ocornut
28a283b460
Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine.
2024-05-21 11:06:40 +02:00
ocornut
d39ca33b63
Fixed false positive with PVS-Studio.
...
Amend ae8218a .
2024-05-17 17:13:55 +02:00
ocornut
ae8218a3ea
Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. ( #456 )
...
Rename IsNamedKeyOrModKey() to IsNamedKeyOrMod() for consistency.
Fixed GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending on IMGUI_DISABLE_OBSOLETE_KEYIO.
See "inputs_keychord_name" in imgui_test_suite.
2024-05-17 17:07:50 +02:00
ocornut
25e279ee73
Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. ( #2343 )
2024-05-17 15:26:34 +02:00
ocornut
b4f564c1ed
Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest ( #456 )
2024-05-17 14:18:22 +02:00
ocornut
5107e58b0f
Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. ( #2343 )
2024-05-16 19:56:29 +02:00
ocornut
8bd5d1d42f
Inputs: Fixed swapping of keys associated to mods. Fixed warnings. ( #2343 , #4084 , #5923 , #456 )
...
Amend 7747106 .
2024-05-16 19:23:05 +02:00
ocornut
7747106647
Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. ( #2343 , #4084 , #5923 , #456 )
2024-05-16 19:16:55 +02:00
ocornut
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
2024-05-15 14:18:48 +02:00
ocornut
5d973a87d4
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
2024-05-15 13:44:54 +02:00
ocornut
e4576914cb
Internals: amend f806c76 to better match docking + fixed unused static forward declaration warning.
2024-05-14 16:22:27 +02:00
ocornut
d0524df887
Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication.
2024-05-14 16:03:00 +02:00
ocornut
f806c76e97
Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
...
+ Added note about how equivalent resize padding for windows (sourced from WINDOWS_HOVER_PADDING) would need further rework.
2024-05-14 15:03:20 +02:00
ocornut
ac90e1bd5b
Backends: Win32: replace bd != nullptr assert with early out. ( #6275 )
...
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
2024-05-14 12:18:10 +02:00
ocornut
d06b8b58d8
Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
...
Broken by 8b8a61bd + Comments (#7570 )
2024-05-13 19:03:04 +02:00
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. ( #7562 )
...
+ #6983
2024-05-07 18:23:29 +02:00
ocornut
92df32d339
Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
2024-05-07 17:46:36 +02:00
ocornut
1ab1af80c7
Backends: Win32: Facepalm revert part of d15574c + additional commentary ( #6275 )
2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
...
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
ocornut
d4495446d5
Windows, Internal: added experimental SkipRefresh mode. ( #3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
...
currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
2024-05-07 11:44:43 +02:00
ocornut
0b309471f2
Windows: Changed default ClipRect to extend to windows' left and right borders. ( #3312 , #7540 , #3756 , #6170 , #6365 )
2024-05-03 16:00:20 +02:00
ocornut
0c9c12c1bb
InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861 , #2884 , followed by rename 94da5842)
...
Since negative windows can never be visibile in master it didn't show as a difference.
2024-05-03 15:51:49 +02:00
ocornut
6ebbecc6a0
Realign assignments.
...
No functional changes.
2024-05-03 12:57:07 +02:00
ocornut
4bb7567141
Tables: Angled headers: fixed multi-line label display when angle is flipped. ( #6917 )
2024-05-02 13:49:26 +02:00
ocornut
b30df8890d
Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. ( #6917 )
2024-04-30 17:39:52 +02:00
ocornut
558c57a086
Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
2024-04-30 11:00:57 +02:00
ocornut
50b2ff0bf0
ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it ( #7534 )
...
This is essentially a misleading grace feature allowing a build mistake to be made, as we technically are more flexible now. BUT if we reintroduce a need we may more harshly move it to the top of the structure to detect issues.
2024-04-30 10:23:03 +02:00
ocornut
6ef4f67fa9
ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
2024-04-30 10:06:42 +02:00
ocornut
913151caa8
Demo: move progress bars to their own section.
2024-04-24 19:40:26 +02:00
ocornut
baaaaea9e9
Demo: tweak TreeNode demo.
2024-04-24 18:20:09 +02:00
ocornut
da18fcb7ae
Internals: ensure ButtonBehavior() is called with non 0 id.
2024-04-23 18:39:40 +02:00
ocornut
b720c0f541
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. ( #6582 , #4854 )
2024-04-19 15:47:26 +02:00
ocornut
07e8ff9a8d
Backends: Win32: Fixed a warning + moved header cruft below Changelog.
2024-04-18 21:26:49 +02:00
ocornut
fa0120ea5e
Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. ( #7506 , #823 )
...
Amend 067605052 , 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb
TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). ( #7505 , #282 )
...
Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
eba46cb0d2
Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() ( #7504 ) + update Gallery links
2024-04-17 18:00:55 +02:00
ocornut
9ec299ebe3
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, ( #7447 )
2024-04-16 16:18:51 +02:00
ocornut
7b8107e7c8
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ ( #7435 , #7132 )
2024-04-16 14:16:32 +02:00
ocornut
648278cd62
Examples: GLFW+WebGPU: Amends. ( #7435 , #7132 )
2024-04-16 12:33:36 +02:00
ocornut
daecfffefb
Text, DrawList: Improved handling of long single-line wrapped text. ( #7496 , #5720 )
2024-04-15 12:52:45 +02:00
ocornut
dad1689bf7
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
2024-04-15 12:08:07 +02:00
ocornut
3caa79c8a5
Version 1.90.6 WIP
2024-04-15 11:27:07 +02:00
ocornut
76bc1b825e
Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. ( #7495 , #6406 )
...
Also changed g.Font->ContainerAtlas->Flags to g.IO.Fonts->Flags
2024-04-15 11:24:43 +02:00
ocornut
f790d51665
Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
2024-04-12 16:55:32 +02:00
ocornut
231cbee0fc
Version 1.90.5
2024-04-11 15:54:39 +02:00
ocornut
e7712ff103
Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block.
2024-04-03 10:50:32 +09:00
ocornut
f959c417fe
Refactor moving ID stack functions to their own section (part 2)
2024-04-03 10:48:32 +09:00
ocornut
0bf134a8e2
Refactor moving ID stack functions to their own section.
2024-04-03 10:42:57 +09:00
ocornut
9a2b598ec1
ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox().
...
Visible in demo->basic->listbox
2024-04-03 10:20:18 +09:00
ocornut
d3c3514a59
Tables: Fixed auto-width columns when using synced-instances of same table. ( #7218 )
2024-03-29 19:39:05 +09:00
ocornut
25a492f330
ProgressBar: Fixed passing fraction==NaN from leading to a crash. ( #7451 )
2024-03-29 19:09:55 +09:00
ocornut
9638c2839a
Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. ( #1418 )
2024-03-27 12:00:50 +09:00
ocornut
742e53434f
Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. ( #7440 )
2024-03-27 11:36:57 +09:00
ocornut
37b37fc2a3
DrawList: Allow AddText() to accept null ranges. ( #3615 , 7391)
2024-03-27 10:51:42 +09:00
ocornut
5c5ae806aa
Comments
2024-03-26 14:42:51 +09:00
ocornut
40df3db1a2
Tweaking terminology
2024-03-17 19:46:12 +09:00
ocornut
3c435c0297
Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. ( #4921 )
2024-03-08 12:16:24 +01:00
ocornut
286cd5bd41
Internals, InputText: removed ImGuiInputSource_Clipboard. ( #4005 )
...
Added by f08566b4d
2024-03-07 15:02:38 +01:00
ocornut
65dc67f63c
Windows: Double-click to collapse may be disabled via key-ownership mechanism. ( #7369 )
2024-03-05 17:34:34 +01:00
ocornut
6b7358e9f3
InputText: adding clarifying note about ImGuiInputTextCallbackData::Buf. ( #7363 )
2024-03-04 11:30:22 +01:00
ocornut
fbf45ad149
ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends ( #760 )
...
- Simplify and compact some code. Shallow tweaks.
- Add comments.
- Add concave shape demo.
- Remove coarse culling.
- Remove nested types to match coding style and for consistent type nams when translated to other languages.
- Merged ClassifyNode() and ReclassifyNode().
- Extracted ImTriangleIsClockwise().
- Hold copy of points inside nodes instead of pointing to them.
2024-03-01 21:08:18 +01:00
ocornut
04f40014a6
Docs: added a mini wiki index in main source files.
2024-02-29 15:17:08 +01:00
ocornut
0573513d6d
Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. ( #7252 )
2024-02-28 17:09:20 +01:00
ocornut
44c7dfca03
Menus, Popup: Amend c3f8f4d for static analyzer warning ("condition always true"). ( #7325 )
2024-02-27 19:42:20 +01:00
ocornut
c3f8f4de25
Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. ( #7325 , #7287 , #7063 )
...
Amend 014e0ac8
2024-02-27 18:36:46 +01:00
ocornut
9877941775
Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
...
This is expected to clear the noise so next commit can be cleared to read. (#7325 )
Last renamed in b3ea01d86
2024-02-27 17:56:51 +01:00
ocornut
e46d1e69ac
Version 1.90.5 WIP
2024-02-26 13:31:10 +01:00
ocornut
277ae93c41
Version 1.90.4
2024-02-22 19:56:39 +01:00
ocornut
f5be90523d
Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
...
Amend/fix 13d91ff 3a078466
2024-02-22 19:43:03 +01:00
ocornut
13d91ff918
Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
...
Amend/fix 3a078466a
2024-02-22 19:39:10 +01:00
ocornut
34965cf23a
Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). ( #7340 )
...
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
2024-02-22 14:53:33 +01:00
ocornut
659fb41d0a
Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. ( #2673 )
2024-02-20 17:33:17 +01:00
ocornut
198c38f0b1
Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
2024-02-20 16:33:54 +01:00
ocornut
3b6d924acd
ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars.
...
Incidentally, the auto-tesselation path of PathArcTo() wasn't much tested.
2024-02-20 16:02:04 +01:00
ocornut
d3f1a7165c
Popups: allow Child Popups to be resizable if not explicitly disabling.
2024-02-20 15:03:09 +01:00
ocornut
e78ce72eb6
Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. ( #73290
...
Amend e2035a514 , 623bff23ce , 923535240 , etc.
2024-02-20 15:00:01 +01:00
ocornut
014e0ac8c9
Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. ( #7325 , #7287 , #7063 )
...
Amend 76e09c4b0 . Initial call to ClosePopupToLevel d31fe97f7 (#2880 ).
See "widgets_menu_reopen_2" in TestSuite.
2024-02-20 14:01:24 +01:00
ocornut
c16043c1d5
Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. ( #6917 )
2024-02-19 20:49:52 +01:00
ocornut
405e54ebd5
Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. ( #6917 )
2024-02-19 20:27:20 +01:00
ocornut
6655ab2e43
Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. ( #6917 )
2024-02-19 19:08:38 +01:00
ocornut
8a14b71f22
Version 1.90.4 WIP
2024-02-15 16:51:57 +01:00
ocornut
5b6f03213d
Version 1.90.3
2024-02-14 13:58:19 +01:00
ocornut
829f45df99
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
2024-02-14 12:06:21 +01:00
ocornut
891b81fc5d
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). ( #7180 , #3884 , #6559 , #6890 )
2024-02-14 11:37:18 +01:00
ocornut
262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). ( #3884 , #6559 , #6890 , #7180 )
...
Code is simpler this way.
2024-02-14 11:30:43 +01:00
ocornut
9dfa2397de
Internals: Fixed ImFileOpen not working before context is created. ( #7314 , #7315 )
...
Amend daf49e9d8
2024-02-14 11:02:24 +01:00
ocornut
d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. ( #3884 , #6559 , #6890 )
2024-02-13 18:55:14 +01:00
ocornut
f966da1f8f
Backends: SDL2: Gamepad handlng: amend bf1c96d. ( #3884 , #6559 , #6890 )
2024-02-13 16:31:33 +01:00
ocornut
bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). ( #3884 , #6559 , #6890 )
2024-02-13 16:24:44 +01:00
ocornut
fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
2024-02-13 15:49:49 +01:00
ocornut
e0ba0d0433
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. ( #7166 )
2024-02-12 18:46:01 +01:00
ocornut
11d73f03ee
Backends: Vulkan: Fix/amend 8901931
2024-02-12 17:18:52 +01:00
ocornut
3af739a2d1
Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. ( #7287 , #7063 )
...
Amend f37f6f6
2024-02-12 15:21:48 +01:00
ocornut
2af01baffd
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
...
https://github.com/libsdl-org/SDL/issues/9029
2024-02-12 14:57:39 +01:00
ocornut
915c6393ad
Version 1.90.3 WIP
2024-02-12 14:54:48 +01:00
ocornut
536090303a
Version 1.90.2
2024-02-09 16:59:31 +01:00
ocornut
7b5357d817
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
...
Added ImGuiViewport ID in Master branch.
2024-02-09 16:32:26 +01:00