework. Fixes dangling InputTextReactivateId in case of field being hidden on activation.
2026-03-11 20:33:18 +01:00
moonpower 00843f9ece windows and readme 2026-03-11 20:17:53 +01:00
xtttandocornut 03a9946a14 InputText: reworked so that io.ConfigInputTextEnterKeepActive reactivate in order for e.g. IsItemDeactivatedAfterEdit() to work. (#9001, #9115) 2026-03-11 20:15:48 +01:00
MoonPowerandGitHub 655981382c Merge branch 'ocornut:master' into sdl2_cpu 2026-03-11 20:08:43 +01:00
MaciejDziubanandocornut decb5cdf10 Backends: Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates. (#9211)
This new setting allows an application to force the pipeline created by vulkan backend to specify more dynamic states than just default viewport and scissor.
It is useful e.g. when using draw list callbacks, e.g. adding VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT to be able to use vkCmdSetColorBlendEquationEXT inside callbacks.
2026-03-11 17:00:47 +01:00
ocornut 5dd56d4bb5 Demo: add an option to enable ImGuiSliderFlags_ColorMarkers in Multi-Components section + fixed warnings. 2026-03-09 18:01:37 +01:00
Yan Pujanteandocornut 512982d0d2 Examples: Emscripten: fixes minor rendering issues (#9281)
- in Firefox, scrollbar would appear => adding overflow: hidden fixes this issue
- when the canvas has the focus, Chrome draws a very small blue outline, setting it to none fixes this issue
2026-03-09 16:54:21 +01:00
ocornut 9e6b888626 Examples: reorder builds items to favor main.cpp and backend failing earlier. 2026-03-09 16:19:22 +01:00
ocornut 83fa0ae263 Backends, Examples: removed Emscripten < 4.0.10 support. Removed IMGUI_IMPL_WEBGPU_BACKEND_WGPU. Amends. (#9281, #8381) 2026-03-09 16:18:59 +01:00
Yan Pujanteandocornut e92820db2a Backends, Examples: removed Emscripten < 4.0.10 support. Removed IMGUI_IMPL_WEBGPU_BACKEND_WGPU. (#9281, #8381)
- This commit removes the option of using -sUSE_WEBGPU=1 from CMake and make
- Compiling with a version of Emscripten >= 4.0.10 will work the same way as it was before
- Compiling with a version of Emscripten < 4.0.10 will print an error message and abort the build (in the case of CMake)
- Since there can only be 1 implementation for the backend in the case of Emscripten, this commit cleans the code accordingly
2026-03-09 15:45:34 +01:00
Brenton BostickandGitHub 6f8bdb7bf7 Docs: fixed misc typos (#9267) 2026-03-09 14:51:06 +01:00
ocornut ca166c0e5f Docs: imgui_manual -> imgui_explorer.
Amend 650eca3.
2026-03-09 14:24:03 +01:00
ocornut 41765fbda7 Scrollbar: extend hit-testing bounding box when window is sitting at the edge of a viewport. (#9276) 2026-03-06 18:03:27 +01:00
SimonandGitHub ba84d2d372 Fixed -Wconversion warnings in GCC. (#9265) 2026-02-27 13:48:30 +01:00
ocornut 11acd9f5cb Sliders: extracted code into TempInputIsClampEnabled() helper for reuse.
Toward #9164, #76
2026-02-27 00:04:51 +01:00
ocornut 238651ffa3 Sliders: shallow rework of TempInputScalar().
Toward #9164, #76
2026-02-27 00:00:42 +01:00
ocornut 14e0c70f88 Sliders: removed unnecessary is_logarithmic parameters as they can be inferred. (#3786, #1823, #1316, #642) 2026-02-26 21:25:14 +01:00
ocornut ef022c5e0a Separator: added and following style.SeparatorSize. (#2657, #9263)
Reapply c5d83d8a from 1.70 which was reverted in 9534ef9b2.
2026-02-26 17:21:57 +01:00
ocornut c40226e9de CloseButton, InputText: scale thickness to integer amount when using style.ScaleAllSizes(). (#7031) 2026-02-25 22:16:20 +01:00
ocornut 650eca386e Doc: update link to imgui_manual, add a new one near top of the demo + update binaries. 2026-02-25 20:34:35 +01:00
Pascal Thometandocornut 848da73a81 Demo: fixed/tweaked missing IMGUI_DEMO_MARKER for examples applets. (#9261, #3689) 2026-02-25 19:48:03 +01:00
ocornut 8a15a1064d Add DemoMarker() function to formalize access for other demos than imgui_demo.cpp (#9261, #3689) 2026-02-25 19:25:57 +01:00
Seppo Räisänenandocornut dd5c604768 Backends: SDLGPU3: remove unnecessary call to SDL_WaitForGPUIdle when releasing vertex/index buffers. (#9262) 2026-02-25 18:08:27 +01:00
ocornut 2b415e642b Backends: WebGPU: fixed Emscripten version check. (#8381)
Amend ff673d3.
2026-02-24 17:49:08 +01:00
ocornut 68a91d3060 InputText: Shift+Enter in multi-line editor always adds a new line. (#9239) 2026-02-24 17:10:56 +01:00
ocornut 0666da6a72 TreeNode: fixed duplicate TreeNodeGetOpen() declaration. (#3823, #9251, #7553, #6754, #5423, #2958, #2079, #1947, #1131, #722)
Amend f6e0953b3
2026-02-24 13:34:20 +01:00
ocornut 7dec6b6de8 Demo: TreeNode: add sectiont to increase visibility of tree clipping demo. 2026-02-23 22:53:35 +01:00