Commit Graph
100 Commits
Author SHA1 Message Date
ocornut dac07199cf Version 1.92.7 2026-04-02 19:22:53 +02:00
ocornut 45866bea47 Tables: fixes not releasing ReorderColumn caused by 38f5e5a. Which could break clicking on header to sort. (#9312) 2026-04-02 18:59:23 +02:00
ocornut 65ebca8157 Fonts: fixed an issue introduced in 1.92.6 where style.FontBaseSize would be cleared during the first frame if no fonts was explicitely added before.
Amend 3aba95060e
2026-04-02 18:35:24 +02:00
ocornut 9e9fdc97bb InputText: rename Edited->EditedThisFrame, add EditedBefore. (#701) + Comments + About box clipboard blurb include a comment. 2026-04-02 15:48:49 +02:00
ocornut fc5e421cb9 Tables: columns freeze doesn't enforce a particular order + rework changelog for clarity. (#9312) 2026-04-02 13:59:41 +02:00
ocornut b7bdea3215 Tables: fixed FrozenColumns issue introduced by 505bc9a.
cc #9312
2026-04-01 21:35:55 +02:00
ocornut bf10275aa7 Tables: allow reordering columns by dragging them in the context menu. (#9312) 2026-04-01 20:08:34 +02:00
ocornut 0867f6113a Tables: reorder allowed check sweep through columns, checks _NoOrder barrier, and reworked to be easy to use from context menu. (#9312)
The sweep doesn't make a difference for reordering with headers as reordering is currently done 1 by 1. But menu ordering will change that.
2026-04-01 20:08:31 +02:00
ocornut 836278db6c Tables: context menu now present columns in display order. (#9312) 2026-04-01 20:08:29 +02:00
ocornut 505bc9a312 Tables: clarify FrozenColumns order to be in order space not in visible space.
+ Removed LeftMostUnfrozenOrder + Angled Headers comments.
While not strictly part of #9312, presenting a suitable reordering menu was made difficult by the old behavior.
2026-04-01 20:08:26 +02:00
ocornut 07acc8bc87 Tables: Angled Headers: angled section for column being reordered via the regular headers stay highlighted during reordering.
Easily possible thanks to 6603cde.
2026-04-01 20:05:34 +02:00
ocornut 6603cdef98 Tables: fixed dragging a header to reorder outside of visible bounds (due to horizontal scrolling) from losing active id. 2026-04-01 20:03:30 +02:00
ocornut 9df0d38d45 Tables: amend 2ac782f bad WIP merge broken reorder. (#9312) 2026-04-01 18:30:29 +02:00
ocornut 2ac782fbed Revert "Tables: rework TableSetColumnDisplayOrder() to take src_order. (#9312)"
This reverts commit 7be8076e9b.
Not a good idea as it's easier to reason and persist column index.
+ clear ReorderColumnDstOrder properly in reinit.
2026-04-01 17:57:13 +02:00
ocornut 9fedea83f0 Tables: TableQueueSetColumnDisplayOrder() enforce handling ImGuiTableColumnFlags_NoReorder as advertised: can't reorder through them. (#9312)
This would never using interactive reordering as reordering from headers was done on a 1 by 1 basis which was already covered in the test.
Hard to tell what's a sensible design for this tbh. Expecting _NoOrder columns to be sequential and leading/trailing anyhow.
2026-04-01 16:03:32 +02:00
ocornut ed4cffece7 Tables: store LeftMostUnfrozenOrder and amend TableQueueSetColumnDisplayOrder(). (#9312) 2026-04-01 16:02:41 +02:00
ocornut 7be8076e9b Tables: rework TableSetColumnDisplayOrder() to take src_order. (#9312) 2026-04-01 16:02:36 +02:00
ocornut 587c4cb87b Tables: rename locals in TableDrawDefaultContextMenu() to reduce confusion. 2026-04-01 15:25:59 +02:00
ocornut aab17456a7 Tables: mark setting as dirty when forcing reordering.
Otherwise the manufactured case of reloading a session that previously had e.g. a slider to adjust freeze count, resetting to 1 on new session, would keep showing you reordering items until another thing triggers marking dirty.
2026-04-01 15:25:57 +02:00
ocornut b62cf3894b Inputs: fixed an issue using SetKeyOwner() with ImGuiInputFlags_LockThisFrame or ImGuiInputFlags_LockUntilRelease on ImGuiMod values. (#9323) 2026-03-25 22:00:14 +01:00
ocornut e9eb04ea95 Internals: TempInputText: added callback/user_data parameters and made end of signature match InputText(). (#2718) 2026-03-25 17:46:04 +01:00
ocornut ed2e5dd0f0 Examples+WebGPU: added support for WGVK in cmakefiles. (#9316, #9246, #9257) 2026-03-25 16:16:15 +01:00
ocornut 59183cf782 Backends, Examples: WebGPU: added support for WGVK. Remaining amends. (#9316, #9246, #9257) 2026-03-25 15:31:39 +01:00
ocornut 0b82487fed TempInputText: amends. Rename ImGuiInputTextFlags_MergedItem to ImGuiInputTextFlags_TempInput for explicitness. (#2718) 2026-03-25 14:29:54 +01:00
ocornut 51f590a2a8 Backends: GLFW: mouse cursor is properly restored if changed by user app/code while using glfwSetInputMode(..., GLFW_CURSOR_DISABLED) or ImGuiConfigFlags_NoMouseCursorChange. (#9322)
Amend 9a4fd69f6
2026-03-25 14:17:29 +01:00
ocornut 6c754ed2cb TempInputText, InputText: enforce making active via ImGuiInputTextFlags_MergedItem. Restore cursor as Rect is provided + comments. (#2718, #6690) 2026-03-25 11:36:40 +01:00
ocornut 79411a0405 Backends, Examples: WebGPU: fixed warnings + scale initial surface height for native. 2026-03-23 16:21:50 +01:00
ocornut 6b1776a7d2 Tables: context menu can be open using navigation Shift+F10 etc. (#8803, #9270) 2026-03-23 15:37:56 +01:00
ocornut 38f5e5a0b8 Tables: rework column reordering code. (#9312)
- Move more logic into TableQueueSetColumnDisplayOrder() so that it may be called from different locations.
- Use to checking if both columns are on same size of the frozen barrier slightly changed to avoid reordering hidden column (with caveat of ill-defined design for what's "right").
2026-03-23 15:14:58 +01:00
ocornut 697b6886e3 Docs: update FAQ about label/ID system. (#9318) 2026-03-23 14:13:36 +01:00
ocornut 8314fc3e5a Menus: shallow tweaks. 2026-03-20 20:47:07 +01:00
ocornut 50b488765f ButtonBehavior, Selectable: made low-level ImGuiButtonFlags_PressedOnRelease not explicitely avoid taking current active id. ImGuiButtonFlags_NoHoldingActiveId may be used for that.
Ditto for ImGuiSelectableFlags_SelectOnRelease, ImGuiSelectableFlags_NoHoldingActiveId. All internals.
Toward #9312
2026-03-20 20:15:17 +01:00
ocornut 4af77622d9 Scrollbar: Fixed an issue which could lead initial click to move the current scroll by a pixel. 2026-03-20 16:14:17 +01:00
ocornut 2315b9f33d InputTextMultiline: fixed an issue where edit buffer wouldn't be reapplied to back buffer on the IsItemDeactivatedAfterEdit() frame. (#9308, #8915, #8273) 2026-03-20 15:48:14 +01:00
ocornut 04dfcd838b InputTextMultiline: fixed losing revert value when activating scrollbar. (toward #9308) 2026-03-20 15:48:14 +01:00
ocornut 2d957152e4 InputTextMultiline: avoid going through reactivation path and InputTextDeactivateHook() when activating scrollbar. (#9308) 2026-03-20 15:37:56 +01:00
ocornut 325563a982 InputTextMultiline: InputTextMultiline: fixed an issue calculating lines count when active.
Amend 4252275
2026-03-20 15:17:07 +01:00
ocornut 3a26b640b2 Drag and Drop: make SetDragDropPayload() memcpy size match our buffer. 2026-03-20 11:50:05 +01:00
ocornut 386ce49c58 Backends: DirectX9: fixed build typo in 0500e54. 2026-03-19 18:17:35 +01:00
ocornut b2c3e37d55 Multi-Select: fix/amend 9700846. . (#9307, #1861) 2026-03-19 16:58:14 +01:00
ocornut 9700846bb3 MultiSelect: added ImGuiMultiSelectFlags_SelectOnClickAlways mode. Prevents Drag and Drop of multiple items but allows BoxSelect to always reselect even when clicking inside a selecttion. (#9307, #1861) 2026-03-19 16:39:50 +01:00
ocornut 0b4967992a MultiSelect: Box-Select: removed now seemingly unnecessary 'selected==false' check, which will also prevent implementation of ImGuiMultiSelectFlags_SelectOnClickAlways. (#9307)
We enter into the block either though navigation, and then the Mouse check fails, either through mouse, and then Selected==false is tested above.
Amend f904a6646.
2026-03-19 16:29:03 +01:00
ocornut 20d8bcb600 (Breaking) MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto. (#1861, #6518) 2026-03-19 16:04:04 +01:00
ocornut 358d3912c9 Backends: SDLRenderer2/3: fixed build, typo in 0500e54. 2026-03-19 12:34:11 +01:00
ocornut 4d1ba782ee Revert changing default value of ImTextureID_Invalid to -1. Back to 0. (#9295, #9310, #9293, #8745, #8465, #7090)
Reverts 0db591935f
2026-03-19 11:54:42 +01:00
ocornut 0500e546b5 Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
ocornut b724f940d6 InputText: fixed selection highlight Y1 offset being very slightly off (since 1.92.3). (#9311)
Fixes 1e52e7b90c
2026-03-19 11:20:00 +01:00
ocornut 4252275c64 InputTextMultiline: fixed an issue calculating lines count when inactive, no word-wrap, and ending with a \n.
Amend 1e52e7b90c (#3237, #952, #1062, #7363)
2026-03-18 20:12:14 +01:00
ocornut 6abe65aac6 InputText: amend fix to avoid PVS-Studio sort of rightful false positive. Amend f4c2f50. (#9174)
Checking for state != NULL in the two othr functions where state is already deferenced was misleading.
imgui_widgets.cpp:4496:1: error: V595 The 'state' pointer was utilized before it was verified against nullptr. Check lines: 4496, 4500.
imgui_widgets.cpp:5273:1: error: V595 The 'state' pointer was utilized before it was verified against nullptr. Check lines: 5273, 5289.
2026-03-18 18:57:02 +01:00
ocornut f4c2f50896 InputText: fixed a crash when handling ImGuiInputTextFlags_CallbackResize. (#9174)
Fix/amend cb3b7ff.
2026-03-18 18:37:04 +01:00
ocornut 27cacb0e30 Fixed GetForegroundDrawList()/GetBackgroundDrawList() per-viewport buffers not being collected/ (#9303) 2026-03-18 16:48:18 +01:00
ocornut 709be8c495 Discard/GC of ImDrawList buffers for unused windows favor restoring them to ~Size*1.05 instead of Capacity when awakening again. (#9303)
+ made "GC now" button process even active windows.
2026-03-18 15:34:12 +01:00
ocornut 994ca12b29 Fixed warning. (Amend 1677236) 2026-03-16 18:51:38 +01:00
ocornut 6464276b62 InputText: cleanup/rework old comments + remove unnecessary indent in callback and main block setting apply_new_text.
Amend 00f12b9a0, 3349296370 etc.
2026-03-16 18:42:28 +01:00
ocornut 16772365e2 Moved ImGuiButtonFlags_AllowOverlap from imgui_internal.h to imgui.h + standardize comments. 2026-03-16 18:42:22 +01:00
ocornut 8957b3df03 InputScalar: minor rework to facilitate incoming change. Intended to have no side-effects. 2026-03-16 11:41:01 +01:00
ocornut fd752d8357 InputText: Fixed a glitch when using ImGuiInputTextFlags_ElideLeft where the local x offset would be incorrect during the deactivation frame. (#9298) 2026-03-13 16:32:39 +01:00
ocornut d02c645e38 Nav: short Gamepad Activation press on InputText() always activate with Text Input mode. 2026-03-13 15:07:46 +01:00
ocornut 49ee151ed6 Nav: pressing gamepad north button activates context menus.
+ update ShowUserGuide().
2026-03-13 15:07:46 +01:00
ocornut b76ab6232d Nav: changed Gamepad mapping for "Activate with Text Input" action from FaceUp press to FaceDown long press. (#8803, #787) 2026-03-13 15:07:46 +01:00
ocornut 6dbda97fee Backends: OpenGL2, OpenGL3, SDLRenderer3: replaced erroneous IM_ASSERT(tex->TexID == 0) calls. (#9295, #9293)
Amend/fix 0db5919 which revealed this.
2026-03-12 19:29:39 +01:00
ocornut 90743d3112 Nav: allow ImGuiKey_Menu or Shift + F10 to work on Begin()...BeginPopupContextItem() sequence aiming at title bar. (#8803, #9270) 2026-03-12 19:12:47 +01:00
ocornut 14a500a476 Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. Rework with polling in NavUpdate(). (#8803, #9270)
This might be a little less flexible but removes burden from the higher-frequency calls.
2026-03-12 18:52:42 +01:00
ocornut 6cc99a6e2b Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. Amends. (#8803, #9270)
This doesn't attempt to move the shortcut polling in NavUpdate() yet.
2026-03-12 18:30:05 +01:00
ocornut 0db591935f Changed default ImTextureID_Invalid value to -1 instead of 0 +added comments. (#9293, #8745, #8465, #7090) 2026-03-12 14:44:15 +01:00
ocornut 1fbab15c0a Focus: fixed fallback "Debug" window temporarily taking focus and setting io.WantCaptureKeyboard for a frame. (#9243) 2026-03-11 21:59:44 +01:00
ocornut 378cb85bf0 Amend missing Changelog entry. (#9115) 2026-03-11 21:02:46 +01:00
ocornut 5aa7d61139 InputText: reworked so that io.ConfigInputTextEnterKeepActive reactivate in order for e.g. IsItemDeactivatedAfterEdit() to work. Amends. (#9001, #9115)
Rework. Fixes dangling InputTextReactivateId in case of field being hidden on activation.
2026-03-11 20:33:18 +01:00
ocornut 5dd56d4bb5 Demo: add an option to enable ImGuiSliderFlags_ColorMarkers in Multi-Components section + fixed warnings. 2026-03-09 18:01:37 +01:00
ocornut 9e6b888626 Examples: reorder builds items to favor main.cpp and backend failing earlier. 2026-03-09 16:19:22 +01:00
ocornut 83fa0ae263 Backends, Examples: removed Emscripten < 4.0.10 support. Removed IMGUI_IMPL_WEBGPU_BACKEND_WGPU. Amends. (#9281, #8381) 2026-03-09 16:18:59 +01:00
ocornut ca166c0e5f Docs: imgui_manual -> imgui_explorer.
Amend 650eca3.
2026-03-09 14:24:03 +01:00
ocornut 41765fbda7 Scrollbar: extend hit-testing bounding box when window is sitting at the edge of a viewport. (#9276) 2026-03-06 18:03:27 +01:00
ocornut 11acd9f5cb Sliders: extracted code into TempInputIsClampEnabled() helper for reuse.
Toward #9164, #76
2026-02-27 00:04:51 +01:00
ocornut 238651ffa3 Sliders: shallow rework of TempInputScalar().
Toward #9164, #76
2026-02-27 00:00:42 +01:00
ocornut 14e0c70f88 Sliders: removed unnecessary is_logarithmic parameters as they can be inferred. (#3786, #1823, #1316, #642) 2026-02-26 21:25:14 +01:00
ocornut ef022c5e0a Separator: added and following style.SeparatorSize. (#2657, #9263)
Reapply c5d83d8a from 1.70 which was reverted in 9534ef9b2.
2026-02-26 17:21:57 +01:00
ocornut c40226e9de CloseButton, InputText: scale thickness to integer amount when using style.ScaleAllSizes(). (#7031) 2026-02-25 22:16:20 +01:00
ocornut 650eca386e Doc: update link to imgui_manual, add a new one near top of the demo + update binaries. 2026-02-25 20:34:35 +01:00
ocornut 8a15a1064d Add DemoMarker() function to formalize access for other demos than imgui_demo.cpp (#9261, #3689) 2026-02-25 19:25:57 +01:00
ocornut 2b415e642b Backends: WebGPU: fixed Emscripten version check. (#8381)
Amend ff673d3.
2026-02-24 17:49:08 +01:00
ocornut 68a91d3060 InputText: Shift+Enter in multi-line editor always adds a new line. (#9239) 2026-02-24 17:10:56 +01:00
ocornut 0666da6a72 TreeNode: fixed duplicate TreeNodeGetOpen() declaration. (#3823, #9251, #7553, #6754, #5423, #2958, #2079, #1947, #1131, #722)
Amend f6e0953b3
2026-02-24 13:34:20 +01:00
ocornut 7dec6b6de8 Demo: TreeNode: add sectiont to increase visibility of tree clipping demo. 2026-02-23 22:53:35 +01:00
ocornut 33dfa7f834 TreeNode, Demo: Property Editor: demonstrate a way to perform tree clipping by fast-forwarding through non-visible chunks. (#3823, #9251, #6990, #6042) 2026-02-23 22:38:06 +01:00
ocornut 46f0e2e247 Demo: Property Editor: misc tweaks to reduce noise in upcoming change. Allow node to have more than 65K child. 2026-02-23 22:36:29 +01:00
ocornut f6e0953b38 TreeNode: moved TreeNodeGetOpen() helper to public API. (#3823, #9251, #7553, #6754, #5423, #2958, #2079, #1947, #1131, #722)
Amend 0653a0d
2026-02-23 22:36:29 +01:00
ocornut 14b4d8a625 Clipper: added UserIndex helper storage. 2026-02-23 22:36:29 +01:00
ocornut dbee23e09c Commented out legacy signatures for Combo()/ListBox() which were obsoleted in 1.90.
Amend b101cf4.
2026-02-23 15:21:20 +01:00
ocornut 221bac8b06 Style: border sizes are now scaled and rounded by ScaleAllSizes(). Lift 1.0f limit in Style Editor. 2026-02-20 16:16:27 +01:00
ocornut c234426f89 TreeNode: comments on ImGuiTreeNodeFlags_Leaf. (#4833) 2026-02-19 16:32:14 +01:00
ocornut 0653a0d42a Demo: use ImGui version of TreeNodeGetOpen/TreeNodeSetOpen + comments. 2026-02-18 16:53:23 +01:00
ocornut 635a5c0a12 Clipper: clear DisplayStart/DisplayEnd fields when Step() returns false. 2026-02-18 16:08:49 +01:00
ocornut b8a1f74fd9 Version 1.92.7 WIP
+ minor demo tweaks.
2026-02-18 16:05:51 +01:00
ocornut 6ded5230d0 Changelog formatting amends 2026-02-17 18:32:57 +01:00
ocornut e118ea06e0 Version 1.92.6 2026-02-17 17:45:07 +01:00
ocornut f921abe7e7 InputTextMultiline(): fixed a minor bug where Shift+Wheel would allow a small horizontal scroll offset. (#9249) 2026-02-17 17:44:42 +01:00
ocornut 7609963448 Demo: fixes for Emscripten 5.0+ 2026-02-17 17:25:12 +01:00
ocornut ff673d31df Backends: WebGPU: minor build fix for Emscripten 5.0.0 (note: our examples currently don't build with 5.0.1).
Getting 'warning: unused function 'CreateWGPUSurface' [-Wunused-function]' in some build paths.
cc #9246
2026-02-16 18:04:20 +01:00
ocornut acdaaef625 Backends: further zealous warning fixes. (#9247) 2026-02-16 16:45:08 +01:00