Commit Graph
100 Commits
Author SHA1 Message Date
ocornut 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
This will be used to support filtering of events with multi-viewports.
2024-08-19 14:43:43 +02:00
ocornut 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
+ Misc typo fix.
2024-08-19 14:43:40 +02:00
ocornut 29fadad193 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) 2024-08-13 14:30:35 +02:00
ocornut 3232070d3a Demo: Fixed truncation warning. (#7857) 2024-08-07 12:48:13 +02:00
ocornut 8cc6eee295 Fonts: amend assert when glyph range data seems incorrect. (#7856) 2024-08-03 15:25:47 +02:00
ocornut 6864a7f839 Window refresh policy: extend tests to any window in the begin stack. (#7797) 2024-08-01 22:40:09 +02:00
ocornut 531364d728 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797)
Amend d4495446d. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
2024-08-01 22:26:12 +02:00
ocornut 9f8f5e1145 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) 2024-08-01 17:28:47 +02:00
ocornut 2981a10c53 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) 2024-08-01 17:16:13 +02:00
ocornut fd57b252ac Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend 8874787, 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
2024-07-31 17:47:38 +02:00
ocornut 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
2024-07-31 17:33:24 +02:00
ocornut 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 2024-07-31 17:11:13 +02:00
ocornut dcf54782d4 Version 1.91.WIP 2024-07-31 16:34:28 +02:00
ocornut 8199457a7d Version 1.91.0 2024-07-30 16:56:31 +02:00
ocornut ec9a4ef487 Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823) 2024-07-30 12:22:29 +02:00
ocornut 1b44e40444 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor. 2024-07-30 11:58:30 +02:00
ocornut ce3a8d7c79 Demo: MultiSelect: added tree demo. (#6990, #3823, #1861) 2024-07-29 22:46:56 +02:00
ocornut c2a3d5e47b Comments, minor tweaks to ImGuiTextFilter. 2024-07-29 22:34:34 +02:00
ocornut df38704926 Added SetNextItemStorageID() for tree nodes. (#7553, #6990, #3823, #1131)
Undo/amend 7c6d4ff.
2024-07-29 22:31:52 +02:00
ocornut b847c41437 MultiSelect: BoxSelect: fixed using in frozen table. (#7821, #5143) + added Demo.
Amend 0b4a1a40
2024-07-29 15:35:57 +02:00
ocornut 249d5caedb Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. (#7821, #5143)
Amend 0b4a1a40
(ignore whitespace to view this patch easily)
2024-07-29 15:20:06 +02:00
ocornut 79e83d6535 Docs: misc update. 2024-07-29 11:17:31 +02:00
ocornut d42fa46dc6 Misc micro-optimizations related to hot-path of dealing with a large clipped tree.
Halved times by two in MSVC Debug x64.
2024-07-26 15:28:08 +02:00
ocornut 692bee5f22 Added GetID(int) variant for consistency. (#7111) 2024-07-26 15:28:06 +02:00
ocornut b3ba6b3095 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) 2024-07-26 14:07:29 +02:00
ocornut 3f9a90e2a3 Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
ocornut b20f62b162 Obsoleted GetContentRegionMax(). 2024-07-25 16:20:44 +02:00
ocornut 4227402b2f Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail(). 2024-07-25 16:10:18 +02:00
ocornut 055b2e80fb Moved everyone's best friend GetContentRegionAvail() to a more prominent position. 2024-07-25 16:09:46 +02:00
ocornut aad86b8756 Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
You should never need those functions. You can do everything with GetCursorScreenPos() and GetContentRegionAvail().
2024-07-25 15:53:55 +02:00
ocornut 55f54fa512 Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323)
Use SetKeyOwner(ImGuiKey_Escape, g.ActiveId); instead. Amend 8b8a61bd
2024-07-25 15:11:08 +02:00
ocornut ed356dc181 MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times. 2024-07-25 14:46:25 +02:00
ocornut 237165a935 MultiSelect: fixed an issue caused by previous commit.
Amend a285835. Breaks box-select.
2024-07-24 19:16:12 +02:00
ocornut a285835ac4 MultiSelect: add internal MultiSelectAddSetAll() helper. 2024-07-24 19:00:36 +02:00
ocornut 79b77d91c9 MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others. 2024-07-24 18:47:50 +02:00
ocornut e3da939b86 Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
See "layout_group_endtable" test.
2024-07-24 18:41:51 +02:00
ocornut b67b375ae6 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. 2024-07-24 16:04:10 +02:00
ocornut 97c6f4047c CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel)
Amend c3a348aa2
2024-07-24 14:20:17 +02:00
ocornut 1230b4410c Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity. 2024-07-24 14:11:26 +02:00
ocornut 4d8c56c813 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) 2024-07-24 14:03:59 +02:00
ocornut 605c8d7110 Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer. 2024-07-22 15:05:15 +02:00
ocornut 97ff9bd370 Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened.
In essence, using ImGuiFocusRequestFlags_RestoreFocusedChild here is a way to reduce changes caused by FocusWindow(), but it could be done more neatly.
See amended "nav_flattened" test.
2024-07-22 15:04:25 +02:00
ocornut c3dca77a19 Demo: rework Property Editor. 2024-07-22 14:49:16 +02:00
ocornut fd994943c2 Added a comment hinting at how to set IMGUI_API for shared librairies on e.g. Linux, macOS (#7806) 2024-07-22 11:06:49 +02:00
ocornut eb72b5a8ee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807) 2024-07-22 10:49:22 +02:00
ocornut f9cda1fa24 Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641) 2024-07-19 18:39:07 +02:00
ocornut b6e313bc05 MultiSelect: using ImGuiMultiSelectFlags_NoRangeSelect ensure never having to interpolate between two ImGuiSelectionUserData. 2024-07-19 16:42:14 +02:00
ocornut 168ef39984 Demo: moved menu bar code to its own function. 2024-07-19 15:46:51 +02:00
ocornut 57eea6746e Demo: moved some fields inside a struct. 2024-07-19 15:40:50 +02:00
ocornut 2546d0a0db Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index.
+ change ExampleTreeNode::UID from ImGuiID to int to not suggest that the user ID needs to be of a certain type
2024-07-19 14:52:24 +02:00
ocornut d7e605d430 Merge branch 'features/range_select' 2024-07-18 18:21:31 +02:00
ocornut 02c31a8dd1 MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT. 2024-07-18 18:19:22 +02:00
ocornut 2688562fd2 MultiSelect: Better document how TreeNode() is not trivially usable yet.
Will revert when the time is right.
2024-07-18 18:19:22 +02:00
ocornut 7814518049 MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value. 2024-07-18 18:19:22 +02:00
ocornut 1b63522446 MultiSelect: Box-Select: handle Esc to disable box-select.
This avoid remove a one-frame delay when finishing box-select, where Esc wouldn't be routed to selection but to child.
2024-07-18 18:19:22 +02:00
ocornut 2697cfe354 MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations. 2024-07-18 18:19:22 +02:00
ocornut 7d4de84ee3 MultiSelect: added courtesy ImGuiMultiSelectFlags_NavWrapX flag so we can demo this until a nav api is designed. 2024-07-18 18:19:22 +02:00
ocornut d411c9054a MultiSelect: minor tidying up.
Checkbox() was reworked in master effectively fixing render clipping when culled by BoxSelect2d's UnclipMode.
2024-07-18 18:19:22 +02:00
ocornut 3f34c83bc6 MultiSelect: added ImGuiMultiSelectFlags_NoAutoClearOnReselect + tweak flags comments. (#7424) 2024-07-18 18:19:21 +02:00
ocornut 529c73ba21 MultiSelect: Shift+Tab doesn't enable Shift select on landing item. 2024-07-18 18:19:21 +02:00
ocornut a8a1f29512 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect2d. Which include not assuming one flag imply the other.
Amend 2024/05/31 commit.
2024-07-18 18:19:21 +02:00
ocornut c52346850d MultiSelect: ImGuiSelectionBasicStorage: added PreserveOrder, maintain implicit order data in storage.
Little tested but provided for completeness.
2024-07-18 18:19:21 +02:00
ocornut df664329cb MultiSelect: provide RangeDirection to allow selection handler to handler backward shift+click. 2024-07-18 18:19:21 +02:00
ocornut 3ac367ff41 MultiSelect: ImGuiSelectionBasicStorage: (breaking) rework GetNextSelectedItem() api to avoid ambiguity/failure when user uses a zero id. 2024-07-18 18:19:21 +02:00
ocornut f472f17054 Demo: Assets Browser: added a way to disable sorting and hide sorting options.
This is mostly designed to showcase that on very large sets (e.g. 1 million) most of the time is likely spent on sorting.
2024-07-18 18:19:21 +02:00
ocornut c07864f64a MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file.
+ make ImGuiStorage::BuildSortByKey() less affected by msvc debug mode.
2024-07-18 18:19:21 +02:00
ocornut 2af3b2ac81 MultiSelect: ImGuiSelectionBasicStorage: simplify by removing compacting code (compacting may be opt-in?).
GetNextSelectedItem() wrapper gives us more flexibility to work on this kind of stuff now.
2024-07-18 18:19:21 +02:00
ocornut e61612a687 MultiSelect: ImGuiSelectionBasicStorage: rework to accept massive selections requests without flinching.
Batch modification + storage only keeps selected items.
2024-07-18 18:19:21 +02:00
ocornut e1fd25051e MultiSelect: ImGuiSelectionBasicStorage: added GetNextSelectedItem() to abstract selection storage from user. Amend Assets Browser demo to handle drag and drop correctly. 2024-07-18 18:19:21 +02:00
ocornut c3d7aa252b MultiSelect: comments, header tweaks., simplication (some of it on wiki). 2024-07-18 18:19:21 +02:00
ocornut db4898cb91 MultiSelect: added ImGuiSelectionExternalStorage helper. Simplify bool demo. 2024-07-18 18:19:20 +02:00
ocornut f9caf4447a MultiSelect: fixed ImGuiSelectionBasicStorage::Swap() helper. 2024-07-18 18:19:20 +02:00
ocornut c94cf6f01f MultiSelect: added ImGuiSelectionBasicStorage::GetStorageIdFromIndex() indirection to be easier on the reader.
Tempting to make it a virtual.
2024-07-18 18:19:20 +02:00
ocornut ab995d3d4f MultiSelect: (breaking) Added 'items_count' parameter to BeginMultiSelect(). Will enable extra features, and remove equivalent param from ImGuiSelectionBasicStorage::ApplyRequests(. 2024-07-18 18:19:20 +02:00
ocornut 443b034895 MultiSelect: mark parent child window as navigable into, with highlight. Assume user will always submit interactive items. 2024-07-18 18:19:20 +02:00
ocornut f6b5caf82c MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect.
ImGuiMultiSelectFlags_BoxSelect1d being an optimization it is the optional flag.
2024-07-18 18:19:20 +02:00
ocornut 7bbbbea200 MultiSelect: Box-Select: fixes for checkboxes support. Comments. 2024-07-18 18:19:20 +02:00
ocornut 2f56df4839 MultiSelect: (breaking) renamed ImGuiSelectionBasicStorage::AdapterData to UserData. 2024-07-18 18:19:20 +02:00
ocornut 1113f13f83 MultiSelect: Box-Select: fixed "when dragging from void" implementation messing with calling BeginMultiSelect() without a selection size. 2024-07-18 18:19:20 +02:00
ocornut 81548cb6bf MultiSelect: added GetMultiSelectState() + store LastSelectionSize as provided by user, convenient for quick debugging and testing. 2024-07-18 18:19:20 +02:00
ocornut dc0a1682e3 MultiSelect: Box-Select: when dragging from void, first hit item sets NavId by simulating a press, so navigation can resume from that spot. 2024-07-18 18:19:20 +02:00
ocornut 65ebc0513b MultiSelect: Box-Select: minor refactor, tidying up. 2024-07-18 18:19:20 +02:00
ocornut 9435a3185a RangeSelect/MultiSelect: (Breaking) Added current_selection_size to BeginMultiSelect().
Required for shortcut routing so we can e.g. have Escape be used to clear selection THEN to exit child window.
2024-07-18 18:19:19 +02:00
ocornut 955210ae5b MultiSelect: Demo: use Shortcut().
Got rid of suggestion to move Delete signal processing to BeginMultiSelect(), seems unnecessary.
2024-07-18 18:19:19 +02:00
ocornut 0be238ec58 MultiSelect: Box-Select: fix preventing focus. amend determination of scope_hovered for decorated/non-child windows + avoid stealing NavId. (#7424) 2024-07-18 18:19:19 +02:00
ocornut e7a734f78d MultiSelect: added ImGuiMultiSelectFlags_NoAutoSelect, ImGuiMultiSelectFlags_NoAutoClear features + added Checkbox Demo
Refer to "widgets_multiselect_checkboxes" in imgui_test_suite.
2024-07-18 18:19:19 +02:00
ocornut a639346fba MultiSelect: Demo: make various child windows resizable, with synched heights for the dual list box demo. 2024-07-18 18:19:19 +02:00
ocornut 2111e3597b MultiSelect: Comments + tweaked location for widgets to test ImGuiItemFlags_IsMultiSelect to avoid misleading into thinking doing it before ItemAdd() is necessary. 2024-07-18 18:19:19 +02:00
ocornut dbc67bbf23 MultiSelect: Simplified ImGuiSelectionBasicStorage by using a single SetItemSelected() entry point. 2024-07-18 18:19:19 +02:00
ocornut f36a03c317 MultiSelect: (Breaking) merge ImGuiSelectionRequestType_Clear and ImGuiSelectionRequestType_SelectAll into ImGuiSelectionRequestType_SetAll., rename ImGuiSelectionRequest::RangeSelected to Selected.
The reasoning is that it makes it easier/faster to write an adhoc ImGuiMultiSelectIO handler (e.g. trying to apply multi-select to checkboxes)
2024-07-18 18:19:19 +02:00
ocornut b13a78e6b2 MultiSelect: Fixed ImGuiMultiSelectFlags_SelectOnClickRelease over tree node arrow. 2024-07-18 18:19:19 +02:00
ocornut 9337151a01 MultiSelect: Box-Select: Fixed initial drag from not claiming hovered id, preventing window behind to move for a frame. 2024-07-18 18:19:19 +02:00
ocornut 3141d87ef8 MultiSelect: Box-Select: Fixed CTRL+drag from void clearing items. 2024-07-18 18:19:18 +02:00
ocornut 8312c75fef MultiSelect: Added ImGuiMultiSelectFlags_NoRangeSelect. Fixed ImGuiMultiSelectFlags_ScopeRect not querying proper window hover. 2024-07-18 18:19:18 +02:00
ocornut d439f590ab MultiSelect: Comments + Assets Browser : Tweak colors. 2024-07-18 18:19:18 +02:00
ocornut 6c4bf8e56e MultiSelect: Fixed ImGuiSelectionBasicStorage::ApplyRequests() incorrectly maintaining selection size on SelectAll. 2024-07-18 18:19:18 +02:00
ocornut f3d77d8e71 MultiSelect: Box-Select: Further refactor to extra mode code away from multi-select function into box-select funcitons. 2024-07-18 18:19:18 +02:00
ocornut 907268a430 MultiSelect: Box-Select: Fixed scrolling on high framerates. 2024-07-18 18:19:18 +02:00
ocornut 5d9de14493 MultiSelect: Box-Select: Refactor: Renames.
Split into two commits to facilite looking into previous one if needed.
2024-07-18 18:19:18 +02:00
ocornut 75bac1aac6 MultiSelect: Box-Select: Refactor into its own structure, designed for single-instance but closer to being reusable outside Multi-Select.
Kept same member names.
2024-07-18 18:19:18 +02:00