 thedmdandocornut
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3b66929301
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Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787)
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2022-01-10 15:09:56 +01:00 |
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 thedmdandocornut
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0cdc4a9565
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Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
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2021-12-16 18:16:35 +01:00 |
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 thedmdandocornut
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cb00972b87
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ImDrawList: Fix AddCircle{Filled} with 12 segment case (#4419, #4421)
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2021-08-19 17:06:40 +02:00 |
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 thedmdandocornut
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2f40be638f
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IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
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2021-08-17 20:10:45 +02:00 |
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 thedmdandocornut
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3c72e5142b
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Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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2021-05-19 18:39:18 +02:00 |
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 thedmdandocornut
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690a90bd35
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Make PathArcTo accept counter-clockwise angles (#4030, #3491)
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2021-04-15 16:09:38 +02:00 |
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 thedmdandocornut
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e45847d99a
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Add version of PathArcTo() and PathArcToFast() with adaptive rendering quality. (#3491)
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2021-03-11 11:23:55 +01:00 |
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 thedmdandocornut
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f107693d9b
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Improve on automatic circle segment count calculation. (#3808)
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2021-02-17 12:55:39 +01:00 |
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 thedmdandocornut
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f379dc28a3
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ImBitArray: Rename ClearBits() to ClearAllBits() and add SetAllBits(). ImBitArraySetBitRange work on range [n..n2) instead of [n..n2]
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2021-01-20 11:33:59 +01:00 |
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 thedmdandocornut
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94a432275b
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ImDrawList: Internals: Add ability to scale anti-alias fringe. This enable users to keep geometry sharp while scaling vertex buffer content.
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2021-01-05 16:34:11 +01:00 |
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 thedmdandocornut
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e22e3f300a
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ImDrawList: Fixed an issue when draw command merging or cancelling while crossing the VtxOffset boundary would lead to draw command being emitted with wrong VtxOffset value. (#3129, #3163, #3232)
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2020-06-06 18:54:53 +02:00 |
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thedmd
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79f07f6ff0
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Add AddImageRounded() to ImDrawList
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2017-11-19 21:56:46 +01:00 |
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thedmd
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8b2d449b16
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Add ShadeVertsLinearUV()
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2017-11-19 21:56:36 +01:00 |
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Michał Cichoń
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1999c01db8
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Apply Omar feedback and convert remaining 0xAABBGGRR's into IM_COL32(RR,GG,BB,AA) format.
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2016-09-26 12:00:33 +02:00 |
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Michał Cichoń
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d75d2b1871
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Introduce IMGUI_USE_BGRA_PACKED_COLOR in imconfig.h.
When IMGUI_USE_BGRA_PACKED_COLOR is defined packed color hold in ImU32 use BGRA format instead RGBA.
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2016-09-26 12:00:33 +02:00 |
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Michał Cichoń
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7588dfb67e
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Add ability to test arbitrary rectangle for visibility without need of moving cursor.
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2016-08-05 11:47:16 +02:00 |
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