 thedmdandocornut
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f379dc28a3
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ImBitArray: Rename ClearBits() to ClearAllBits() and add SetAllBits(). ImBitArraySetBitRange work on range [n..n2) instead of [n..n2]
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2021-01-20 11:33:59 +01:00 |
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 thedmdandocornut
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94a432275b
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ImDrawList: Internals: Add ability to scale anti-alias fringe. This enable users to keep geometry sharp while scaling vertex buffer content.
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2021-01-05 16:34:11 +01:00 |
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 thedmdandocornut
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e22e3f300a
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ImDrawList: Fixed an issue when draw command merging or cancelling while crossing the VtxOffset boundary would lead to draw command being emitted with wrong VtxOffset value. (#3129, #3163, #3232)
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2020-06-06 18:54:53 +02:00 |
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thedmd
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79f07f6ff0
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Add AddImageRounded() to ImDrawList
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2017-11-19 21:56:46 +01:00 |
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thedmd
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8b2d449b16
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Add ShadeVertsLinearUV()
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2017-11-19 21:56:36 +01:00 |
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Michał Cichoń
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1999c01db8
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Apply Omar feedback and convert remaining 0xAABBGGRR's into IM_COL32(RR,GG,BB,AA) format.
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2016-09-26 12:00:33 +02:00 |
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Michał Cichoń
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d75d2b1871
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Introduce IMGUI_USE_BGRA_PACKED_COLOR in imconfig.h.
When IMGUI_USE_BGRA_PACKED_COLOR is defined packed color hold in ImU32 use BGRA format instead RGBA.
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2016-09-26 12:00:33 +02:00 |
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Michał Cichoń
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7588dfb67e
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Add ability to test arbitrary rectangle for visibility without need of moving cursor.
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2016-08-05 11:47:16 +02:00 |
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