Commit Graph
100 Commits
Author SHA1 Message Date
ocornut 983b95bc87 Demo: tweak explanation about static keyword. (#6718) 2023-08-14 16:55:03 +02:00
ocornut d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster. 2023-08-14 16:23:04 +02:00
ocornut ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
Amend f422e78
2023-08-14 16:21:12 +02:00
ocornut 8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell. 2023-08-14 13:09:39 +02:00
ocornut 1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers. 2023-08-09 11:14:44 +02:00
ocornut bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
Added a stack for this purpose which other features might build on (e.g. #2920). However this is currently gated by many tests and not a performance concern, but making stack happen all the time may be undesirable.
2023-08-08 14:07:00 +02:00
ocornut edebb90a9a Demo: amend/fix for MinGW
Amend 4d6fbaf.
2023-08-07 18:27:28 +02:00
ocornut 4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64. 2023-08-07 15:24:31 +02:00
ocornut 226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
(#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
2023-08-06 20:30:07 +02:00
ocornut 2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter. 2023-08-06 20:13:05 +02:00
ocornut cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion. 2023-08-06 19:46:27 +02:00
ocornut d6d94d90bf Version 1.89.9 WIP
+ Minor typo fixes
2023-08-03 19:19:21 +02:00
ocornut f7eea63872 Version v1.89.8 2023-08-01 12:53:57 +02:00
ocornut ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607) 2023-08-01 10:18:30 +02:00
ocornut 19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
Earlier 7c5b0e8 broke with VS2015 and some other MingGW/GCC setups.
2023-07-29 17:48:19 +02:00
ocornut dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird). 2023-07-29 17:37:32 +02:00
ocornut 88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)"
This reverts commit 7c5b0e8292.
2023-07-29 17:24:34 +02:00
ocornut eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3. 2023-07-29 16:22:30 +02:00
ocornut c87b9fdb15 Docs update. Improved Fonts troubleshooting section. 2023-07-29 16:05:16 +02:00
ocornut 79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791) 2023-07-27 19:45:28 +02:00
ocornut 1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485) 2023-07-20 22:59:15 +02:00
ocornut db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
Made GetContentRegionMax() fully defer to WorkRect when inside a table container.
2023-07-20 13:26:58 +02:00
ocornut 2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
Avoid width variation when resizing down a table hosting a child window.
+ shallow tweak to GetContentRegionMax().
2023-07-20 12:01:29 +02:00
ocornut d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610) 2023-07-18 11:18:58 +02:00
ocornut 52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
Works with one-frame delay inconsistent with other functions, may be too bug-prone.
2023-07-13 19:23:48 +02:00
ocornut 77eba4d0d1 CI: resume using latest Emscripten
Change for #6602 broke, supposedly because using old version of emsdk.
Initial reason for locking 3.1.37 was 3.1.38 had a bug, now fixed https://github.com/emscripten-core/emscripten/issues/19363
2023-07-13 12:46:40 +02:00
ocornut 0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
Our codebase requires VS2012+ since a while.
2023-07-13 12:38:16 +02:00
ocornut 863ac31f01 Doc: various tweaks + tweak imconfig comments. 2023-07-13 12:38:16 +02:00
ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 2023-07-13 11:27:52 +02:00
ocornut 6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
Amend/fix dbeeeae for docking.
+ Build fix when using IMGUI_DISABLE_DEBUG_TOOLS
2023-07-12 18:39:48 +02:00
ocornut dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878)
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut 1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878) 2023-07-12 18:11:42 +02:00
ocornut c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
+ Metrics: avoid misleadingly iterating all layers of DrawDataBuilder as everything is flattened into Layers[0] at this point.

# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
This is mostly expected for range-select.
+ Rename ImGuiNavMoveFlags_Tabbing -> ImGuiNavMoveFlags_IsTabbing
2023-07-11 16:49:26 +02:00
ocornut b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
Rework/revert intent of c1a61d25a.
2023-07-11 15:01:25 +02:00
ocornut 5ce636b0ba Tweak to accomodate for build* directories anywhere. 2023-07-10 18:12:22 +02:00
ocornut 140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937) 2023-07-10 15:10:42 +02:00
ocornut b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false. 2023-07-06 19:32:28 +02:00
ocornut 3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
This makes is more obvious that value_change==true when apply_new_text != NULL.
2023-07-06 19:32:01 +02:00
ocornut 6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
cc #2425 #1153 #1600
2023-07-06 15:55:17 +02:00
ocornut 9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
+ Merge some shallow changes from range-select branch.
2023-07-05 14:19:04 +02:00
ocornut 3fe4319314 Version 1.89.8 WIP 2023-07-05 14:17:46 +02:00
ocornut d4ddc46e77 InputText: Fixed a crash on deactivating a ReadOnly buffer. (#6570, #6292, #4714)
This will be part of 1.89.7 Tagged relase.
2023-07-04 16:20:51 +02:00
ocornut 40aac5875a Changelog amends 2023-07-04 15:48:42 +02:00
ocornut cb9015e254 Version 1.89.7 2023-07-04 14:56:09 +02:00
ocornut 121072cfe6 Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037)
Simplified for master branch.

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2023-07-04 14:16:28 +02:00
ocornut 1029f57b8a Inputs, Tooltip: Rework stationary timer logic as it broke on high-framerates with lower rate of mouse inputs. (#1485) 2023-07-03 12:17:46 +02:00
ocornut 64172685d6 InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. (#6565, #6566, #3615) 2023-07-03 11:58:17 +02:00
ocornut 655aae5911 Comments + docs: tidying up todo list + demo tweak for tooltips. 2023-06-30 14:58:49 +02:00
ocornut a02315e1c4 Combo: Made simple/legacy Combo() function not returns true when picking already selected item. (#1182) 2023-06-28 15:47:10 +02:00
ocornut 6137443d24 Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. (#6512, #3909, #517)
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
2023-06-28 14:42:14 +02:00
ocornut 4dee919bc0 (Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
This also allow moving AllowOverlap logic from ButtonBehavior() to ItemHoverable(), allowing other widgets to honor it. (#6512, #3909, #517)
2023-06-28 14:42:14 +02:00
ocornut 10c7709f30 Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., (#6512, #3909, #517) 2023-06-28 14:40:47 +02:00
ocornut 8439a73645 Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. (#6512, #3909, #517)
# Conflicts:
#	imgui.cpp
#	imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut a9a5cbf431 Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). (#6512, #3909) 2023-06-28 14:40:47 +02:00
ocornut 07e24b4058 ButtonBehavior: pull ImGuiButtonFlags_Repeat from ImGuiItemFlags_ButtonRepeat, matching ItemHoverable() logic. So more widgets can take advantage of Repeat logic. 2023-06-28 14:40:47 +02:00
ocornut 51f564eea6 (Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). (#6512, #3909, #517)
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut 06f5b46133 Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. (#6512, #3909, #517) 2023-06-27 15:46:35 +02:00
ocornut b03a4993b3 Internals: reorder tests in ItemHoverable() so most likely early out are taken first. 2023-06-27 15:44:35 +02:00
ocornut 836aff3467 Drag and Drop: Amend ItemHoverable() logic for item with no identifier.
Amend d5d4d70
2023-06-27 15:23:19 +02:00
ocornut d5d4d709c7 Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut a2f6581171 Selectable: Fixed bad manual cherry-pick/merge (fixes 3ec128c) 2023-06-27 10:57:08 +02:00
ocornut 3ec128c5fd Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.

# Conflicts:
#	imgui_widgets.cpp
2023-06-26 19:08:10 +02:00
ocornut cada78917c Tables: removed misleading, seemingy useless use of ImGuiButtonFlags_AllowtemOverlap in TableUpdateBorders(). (#6512, #3909)
This was copied from SplitterBehavior(). The only hypothetical value in SplitterBehavior() would be ability to manually call SetItemAllowOverlap() after the call.
Btw generally AllowOverlap is undesirable for columns as e.g. a spanning selectable would cover entire width and prevent columns from being used.

# Conflicts:
#	imgui_tables.cpp
2023-06-26 19:05:47 +02:00
ocornut 0a53b45858 CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549) 2023-06-26 11:15:55 +02:00
ocornut 6b2e03c5b1 GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set. 2023-06-22 22:03:02 +02:00
ocornut 94c46d7486 InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. (#5688, #2620) 2023-06-21 14:20:13 +02:00
ocornut cb5542bce5 Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) 2023-06-20 15:30:52 +02:00
ocornut e0583975cd Demo: Fix typo (amusingly had no side effect). 2023-06-20 15:18:37 +02:00
ocornut 9214c28aad IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags. 2023-06-20 15:04:15 +02:00
ocornut e7a4327eb8 IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary. 2023-06-20 15:04:14 +02:00
ocornut b60acfa87d Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section. 2023-06-20 15:04:14 +02:00
ocornut 0f72652c2d IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. (#1485) 2023-06-20 15:04:14 +02:00
ocornut b3b8cbd001 IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. (#1485)
Update demo accordingly.
2023-06-20 15:04:14 +02:00
ocornut d4b94bd65b (Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. (#1485) 2023-06-20 15:04:13 +02:00
ocornut f09ef23ae6 IsItemHovered, Tooltips: Tweak default delay again. (#1485)
Amend eec344c
2023-06-20 14:43:38 +02:00
ocornut d96bbf0aae TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. (#6517)
+ Minor tweak comment/layout in ImGuiIO
2023-06-19 14:33:23 +02:00
ocornut 194916135a Internals: renamed HoverDelay fields. 2023-06-16 16:56:33 +02:00
ocornut 15d74bad1d Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff). 2023-06-16 16:55:51 +02:00
ocornut 89d3dabf2e Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). (#4317)
Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
2023-06-14 21:58:28 +02:00
ocornut eec344cc1e Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). (#1485)
+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
2023-06-14 18:29:49 +02:00
ocornut 6cabad6e7a Encode version string in binary to facilitate identification when demo/tools are striped + amend About window. 2023-06-14 16:18:40 +02:00
ocornut 534340cd88 Tooltips: Tweak default offset for non-drag and drop tooltips. 2023-06-13 15:27:46 +02:00
ocornut e95d66faa8 Clipper: Rework inner logic to allow functioning with a zero-clear constructor. (#5856) 2023-06-13 14:55:02 +02:00
ocornut 9c16976749 Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
2023-06-13 11:54:29 +02:00
ocornut 3cc9d2051a Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)
Amend fe0a24f
2023-06-13 11:24:09 +02:00
ocornut 884e3fd21f Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114) 2023-06-12 11:58:17 +02:00
ocornut dec082ff97 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
Amend dd9db5e8 + 39f7248d4
2023-06-12 11:45:11 +02:00
ocornut 4fab72b40e BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. (#6503) 2023-06-09 14:01:21 +02:00
ocornut a134892a3d BeginComboPreview: fix when part of preview rect is clipped by parent window. (#6501, #1658) 2023-06-09 13:41:11 +02:00
ocornut 666b93e989 Demo: fixed a misuse of EndChildFrame(). (#6496) 2023-06-07 13:43:56 +02:00
ocornut 956a1a17fb Internals: add ImGuiNavMoveFlags_NoSelect and use in FocusItem().
(amend 31f11cf which broke raage-select)
2023-06-01 15:50:14 +02:00
ocornut 31f11cf304 Internals: Added FocusItem(). Made activation explicit/opt-in via ImGuiNavMoveFlags_Activate. Rename ActivateItem() to ActivateItemByID(). 2023-06-01 15:35:01 +02:00
ocornut 61ebb37843 Version 1.89.7 WIP 2023-06-01 11:22:43 +02:00
ocornut 5319d1cffa Version 1.89.6 2023-05-31 14:47:32 +02:00
ocornut 075b975fed Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. (#6480) 2023-05-31 14:44:29 +02:00
ocornut b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 2023-05-30 20:36:07 +02:00
ocornut b709b02e96 Backends: SDL_Renderer2: renamed all functions accordingly. (#6286) 2023-05-30 20:15:31 +02:00
ocornut 88e7d773df Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 2023-05-30 20:11:19 +02:00
ocornut 216ae7db52 Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. (#6386) 2023-05-30 19:53:49 +02:00