ocornut
2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. ( #7853 )
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This will be used to support filtering of events with multi-viewports.
2024-08-19 14:43:43 +02:00
ocornut
1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. ( #7853 )
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+ Misc typo fix.
2024-08-19 14:43:40 +02:00
ocornut
29fadad193
TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. ( #7885 , #7660 )
2024-08-13 14:30:35 +02:00
ocornut
3232070d3a
Demo: Fixed truncation warning. ( #7857 )
2024-08-07 12:48:13 +02:00
ocornut
8cc6eee295
Fonts: amend assert when glyph range data seems incorrect. ( #7856 )
2024-08-03 15:25:47 +02:00
ocornut
6864a7f839
Window refresh policy: extend tests to any window in the begin stack. ( #7797 )
2024-08-01 22:40:09 +02:00
ocornut
531364d728
Window refresh policy: fixed child window of skiprefresh windows not displaying. ( #7797 )
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Amend d4495446d . (#3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
2024-08-01 22:26:12 +02:00
ocornut
9f8f5e1145
MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. ( #7850 )
2024-08-01 17:28:47 +02:00
ocornut
2981a10c53
MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. ( #7850 )
2024-08-01 17:16:13 +02:00
ocornut
fd57b252ac
Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. ( #7844 )
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Amend 8874787 , 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
2024-07-31 17:47:38 +02:00
ocornut
71ee2ce367
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
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Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
2024-07-31 17:33:24 +02:00
ocornut
887478793b
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
2024-07-31 17:11:13 +02:00
ocornut
dcf54782d4
Version 1.91.WIP
2024-07-31 16:34:28 +02:00
ocornut
8199457a7d
Version 1.91.0
2024-07-30 16:56:31 +02:00
ocornut
ec9a4ef487
Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. ( #1311 , #3823 )
2024-07-30 12:22:29 +02:00
ocornut
1b44e40444
Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor.
2024-07-30 11:58:30 +02:00
ocornut
ce3a8d7c79
Demo: MultiSelect: added tree demo. ( #6990 , #3823 , #1861 )
2024-07-29 22:46:56 +02:00
ocornut
c2a3d5e47b
Comments, minor tweaks to ImGuiTextFilter.
2024-07-29 22:34:34 +02:00
ocornut
df38704926
Added SetNextItemStorageID() for tree nodes. ( #7553 , #6990 , #3823 , #1131 )
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Undo/amend 7c6d4ff .
2024-07-29 22:31:52 +02:00
ocornut
b847c41437
MultiSelect: BoxSelect: fixed using in frozen table. ( #7821 , #5143 ) + added Demo.
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Amend 0b4a1a40
2024-07-29 15:35:57 +02:00
ocornut
249d5caedb
Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. ( #7821 , #5143 )
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Amend 0b4a1a40
(ignore whitespace to view this patch easily)
2024-07-29 15:20:06 +02:00
ocornut
79e83d6535
Docs: misc update.
2024-07-29 11:17:31 +02:00
ocornut
d42fa46dc6
Misc micro-optimizations related to hot-path of dealing with a large clipped tree.
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Halved times by two in MSVC Debug x64.
2024-07-26 15:28:08 +02:00
ocornut
692bee5f22
Added GetID(int) variant for consistency. ( #7111 )
2024-07-26 15:28:06 +02:00
ocornut
b3ba6b3095
Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. ( #787 , #5723 )
2024-07-26 14:07:29 +02:00
ocornut
3f9a90e2a3
Docs: added extraneous link to Getting Started section.
2024-07-25 16:59:40 +02:00
ocornut
b20f62b162
Obsoleted GetContentRegionMax().
2024-07-25 16:20:44 +02:00
ocornut
4227402b2f
Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail().
2024-07-25 16:10:18 +02:00
ocornut
055b2e80fb
Moved everyone's best friend GetContentRegionAvail() to a more prominent position.
2024-07-25 16:09:46 +02:00
ocornut
aad86b8756
Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
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You should never need those functions. You can do everything with GetCursorScreenPos() and GetContentRegionAvail().
2024-07-25 15:53:55 +02:00
ocornut
55f54fa512
Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. ( #4921 , #4858 , #787 , #1599 , #323 )
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Use SetKeyOwner(ImGuiKey_Escape, g.ActiveId); instead. Amend 8b8a61bd
2024-07-25 15:11:08 +02:00
ocornut
ed356dc181
MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times.
2024-07-25 14:46:25 +02:00
ocornut
237165a935
MultiSelect: fixed an issue caused by previous commit.
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Amend a285835 . Breaks box-select.
2024-07-24 19:16:12 +02:00
ocornut
a285835ac4
MultiSelect: add internal MultiSelectAddSetAll() helper.
2024-07-24 19:00:36 +02:00
ocornut
79b77d91c9
MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others.
2024-07-24 18:47:50 +02:00
ocornut
e3da939b86
Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. ( #7543 )
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See "layout_group_endtable" test.
2024-07-24 18:41:51 +02:00
ocornut
b67b375ae6
Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups.
2024-07-24 16:04:10 +02:00
ocornut
97c6f4047c
CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel)
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Amend c3a348aa2
2024-07-24 14:20:17 +02:00
ocornut
1230b4410c
Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity.
2024-07-24 14:11:26 +02:00
ocornut
4d8c56c813
Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later)
2024-07-24 14:03:59 +02:00
ocornut
605c8d7110
Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer.
2024-07-22 15:05:15 +02:00
ocornut
97ff9bd370
Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened.
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In essence, using ImGuiFocusRequestFlags_RestoreFocusedChild here is a way to reduce changes caused by FocusWindow(), but it could be done more neatly.
See amended "nav_flattened" test.
2024-07-22 15:04:25 +02:00
ocornut
c3dca77a19
Demo: rework Property Editor.
2024-07-22 14:49:16 +02:00
ocornut
fd994943c2
Added a comment hinting at how to set IMGUI_API for shared librairies on e.g. Linux, macOS ( #7806 )
2024-07-22 11:06:49 +02:00
ocornut
eb72b5a8ee
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. ( #7807 )
2024-07-22 10:49:22 +02:00
ocornut
f9cda1fa24
Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. ( #456 , #2637 , #2620 , #2891 , #3370 , #3724 , #4828 , #5108 , #5242 , #5641 )
2024-07-19 18:39:07 +02:00
ocornut
b6e313bc05
MultiSelect: using ImGuiMultiSelectFlags_NoRangeSelect ensure never having to interpolate between two ImGuiSelectionUserData.
2024-07-19 16:42:14 +02:00
ocornut
168ef39984
Demo: moved menu bar code to its own function.
2024-07-19 15:46:51 +02:00
ocornut
57eea6746e
Demo: moved some fields inside a struct.
2024-07-19 15:40:50 +02:00
ocornut
2546d0a0db
Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index.
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+ change ExampleTreeNode::UID from ImGuiID to int to not suggest that the user ID needs to be of a certain type
2024-07-19 14:52:24 +02:00
ocornut
d7e605d430
Merge branch 'features/range_select'
2024-07-18 18:21:31 +02:00
ocornut
02c31a8dd1
MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT.
2024-07-18 18:19:22 +02:00
ocornut
2688562fd2
MultiSelect: Better document how TreeNode() is not trivially usable yet.
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Will revert when the time is right.
2024-07-18 18:19:22 +02:00
ocornut
7814518049
MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value.
2024-07-18 18:19:22 +02:00
ocornut
1b63522446
MultiSelect: Box-Select: handle Esc to disable box-select.
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This avoid remove a one-frame delay when finishing box-select, where Esc wouldn't be routed to selection but to child.
2024-07-18 18:19:22 +02:00
ocornut
2697cfe354
MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations.
2024-07-18 18:19:22 +02:00
ocornut
7d4de84ee3
MultiSelect: added courtesy ImGuiMultiSelectFlags_NavWrapX flag so we can demo this until a nav api is designed.
2024-07-18 18:19:22 +02:00
ocornut
d411c9054a
MultiSelect: minor tidying up.
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Checkbox() was reworked in master effectively fixing render clipping when culled by BoxSelect2d's UnclipMode.
2024-07-18 18:19:22 +02:00
ocornut
3f34c83bc6
MultiSelect: added ImGuiMultiSelectFlags_NoAutoClearOnReselect + tweak flags comments. ( #7424 )
2024-07-18 18:19:21 +02:00
ocornut
529c73ba21
MultiSelect: Shift+Tab doesn't enable Shift select on landing item.
2024-07-18 18:19:21 +02:00
ocornut
a8a1f29512
MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect2d. Which include not assuming one flag imply the other.
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Amend 2024/05/31 commit.
2024-07-18 18:19:21 +02:00
ocornut
c52346850d
MultiSelect: ImGuiSelectionBasicStorage: added PreserveOrder, maintain implicit order data in storage.
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Little tested but provided for completeness.
2024-07-18 18:19:21 +02:00
ocornut
df664329cb
MultiSelect: provide RangeDirection to allow selection handler to handler backward shift+click.
2024-07-18 18:19:21 +02:00
ocornut
3ac367ff41
MultiSelect: ImGuiSelectionBasicStorage: (breaking) rework GetNextSelectedItem() api to avoid ambiguity/failure when user uses a zero id.
2024-07-18 18:19:21 +02:00
ocornut
f472f17054
Demo: Assets Browser: added a way to disable sorting and hide sorting options.
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This is mostly designed to showcase that on very large sets (e.g. 1 million) most of the time is likely spent on sorting.
2024-07-18 18:19:21 +02:00
ocornut
c07864f64a
MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file.
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+ make ImGuiStorage::BuildSortByKey() less affected by msvc debug mode.
2024-07-18 18:19:21 +02:00
ocornut
2af3b2ac81
MultiSelect: ImGuiSelectionBasicStorage: simplify by removing compacting code (compacting may be opt-in?).
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GetNextSelectedItem() wrapper gives us more flexibility to work on this kind of stuff now.
2024-07-18 18:19:21 +02:00
ocornut
e61612a687
MultiSelect: ImGuiSelectionBasicStorage: rework to accept massive selections requests without flinching.
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Batch modification + storage only keeps selected items.
2024-07-18 18:19:21 +02:00
ocornut
e1fd25051e
MultiSelect: ImGuiSelectionBasicStorage: added GetNextSelectedItem() to abstract selection storage from user. Amend Assets Browser demo to handle drag and drop correctly.
2024-07-18 18:19:21 +02:00
ocornut
c3d7aa252b
MultiSelect: comments, header tweaks., simplication (some of it on wiki).
2024-07-18 18:19:21 +02:00
ocornut
db4898cb91
MultiSelect: added ImGuiSelectionExternalStorage helper. Simplify bool demo.
2024-07-18 18:19:20 +02:00
ocornut
f9caf4447a
MultiSelect: fixed ImGuiSelectionBasicStorage::Swap() helper.
2024-07-18 18:19:20 +02:00
ocornut
c94cf6f01f
MultiSelect: added ImGuiSelectionBasicStorage::GetStorageIdFromIndex() indirection to be easier on the reader.
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Tempting to make it a virtual.
2024-07-18 18:19:20 +02:00
ocornut
ab995d3d4f
MultiSelect: (breaking) Added 'items_count' parameter to BeginMultiSelect(). Will enable extra features, and remove equivalent param from ImGuiSelectionBasicStorage::ApplyRequests(.
2024-07-18 18:19:20 +02:00
ocornut
443b034895
MultiSelect: mark parent child window as navigable into, with highlight. Assume user will always submit interactive items.
2024-07-18 18:19:20 +02:00
ocornut
f6b5caf82c
MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect.
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ImGuiMultiSelectFlags_BoxSelect1d being an optimization it is the optional flag.
2024-07-18 18:19:20 +02:00
ocornut
7bbbbea200
MultiSelect: Box-Select: fixes for checkboxes support. Comments.
2024-07-18 18:19:20 +02:00
ocornut
2f56df4839
MultiSelect: (breaking) renamed ImGuiSelectionBasicStorage::AdapterData to UserData.
2024-07-18 18:19:20 +02:00
ocornut
1113f13f83
MultiSelect: Box-Select: fixed "when dragging from void" implementation messing with calling BeginMultiSelect() without a selection size.
2024-07-18 18:19:20 +02:00
ocornut
81548cb6bf
MultiSelect: added GetMultiSelectState() + store LastSelectionSize as provided by user, convenient for quick debugging and testing.
2024-07-18 18:19:20 +02:00
ocornut
dc0a1682e3
MultiSelect: Box-Select: when dragging from void, first hit item sets NavId by simulating a press, so navigation can resume from that spot.
2024-07-18 18:19:20 +02:00
ocornut
65ebc0513b
MultiSelect: Box-Select: minor refactor, tidying up.
2024-07-18 18:19:20 +02:00
ocornut
9435a3185a
RangeSelect/MultiSelect: (Breaking) Added current_selection_size to BeginMultiSelect().
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Required for shortcut routing so we can e.g. have Escape be used to clear selection THEN to exit child window.
2024-07-18 18:19:19 +02:00
ocornut
955210ae5b
MultiSelect: Demo: use Shortcut().
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Got rid of suggestion to move Delete signal processing to BeginMultiSelect(), seems unnecessary.
2024-07-18 18:19:19 +02:00
ocornut
0be238ec58
MultiSelect: Box-Select: fix preventing focus. amend determination of scope_hovered for decorated/non-child windows + avoid stealing NavId. ( #7424 )
2024-07-18 18:19:19 +02:00
ocornut
e7a734f78d
MultiSelect: added ImGuiMultiSelectFlags_NoAutoSelect, ImGuiMultiSelectFlags_NoAutoClear features + added Checkbox Demo
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Refer to "widgets_multiselect_checkboxes" in imgui_test_suite.
2024-07-18 18:19:19 +02:00
ocornut
a639346fba
MultiSelect: Demo: make various child windows resizable, with synched heights for the dual list box demo.
2024-07-18 18:19:19 +02:00
ocornut
2111e3597b
MultiSelect: Comments + tweaked location for widgets to test ImGuiItemFlags_IsMultiSelect to avoid misleading into thinking doing it before ItemAdd() is necessary.
2024-07-18 18:19:19 +02:00
ocornut
dbc67bbf23
MultiSelect: Simplified ImGuiSelectionBasicStorage by using a single SetItemSelected() entry point.
2024-07-18 18:19:19 +02:00
ocornut
f36a03c317
MultiSelect: (Breaking) merge ImGuiSelectionRequestType_Clear and ImGuiSelectionRequestType_SelectAll into ImGuiSelectionRequestType_SetAll., rename ImGuiSelectionRequest::RangeSelected to Selected.
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The reasoning is that it makes it easier/faster to write an adhoc ImGuiMultiSelectIO handler (e.g. trying to apply multi-select to checkboxes)
2024-07-18 18:19:19 +02:00
ocornut
b13a78e6b2
MultiSelect: Fixed ImGuiMultiSelectFlags_SelectOnClickRelease over tree node arrow.
2024-07-18 18:19:19 +02:00
ocornut
9337151a01
MultiSelect: Box-Select: Fixed initial drag from not claiming hovered id, preventing window behind to move for a frame.
2024-07-18 18:19:19 +02:00
ocornut
3141d87ef8
MultiSelect: Box-Select: Fixed CTRL+drag from void clearing items.
2024-07-18 18:19:18 +02:00
ocornut
8312c75fef
MultiSelect: Added ImGuiMultiSelectFlags_NoRangeSelect. Fixed ImGuiMultiSelectFlags_ScopeRect not querying proper window hover.
2024-07-18 18:19:18 +02:00
ocornut
d439f590ab
MultiSelect: Comments + Assets Browser : Tweak colors.
2024-07-18 18:19:18 +02:00
ocornut
6c4bf8e56e
MultiSelect: Fixed ImGuiSelectionBasicStorage::ApplyRequests() incorrectly maintaining selection size on SelectAll.
2024-07-18 18:19:18 +02:00
ocornut
f3d77d8e71
MultiSelect: Box-Select: Further refactor to extra mode code away from multi-select function into box-select funcitons.
2024-07-18 18:19:18 +02:00
ocornut
907268a430
MultiSelect: Box-Select: Fixed scrolling on high framerates.
2024-07-18 18:19:18 +02:00
ocornut
5d9de14493
MultiSelect: Box-Select: Refactor: Renames.
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Split into two commits to facilite looking into previous one if needed.
2024-07-18 18:19:18 +02:00
ocornut
75bac1aac6
MultiSelect: Box-Select: Refactor into its own structure, designed for single-instance but closer to being reusable outside Multi-Select.
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Kept same member names.
2024-07-18 18:19:18 +02:00